quakeforge/include/QF/Vulkan/scrap.h
Bill Currie 94b589567b [vulkan] Rename texture.c to scrap.c
I had originally planned on mixing the stage management with general
texture support code like I did in glsl, but I think that was a mistake
and I did keep looking for scrap.[ch] when I wanted to edit something to
do with the scrap...
2021-01-21 16:44:07 +09:00

24 lines
687 B
C

#ifndef __QF_Vulkan_scrap_h
#define __QF_Vulkan_scrap_h
#include "QF/image.h"
typedef struct scrap_s scrap_t;
struct qfv_stagebuf_s;
struct qfv_device_s;
scrap_t *QFV_CreateScrap (struct qfv_device_s *device, int size,
QFFormat format);
size_t QFV_ScrapSize (scrap_t *scrap);
void QFV_ScrapClear (scrap_t *scrap);
void QFV_DestroyScrap (scrap_t *scrap);
VkImageView QFV_ScrapImageView (scrap_t *scrap) __attribute__((pure));
subpic_t *QFV_ScrapSubpic (scrap_t *scrap, int width, int height);
void QFV_SubpicDelete (subpic_t *subpic);
void *QFV_SubpicBatch (subpic_t *subpic, struct qfv_stagebuf_s *stage);
void QFV_ScrapFlush (scrap_t *scrap);
#endif//__QF_Vulkan_scrap_h