mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-20 17:41:06 +00:00
1e65ec22f9
This gives a rather significant speed boost to timedemo demo1: from about 2300-2360fps up to 2520-2600fps, at least when using multi-texture. Since it was necessary for testing the scrap, gl got the ability to set the console background texture, too.
1056 lines
28 KiB
C
1056 lines
28 KiB
C
/*
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vid_common_gl.c
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Common OpenGL video driver functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/extensions.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_textures.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "sbar.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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unsigned char gl_15to8table[65536];
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QF_glActiveTexture qglActiveTexture = NULL;
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QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
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QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
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const char *gl_extensions;
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const char *gl_renderer;
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const char *gl_vendor;
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const char *gl_version;
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int gl_major;
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int gl_minor;
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int gl_release_number;
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static int gl_bgra_capable;
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int gl_use_bgra;
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int gl_va_capable;
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static int driver_vaelements;
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int vaelements;
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int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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// Multitexture
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qboolean gl_mtex_capable = false;
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static int gl_mtex_tmus = 0;
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GLenum gl_mtex_enum;
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int gl_mtex_active_tmus = 0;
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qboolean gl_mtex_fullbright = false;
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// Combine
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qboolean gl_combine_capable = false;
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int lm_src_blend, lm_dest_blend;
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float gl_rgb_scale = 1.0;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean gl_feature_mach64 = false;
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// GL_EXT_texture_filter_anisotropic
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qboolean gl_Anisotropy;
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static float aniso_max;
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float gl_aniso;
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// GL_ATI_pn_triangles
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static qboolean TruForm;
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static int tess_max;
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int gl_tess;
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// GL_LIGHT
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int gl_max_lights;
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float gl_anisotropy;
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static cvar_t gl_anisotropy_cvar = {
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.name = "gl_anisotropy",
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.description = 0,
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.default_value = "1.0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &gl_anisotropy },
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};
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int gl_fb_bmodels;
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static cvar_t gl_fb_bmodels_cvar = {
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.name = "gl_fb_bmodels",
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.description =
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"Toggles fullbright color support for bmodels",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_fb_bmodels },
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};
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int gl_finish;
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static cvar_t gl_finish_cvar = {
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.name = "gl_finish",
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.description =
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"wait for rendering to finish",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_finish },
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};
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int gl_max_size;
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static cvar_t gl_max_size_cvar = {
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.name = "gl_max_size",
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.description =
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"Texture dimension",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_max_size },
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};
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int gl_multitexture;
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static cvar_t gl_multitexture_cvar = {
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.name = "gl_multitexture",
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.description =
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"Use multitexture when available.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_multitexture },
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};
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int gl_tessellate;
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static cvar_t gl_tessellate_cvar = {
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.name = "gl_tessellate",
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.description = 0,
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_tessellate },
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};
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int gl_textures_bgra;
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static cvar_t gl_textures_bgra_cvar = {
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.name = "gl_textures_bgra",
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.description =
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"If set to 1, try to use BGR & BGRA textures instead of RGB & RGBA.",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &gl_textures_bgra },
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};
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int gl_vaelements_max;
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static cvar_t gl_vaelements_max_cvar = {
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.name = "gl_vaelements_max",
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.description =
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"Limit the vertex array size for buggy drivers. 0 (default) uses "
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"driver provided limit, -1 disables use of vertex arrays.",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &gl_vaelements_max },
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};
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int gl_vector_light;
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static cvar_t gl_vector_light_cvar = {
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.name = "gl_vector_light",
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.description =
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"Enable use of GL vector lighting. 0 = flat lighting.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_vector_light },
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};
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int gl_screenshot_byte_swap;
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static cvar_t gl_screenshot_byte_swap_cvar = {
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.name = "gl_screenshot_byte_swap",
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.description =
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"Swap the bytes for gl screenshots. Needed if you get screenshots with"
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" red and blue swapped.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_screenshot_byte_swap },
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};
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int gl_affinemodels;
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static cvar_t gl_affinemodels_cvar = {
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.name = "gl_affinemodels",
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.description =
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"Makes texture rendering quality better if set to 1",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_affinemodels },
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};
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int gl_clear;
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static cvar_t gl_clear_cvar = {
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.name = "gl_clear",
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.description =
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"Set to 1 to make background black. Useful for removing HOM effect",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_clear },
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};
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float gl_conspin;
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static cvar_t gl_conspin_cvar = {
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.name = "gl_conspin",
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.description =
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"speed at which the console spins",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &gl_conspin },
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};
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int gl_constretch;
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static cvar_t gl_constretch_cvar = {
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.name = "gl_constretch",
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.description =
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"toggle console between slide and stretch",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_constretch },
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};
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int gl_dlight_polyblend;
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static cvar_t gl_dlight_polyblend_cvar = {
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.name = "gl_dlight_polyblend",
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.description =
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"Set to 1 to use a dynamic light effect faster on GL",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_dlight_polyblend },
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};
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int gl_dlight_smooth;
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static cvar_t gl_dlight_smooth_cvar = {
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.name = "gl_dlight_smooth",
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.description =
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"Smooth dynamic vertex lighting",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_dlight_smooth },
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};
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int gl_fb_models;
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static cvar_t gl_fb_models_cvar = {
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.name = "gl_fb_models",
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.description =
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"Toggles fullbright color support for models",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_fb_models },
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};
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int gl_keeptjunctions;
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static cvar_t gl_keeptjunctions_cvar = {
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.name = "gl_keeptjunctions",
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.description =
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"Set to 0 to turn off colinear vertexes upon level load.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_keeptjunctions },
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};
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int gl_lerp_anim;
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static cvar_t gl_lerp_anim_cvar = {
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.name = "gl_lerp_anim",
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.description =
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"Toggles model animation interpolation",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_lerp_anim },
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};
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int gl_lightmap_align;
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static cvar_t gl_lightmap_align_cvar = {
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.name = "gl_lightmap_align",
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.description =
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"Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia"
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" 3d accelerator, set to 1 otherwise.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_lightmap_align },
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};
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int gl_lightmap_subimage;
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static cvar_t gl_lightmap_subimage_cvar = {
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.name = "gl_lightmap_subimage",
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.description =
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"Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'"
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" around the area changed. 1 updates every line that changed. 0 "
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"updates the entire lightmap.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_lightmap_subimage },
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};
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int gl_nocolors;
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static cvar_t gl_nocolors_cvar = {
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.name = "gl_nocolors",
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.description =
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"Set to 1, turns off all player colors",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_nocolors },
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};
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int gl_overbright;
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static cvar_t gl_overbright_cvar = {
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.name = "gl_overbright",
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.description =
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"Darken lightmaps so that dynamic lights can be overbright. 1 = 0.75 "
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"brightness, 2 = 0.5 brightness.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_overbright },
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};
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int gl_particle_mip;
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static cvar_t gl_particle_mip_cvar = {
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.name = "gl_particle_mip",
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.description =
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"Toggles particle texture mipmapping.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_particle_mip },
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};
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int gl_particle_size;
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static cvar_t gl_particle_size_cvar = {
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.name = "gl_particle_size",
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.description =
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"Vertical and horizontal size of particle textures as a power of 2. "
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"Default is 5 (32 texel square).",
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.default_value = "5",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_particle_size },
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};
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int gl_picmip;
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static cvar_t gl_picmip_cvar = {
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.name = "gl_picmip",
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.description =
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"Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_picmip },
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};
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int gl_playermip;
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static cvar_t gl_playermip_cvar = {
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.name = "gl_playermip",
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.description =
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"Detail of player skins. 0 best, 4 worst.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_playermip },
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};
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int gl_reporttjunctions;
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static cvar_t gl_reporttjunctions_cvar = {
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.name = "gl_reporttjunctions",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_reporttjunctions },
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};
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int gl_sky_clip;
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static cvar_t gl_sky_clip_cvar = {
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.name = "gl_sky_clip",
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.description =
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"controls amount of sky overdraw",
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.default_value = "2",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_sky_clip },
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};
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int gl_sky_debug;
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static cvar_t gl_sky_debug_cvar = {
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.name = "gl_sky_debug",
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.description =
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"debugging `info' for sky clipping",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_sky_debug },
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};
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int gl_sky_divide;
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static cvar_t gl_sky_divide_cvar = {
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.name = "gl_sky_divide",
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.description =
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"subdivide sky polys",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_sky_divide },
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};
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int gl_sky_multipass;
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static cvar_t gl_sky_multipass_cvar = {
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.name = "gl_sky_multipass",
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.description =
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"controls whether the skydome is single or double pass",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_sky_multipass },
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};
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int gl_texsort;
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static cvar_t gl_texsort_cvar = {
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.name = "gl_texsort",
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.description =
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"None",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &gl_texsort },
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};
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int gl_triplebuffer;
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static cvar_t gl_triplebuffer_cvar = {
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.name = "gl_triplebuffer",
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.description =
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"Set to 1 by default. Fixes status bar flicker on some hardware",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &gl_triplebuffer },
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};
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static int vid_use8bit;
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static cvar_t vid_use8bit_cvar = {
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.name = "vid_use8bit",
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.description =
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"Use 8-bit shared palettes.",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &vid_use8bit },
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};
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static void
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gl_triplebuffer_f (void *data, const cvar_t *cvar)
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{
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vid.numpages = gl_triplebuffer ? 3 : 2;
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}
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static void
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gl_max_size_f (void *data, const cvar_t *cvar)
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{
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GLint texSize;
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if (!cvar)
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return;
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// Check driver's max texture size
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qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &texSize);
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if (gl_max_size < 1) {
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gl_max_size = texSize;
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} else {
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gl_max_size = bound (1, gl_max_size, texSize);
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}
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}
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static void
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gl_textures_bgra_f (void *data, const cvar_t *cvar)
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{
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if (!cvar)
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return;
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if (gl_textures_bgra && gl_bgra_capable) {
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gl_use_bgra = 1;
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} else {
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gl_use_bgra = 0;
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}
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}
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static void
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gl_fb_bmodels_f (void *data, const cvar_t *cvar)
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{
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if (!cvar)
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return;
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|
|
if (gl_fb_bmodels && gl_mtex_tmus >= 3) {
|
|
gl_mtex_fullbright = true;
|
|
} else {
|
|
gl_mtex_fullbright = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_multitexture_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (gl_multitexture && gl_mtex_capable) {
|
|
gl_mtex_active_tmus = gl_mtex_tmus;
|
|
|
|
if (gl_fb_bmodels) {
|
|
if (gl_fb_bmodels) {
|
|
if (gl_mtex_tmus >= 3) {
|
|
gl_mtex_fullbright = true;
|
|
|
|
qglActiveTexture (gl_mtex_enum + 2);
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
|
|
GL_DECAL);
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
} else {
|
|
gl_mtex_fullbright = false;
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Not enough TMUs for BSP fullbrights.\n");
|
|
}
|
|
}
|
|
} else {
|
|
gl_mtex_fullbright = false;
|
|
}
|
|
|
|
// Lightmaps
|
|
qglActiveTexture (gl_mtex_enum + 1);
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
if (gl_overbright) {
|
|
if (gl_combine_capable && gl_overbright) {
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE, gl_rgb_scale);
|
|
} else {
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
} else {
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
|
|
// Base Texture
|
|
qglActiveTexture (gl_mtex_enum + 0);
|
|
} else {
|
|
gl_mtex_active_tmus = 0;
|
|
gl_mtex_fullbright = false;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gl_screenshot_byte_swap_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (cvar)
|
|
qfglPixelStorei (GL_PACK_SWAP_BYTES,
|
|
gl_screenshot_byte_swap ? GL_TRUE : GL_FALSE);
|
|
}
|
|
|
|
static void
|
|
gl_anisotropy_f (void *data, const cvar_t *var)
|
|
{
|
|
if (gl_Anisotropy) {
|
|
if (var)
|
|
gl_aniso = (bound (1.0, gl_anisotropy, aniso_max));
|
|
else
|
|
gl_aniso = 1.0;
|
|
} else {
|
|
gl_aniso = 1.0;
|
|
if (var)
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Anisotropy (GL_EXT_texture_filter_anisotropic) "
|
|
"is not supported by your hardware and/or "
|
|
"drivers.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
gl_tessellate_f (void *data, const cvar_t *var)
|
|
{
|
|
if (TruForm) {
|
|
if (var)
|
|
gl_tess = (bound (0, gl_tessellate, tess_max));
|
|
else
|
|
gl_tess = 0;
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_tess);
|
|
} else {
|
|
gl_tess = 0;
|
|
if (var)
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"TruForm (GL_ATI_pn_triangles) is not supported "
|
|
"by your hardware and/or drivers.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
gl_vaelements_max_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (gl_vaelements_max)
|
|
vaelements = min (gl_vaelements_max, driver_vaelements);
|
|
else
|
|
vaelements = driver_vaelements;
|
|
}
|
|
|
|
static void
|
|
gl_sky_divide_f (void *data, const cvar_t *cvar)
|
|
{
|
|
mod_sky_divide = gl_sky_divide;
|
|
}
|
|
|
|
static void
|
|
GL_Common_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&vid_use8bit_cvar, 0, 0);
|
|
Cvar_Register (&gl_textures_bgra_cvar, gl_textures_bgra_f, 0);
|
|
Cvar_Register (&gl_fb_bmodels_cvar, gl_fb_bmodels_f, 0);
|
|
Cvar_Register (&gl_finish_cvar, 0, 0);
|
|
Cvar_Register (&gl_max_size_cvar, gl_max_size_f, 0);
|
|
Cvar_Register (&gl_multitexture_cvar, gl_multitexture_f, 0);
|
|
Cvar_Register (&gl_screenshot_byte_swap_cvar, gl_screenshot_byte_swap_f, 0);
|
|
Cvar_Register (&gl_anisotropy_cvar, gl_anisotropy_f, 0);
|
|
gl_anisotropy_cvar.description = nva (
|
|
"Specifies degree of anisotropy, from 1.0 to %f. Higher anisotropy "
|
|
"means less distortion of textures at shallow angles to the viewer.",
|
|
aniso_max);
|
|
Cvar_Register (&gl_tessellate_cvar, gl_tessellate_f, 0);
|
|
gl_tessellate_cvar.description = nva (
|
|
"Specifies tessellation level from 0 to %i. Higher tessellation level "
|
|
"means more triangles.",
|
|
tess_max);
|
|
Cvar_Register (&gl_vaelements_max_cvar, gl_vaelements_max_f, 0);
|
|
Cvar_Register (&gl_vector_light_cvar, 0, 0);
|
|
Cvar_Register (&gl_affinemodels_cvar, 0, 0);
|
|
Cvar_Register (&gl_clear_cvar, 0, 0);
|
|
Cvar_Register (&gl_conspin_cvar, 0, 0);
|
|
Cvar_Register (&gl_constretch_cvar, 0, 0);
|
|
Cvar_Register (&gl_dlight_polyblend_cvar, 0, 0);
|
|
Cvar_Register (&gl_dlight_smooth_cvar, 0, 0);
|
|
Cvar_Register (&gl_fb_models_cvar, 0, 0);
|
|
Cvar_Register (&gl_keeptjunctions_cvar, 0, 0);
|
|
Cvar_Register (&gl_lerp_anim_cvar, 0, 0);
|
|
|
|
Cvar_Register (&gl_lightmap_align_cvar, 0, 0);
|
|
Cvar_Register (&gl_lightmap_subimage_cvar, 0, 0);
|
|
Cvar_Register (&gl_nocolors_cvar, 0, 0);
|
|
Cvar_Register (&gl_overbright_cvar, gl_overbright_f, 0);
|
|
Cvar_Register (&gl_particle_mip_cvar, 0, 0);
|
|
Cvar_Register (&gl_particle_size_cvar, 0, 0);
|
|
Cvar_Register (&gl_picmip_cvar, 0, 0);
|
|
Cvar_Register (&gl_playermip_cvar, 0, 0);
|
|
Cvar_Register (&gl_reporttjunctions_cvar, 0, 0);
|
|
Cvar_Register (&gl_sky_clip_cvar, 0, 0);
|
|
Cvar_Register (&gl_sky_debug_cvar, 0, 0);
|
|
Cvar_Register (&gl_sky_divide_cvar, gl_sky_divide_f, 0);
|
|
Cvar_Register (&gl_sky_multipass_cvar, 0, 0);
|
|
Cvar_Register (&gl_texsort_cvar, 0, 0);
|
|
Cvar_Register (&gl_triplebuffer_cvar, gl_triplebuffer_f, 0);
|
|
|
|
Cvar_AddListener (&gl_overbright_cvar, gl_multitexture_f, 0);
|
|
}
|
|
|
|
static void
|
|
CheckGLVersionString (void)
|
|
{
|
|
gl_version = (char *) qfglGetString (GL_VERSION);
|
|
if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
|
|
gl_release_number = 0;
|
|
if (gl_major >= 1) {
|
|
if (gl_minor >= 1) {
|
|
gl_va_capable = true;
|
|
} else {
|
|
gl_va_capable = false;
|
|
}
|
|
}
|
|
} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
|
|
&gl_release_number) == 3) {
|
|
if (gl_major >= 1) {
|
|
if (gl_minor >= 1) {
|
|
gl_va_capable = true;
|
|
} else {
|
|
gl_va_capable = false;
|
|
}
|
|
}
|
|
} else {
|
|
Sys_Error ("Malformed OpenGL version string!");
|
|
}
|
|
Sys_MaskPrintf (SYS_vid, "GL_VERSION: %s\n", gl_version);
|
|
|
|
gl_vendor = (char *) qfglGetString (GL_VENDOR);
|
|
Sys_MaskPrintf (SYS_vid, "GL_VENDOR: %s\n", gl_vendor);
|
|
gl_renderer = (char *) qfglGetString (GL_RENDERER);
|
|
Sys_MaskPrintf (SYS_vid, "GL_RENDERER: %s\n", gl_renderer);
|
|
gl_extensions = (char *) qfglGetString (GL_EXTENSIONS);
|
|
Sys_MaskPrintf (SYS_vid, "GL_EXTENSIONS: %s\n", gl_extensions);
|
|
|
|
if (strstr (gl_renderer, "Mesa DRI Mach64"))
|
|
gl_feature_mach64 = true;
|
|
}
|
|
|
|
static void
|
|
CheckAnisotropyExtensions (void)
|
|
{
|
|
if (QFGL_ExtensionPresent ("GL_EXT_texture_filter_anisotropic")) {
|
|
gl_Anisotropy = true;
|
|
qfglGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso_max);
|
|
} else {
|
|
gl_Anisotropy = false;
|
|
aniso_max = 1.0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckBGRAExtensions (void)
|
|
{
|
|
if (gl_major > 1 || (gl_major == 1 && gl_minor >= 3)) {
|
|
gl_bgra_capable = true;
|
|
} else if (QFGL_ExtensionPresent ("GL_EXT_bgra")) {
|
|
gl_bgra_capable = true;
|
|
} else {
|
|
gl_bgra_capable = false;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckCombineExtensions (void)
|
|
{
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_vid, "COMBINE active, multitextured doublebright "
|
|
"enabled.\n");
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_texture_env_combine")) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_vid, "COMBINE_ARB active, multitextured "
|
|
"doublebright enabled.\n");
|
|
} else {
|
|
gl_combine_capable = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
CheckMultiTextureExtensions
|
|
|
|
Check for ARB multitexture support
|
|
*/
|
|
static void
|
|
CheckMultiTextureExtensions (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_vid, "Checking for multitexture: ");
|
|
if (COM_CheckParm ("-nomtex")) {
|
|
Sys_MaskPrintf (SYS_vid, "disabled.\n");
|
|
return;
|
|
}
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2f");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fv");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTexture");
|
|
gl_mtex_enum = GL_TEXTURE0;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fvARB");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
|
|
gl_mtex_enum = GL_TEXTURE0_ARB;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "not found.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckTruFormExtensions (void)
|
|
{
|
|
if (QFGL_ExtensionPresent ("GL_ATI_pn_triangles")) {
|
|
TruForm = true;
|
|
qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI,
|
|
&tess_max);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_NORMAL_MODE_ATI,
|
|
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_POINT_MODE_ATI,
|
|
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
|
|
} else {
|
|
TruForm = false;
|
|
gl_tess = 0;
|
|
tess_max = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckVertexArraySize (void)
|
|
{
|
|
qfglGetIntegerv (GL_MAX_ELEMENTS_VERTICES, &driver_vaelements);
|
|
if (driver_vaelements > 65536)
|
|
driver_vaelements = 65536;
|
|
vaelements = driver_vaelements;
|
|
// qfglGetIntegerv (MAX_ELEMENTS_INDICES, *vaindices);
|
|
}
|
|
|
|
static void
|
|
CheckLights (void)
|
|
{
|
|
int i;
|
|
float dark[4] = {0.0, 0.0, 0.0, 1.0},
|
|
ambient[4] = {0.2, 0.2, 0.2, 1.0},
|
|
diffuse[4] = {0.7, 0.7, 0.7, 1.0},
|
|
specular[4] = {0.1, 0.1, 0.1, 1.0};
|
|
|
|
qfglGetIntegerv (GL_MAX_LIGHTS, &gl_max_lights);
|
|
Sys_MaskPrintf (SYS_vid, "Max GL Lights %d.\n", gl_max_lights);
|
|
|
|
qfglEnable (GL_LIGHTING);
|
|
qfglLightModelfv (GL_LIGHT_MODEL_AMBIENT, dark);
|
|
qfglLightModelf (GL_LIGHT_MODEL_TWO_SIDE, 0.0);
|
|
|
|
for (i = 0; i < gl_max_lights; i++) {
|
|
qfglEnable (GL_LIGHT0 + i);
|
|
qfglLightf (GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 0.5);
|
|
qfglDisable (GL_LIGHT0 + i);
|
|
}
|
|
|
|
// Set up material defaults
|
|
qfglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
|
|
qfglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
|
|
qfglMaterialfv (GL_FRONT, GL_SPECULAR, specular);
|
|
qfglMaterialf (GL_FRONT, GL_SHININESS, 1.0);
|
|
|
|
qfglDisable (GL_LIGHTING);
|
|
}
|
|
|
|
static void
|
|
Tdfx_Init8bitPalette (void)
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
|
|
char *oldpal;
|
|
GLubyte table[256][4];
|
|
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
|
|
|
|
if (!(qgl3DfxSetPaletteEXT =
|
|
QFGL_ExtensionAddress ("gl3DfxSetPaletteEXT"))) {
|
|
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette.\n");
|
|
|
|
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
|
|
for (i = 0; i < 256; i++) {
|
|
table[i][2] = *oldpal++;
|
|
table[i][1] = *oldpal++;
|
|
table[i][0] = *oldpal++;
|
|
table[i][3] = 255;
|
|
oldpal++;
|
|
}
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
qgl3DfxSetPaletteEXT ((GLuint *) table);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "\n 3DFX_set_global_palette not found.");
|
|
}
|
|
}
|
|
|
|
/*
|
|
The GL_EXT_shared_texture_palette seems like an idea which is
|
|
/almost/ a good idea, but seems to be severely broken with many
|
|
drivers, as such it is disabled.
|
|
|
|
It should be noted, that a palette object extension as suggested by
|
|
the GL_EXT_shared_texture_palette spec might be a very good idea in
|
|
general.
|
|
*/
|
|
static void
|
|
Shared_Init8bitPalette (void)
|
|
{
|
|
int i;
|
|
GLubyte thePalette[256 * 3];
|
|
GLubyte *oldPalette, *newPalette;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
|
|
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
|
|
Sys_MaskPrintf (SYS_vid, "glColorTableEXT not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_vid, "GL_EXT_shared_texture_palette\n");
|
|
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i = 0; i < 256; i++) {
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
|
|
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid,
|
|
"\n GL_EXT_shared_texture_palette not found.");
|
|
}
|
|
}
|
|
|
|
static void
|
|
VID_Init8bitPalette (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_vid, "Checking for 8-bit extension: ");
|
|
if (vid_use8bit) {
|
|
Tdfx_Init8bitPalette ();
|
|
Shared_Init8bitPalette ();
|
|
if (!vr_data.vid->is8bit)
|
|
Sys_MaskPrintf (SYS_vid, "\n 8-bit extension not found.\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vid, "disabled.\n");
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_SetPalette (void *data, const byte *palette)
|
|
{
|
|
const byte *pal;
|
|
char s[255];
|
|
float dist, bestdist;
|
|
int r1, g1, b1, k;
|
|
unsigned int r, g, b, v;
|
|
unsigned short i;
|
|
unsigned int *table;
|
|
static qboolean palflag = false;
|
|
QFile *f;
|
|
static int inited_8 = 0;
|
|
|
|
if (!inited_8) {
|
|
inited_8 = 1;
|
|
// Check for 8-bit extension and initialize if present
|
|
VID_Init8bitPalette ();
|
|
}
|
|
// 8 8 8 encoding
|
|
Sys_MaskPrintf (SYS_vid, "Converting 8to24\n");
|
|
|
|
pal = palette;
|
|
table = d_8to24table;
|
|
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
#ifdef WORDS_BIGENDIAN
|
|
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
|
|
#else
|
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
|
#endif
|
|
*table++ = v;
|
|
}
|
|
d_8to24table[255] = 0; // 255 is transparent
|
|
|
|
// JACK: 3D distance calcs - k is last closest, l is the distance.
|
|
if (palflag)
|
|
return;
|
|
palflag = true;
|
|
|
|
f = QFS_FOpenFile ("glquake/15to8.pal");
|
|
if (f) {
|
|
Qread (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
} else {
|
|
for (i = 0; i < (1 << 15); i++) {
|
|
/* Maps
|
|
000000000000000
|
|
000000000011111 = Red = 0x001F
|
|
000001111100000 = Blue = 0x03E0
|
|
111110000000000 = Grn = 0x7C00
|
|
*/
|
|
r = ((i & 0x1F) << 3) + 4;
|
|
g = ((i & 0x03E0) >> 2) + 4;
|
|
b = ((i & 0x7C00) >> 7) + 4;
|
|
|
|
pal = (unsigned char *) d_8to24table;
|
|
|
|
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
|
|
r1 = (int) r - (int) pal[0];
|
|
g1 = (int) g - (int) pal[1];
|
|
b1 = (int) b - (int) pal[2];
|
|
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
|
|
if (dist < bestdist) {
|
|
k = v;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
gl_15to8table[i] = k;
|
|
}
|
|
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", qfs_gamedir->dir.def);
|
|
if ((f = QFS_WOpen (s, 0)) != NULL) {
|
|
Qwrite (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_Init_Common (void)
|
|
{
|
|
GLF_FindFunctions ();
|
|
CheckGLVersionString ();
|
|
|
|
CheckAnisotropyExtensions ();
|
|
CheckMultiTextureExtensions ();
|
|
CheckCombineExtensions ();
|
|
CheckBGRAExtensions ();
|
|
CheckTruFormExtensions ();
|
|
CheckVertexArraySize ();
|
|
CheckLights ();
|
|
|
|
GL_Common_Init_Cvars ();
|
|
|
|
GL_TextureInit ();
|
|
|
|
qfglClearColor (0, 0, 0, 0);
|
|
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglFrontFace (GL_CW);
|
|
qfglCullFace (GL_BACK);
|
|
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qfglShadeModel (GL_FLAT);
|
|
|
|
qfglEnable (GL_BLEND);
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|