.. |
gl
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Fix a bunch of issues for clang
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2022-07-31 17:15:40 +09:00 |
glsl
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[quakefs] Add a data parameter to gamedir callbacks
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2022-06-04 16:06:04 +09:00 |
sw
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Fix a pile of warnings for gcc 12
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2022-07-31 17:13:26 +09:00 |
vulkan
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Fix a bunch of issues for clang
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2022-07-31 17:15:40 +09:00 |
crosshair.c
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Add a new crosshair.
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2012-12-12 19:36:50 +09:00 |
font8x8.c
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[renderer] Add a default 8x8 font
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2021-01-08 14:37:52 +09:00 |
Makemodule.am
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
noisetextures.c
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Change pointer_t to unsigned and clean up the mess.
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2012-12-21 21:53:13 +09:00 |
r_alias.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
r_billboard.c
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[renderer] Move a couple functions to using vec4f_t
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2022-03-30 23:53:30 +09:00 |
r_bsp.c
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[model] Move visframe out of msurface_t
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2022-05-22 16:38:50 +09:00 |
r_cvar.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
r_dyn_textures.c
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[image] Change tex_t data from array to pointer
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2021-01-25 00:54:41 +09:00 |
r_efrag.c
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[model] Move plane info into mnode_t, and visframe out
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2022-05-22 12:41:23 +09:00 |
r_ent.c
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[sound] Remove a pile of unwanted sound.h includes
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2022-06-03 15:43:53 +09:00 |
r_fog.c
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[renderer] Fix some non-static linking issues
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2022-03-09 06:55:31 +09:00 |
r_graph.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
r_init.c
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[plugin] Ensure plugins get unloaded during shutdown
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2022-05-12 20:58:39 +09:00 |
r_iqm.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
r_light.c
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[model] Move visframe out of msurface_t
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2022-05-22 16:38:50 +09:00 |
r_main.c
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[model] Move plane info into mnode_t, and visframe out
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2022-05-22 12:41:23 +09:00 |
r_part.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
r_progs.c
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[gamecode] Add PR_Shutdown for tearing down a VM
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2022-05-12 19:58:18 +09:00 |
r_scrap.c
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[ui] Create library for UI support code
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2021-06-12 22:50:51 +09:00 |
r_screen.c
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[model] Move visframe out of msurface_t
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2022-05-22 16:38:50 +09:00 |
r_sprite.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
vid_common.c
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[renderer] Clean up particles a little
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2022-03-29 14:43:38 +09:00 |
vid_render_gl.c
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[model] Support freeing of skin data
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2022-05-12 22:46:31 +09:00 |
vid_render_glsl.c
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[model] Support freeing of skin data
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2022-05-12 22:46:31 +09:00 |
vid_render_sw.c
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[model] Support freeing of skin data
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2022-05-12 22:46:31 +09:00 |
vid_render_vulkan.c
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |