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https://git.code.sf.net/p/quake/quakeforge
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7c53a68ad7
While culling is very much part of rendering, it's more scene related than renderer related. Fixes the transform test failing to link.
19 lines
499 B
Text
19 lines
499 B
Text
include libs/scene/test/Makemodule.am
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scene_deps=\
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libs/models/libQFmodels.la \
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libs/ecs/libQFecs.la \
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libs/util/libQFutil.la
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lib_LTLIBRARIES += libs/scene/libQFscene.la
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libs_scene_libQFscene_la_LDFLAGS= $(lib_ldflags)
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libs_scene_libQFscene_la_LIBADD= $(scene_deps)
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libs_scene_libQFscene_la_DEPENDENCIES= $(scene_deps)
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libs_scene_libQFscene_la_SOURCES= \
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libs/scene/camera.c \
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libs/scene/efrag.c \
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libs/scene/entity.c \
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libs/scene/light.c \
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libs/scene/scene.c \
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libs/scene/transform.c
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