quakeforge/include/QF/Vulkan
Bill Currie 94b589567b [vulkan] Rename texture.c to scrap.c
I had originally planned on mixing the stage management with general
texture support code like I did in glsl, but I think that was a mistake
and I did keep looking for scrap.[ch] when I wanted to edit something to
do with the scrap...
2021-01-21 16:44:07 +09:00
..
barrier.h [vulkan] Create a staging buffer struct 2021-01-11 01:24:15 +09:00
buffer.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Use vkCmdPushDescriptorSetKHR for bsp 2021-01-21 12:39:08 +09:00
image.h [vulkan] Upload brush model textures 2021-01-21 00:40:22 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_bsp.h [vulkan] Use vkCmdPushDescriptorSetKHR for bsp 2021-01-21 12:39:08 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_lightmap.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_main.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Upload brush model textures 2021-01-21 00:40:22 +09:00
qf_vid.h [vulkan] Add some matrix buffers 2021-01-12 11:26:20 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
scrap.h [vulkan] Rename texture.c to scrap.c 2021-01-21 16:44:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Convert stagebuf to a ring buffer 2021-01-15 22:50:04 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00