quakeforge/libs/video/renderer/vulkan/vulkan_iqm.c
Bill Currie 93d860472d [vulkan] Use the same fragment shader for alias and iqm
In a quake context, I suspect iqm models should use the same skin
concepts as alias models. I'll probably be proven wrong, but it should
make things nicer for now, especially with forward lighting. However,
Mr Fixit is too bright because the skin isn't set up correctly.

Deferred is getting more and more smashed, but I'll fix that up when
I've got forward "done".
2024-01-20 09:44:29 +09:00

345 lines
9.6 KiB
C

/*
vulkan_iqm.c
Vulkan IQM model pipeline
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/3
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/iqm.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
uint32_t matrix_base;
byte colorA[4];
byte colorB[4];
vec4f_t base_color;
vec4f_t fog;
} iqm_push_constants_t;
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_iqm_skin_t *skins,
uint32_t numPC, qfv_push_constants_t *constants,
iqm_t *iqm, qfv_taskctx_t *taskctx, entity_t ent)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
VkDeviceSize offsets[] = { 0, 0, };
VkBuffer buffers[] = {
mesh->geom_buffer,
mesh->rend_buffer,
};
int bindingCount = 2;//skins ? 2 : 1;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
VkIndexType indexType = iqm->num_verts > 0xfff0 ? VK_INDEX_TYPE_UINT32
: VK_INDEX_TYPE_UINT16;
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0, indexType);
QFV_PushConstants (device, cmd, layout, numPC, constants);
for (int i = 0; i < iqm->num_meshes; i++) {
if (skins) {
VkDescriptorSet sets[] = {
skins[i].descriptor,
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 2, 2, sets, 0, 0);
} else {
VkDescriptorSet sets[] = {
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 3, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * iqm->meshes[i].num_triangles, 1,
3 * iqm->meshes[i].first_triangle, 0, 0);
}
QFV_CmdEndLabel (device, cmd);
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
void
Vulkan_IQMAddBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
qfvPushDebug (ctx, "Vulkan_IQMAddBones");
auto device = ctx->device;
auto dfunc = device->funcs;
auto ictx = ctx->iqm_context;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
if (!ictx->dsmanager) {
ictx->dsmanager = QFV_Render_DSManager (ctx, "bone_set");
}
for (int i = 0; i < num_sets; i++) {
auto set = QFV_DSManager_AllocSet (ictx->dsmanager);
mesh->bones_descriptors[i] = set;
}
VkDescriptorBufferInfo bufferInfo[num_sets];
size_t bones_size = sizeof (vec4f_t[iqm->num_joints * 3]);
for (int i = 0; i < num_sets; i++) {
bufferInfo[i].buffer = mesh->bones_buffer;
bufferInfo[i].offset = i * bones_size;
bufferInfo[i].range = bones_size;
};
VkWriteDescriptorSet write[num_sets];
for (int i = 0; i < num_sets; i++) {
write[i] = base_buffer_write;
write[i].dstSet = mesh->bones_descriptors[i];
write[i].pBufferInfo = &bufferInfo[i];
}
dfunc->vkUpdateDescriptorSets (device->dev, num_sets, write, 0, 0);
qfvPopDebug (ctx);
}
void
Vulkan_IQMRemoveBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
auto ictx = ctx->iqm_context;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
for (int i = 0; i < num_sets; i++) {
QFV_DSManager_FreeSet (ictx->dsmanager, mesh->bones_descriptors[i]);
}
}
void
Vulkan_IQMAddSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
iqmctx_t *ictx = ctx->iqm_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
ictx->sampler);
}
void
Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
static void
iqm_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto renderer = Entity_GetRenderer (ent);
auto model = renderer->model;
auto iqm = (iqm_t *) model->aliashdr;
qfv_iqm_t *mesh = iqm->extra_data;
auto skins = mesh->skins;
iqmframe_t *frame;
uint16_t *matrix_base = taskctx->data;
auto animation = Entity_GetAnimation (ent);
iqm_push_constants_t constants = {
.blend = R_IQMGetLerpedFrames (animation, iqm),
.matrix_base = matrix_base ? *matrix_base : 0,
.colorA = { VEC4_EXP (skins[0].colora) },
.colorB = { VEC4_EXP (skins[0].colorb) },
.base_color = { VEC4_EXP (renderer->colormod) },
};
frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
constants.blend, 0);
vec4f_t *bone_data;
dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
0, (void **)&bone_data);
for (int i = 0; i < iqm->num_joints; i++) {
vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
mat4f_t f;
// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
// the shader wants a 3x4 (column x row) matrix for v * m, which is
// just a transpose (and drop of the 4th column) away.
mat4ftranspose (f, (vec4f_t *) &frame[i]);
// copy only the first 3 columns
memcpy (b, f, 3 * sizeof (vec4f_t));
}
#define a(x) ((x) & ~0x3f)
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
mesh->bones->memory,
a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
};
#undef a
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
transform_t transform = Entity_Transform (ent);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, matrix_base),
sizeof (uint32_t), &constants.matrix_base },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorA),
sizeof (constants.colorA), constants.colorA },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colorB),
sizeof (constants.colorB), constants.colorB },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
pass ? skins : 0,
pass ? 7 : 3, push_constants,
iqm, taskctx, ent);
}
static void
iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
qfZoneNamed (zone, true);
auto taskctx = (qfv_taskctx_t *) ectx;
int pass = *(int *) params[0]->value;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto cmd = taskctx->cmd;
bool shadow = !!taskctx->data;
VkDescriptorSet sets[] = {
shadow ? Vulkan_Lighting_Descriptors (ctx, ctx->curFrame)
: Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
Vulkan_Palette_Descriptor (ctx),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 2, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_iqm].size; i++) {
entity_t ent = queue->ent_queues[mod_iqm].a[i];
iqm_draw_ent (taskctx, ent, pass);
}
}
static exprtype_t *iqm_draw_params[] = {
&cexpr_int,
};
static exprfunc_t iqm_draw_func[] = {
{ .func = iqm_draw, .num_params = 1, .param_types = iqm_draw_params },
{}
};
static exprsym_t iqm_task_syms[] = {
{ "iqm_draw", &cexpr_function, iqm_draw_func },
{}
};
void
Vulkan_IQM_Init (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
qfvPushDebug (ctx, "iqm init");
QFV_Render_AddTasks (ctx, iqm_task_syms);
iqmctx_t *ictx = calloc (1, sizeof (iqmctx_t));
ctx->iqm_context = ictx;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&ictx->frames, frames);
DARRAY_RESIZE (&ictx->frames, frames);
ictx->frames.grow = 0;
qfvPopDebug (ctx);
}
void
Vulkan_IQM_Setup (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
auto ictx = ctx->iqm_context;
ictx->sampler = QFV_Render_Sampler (ctx, "alias_sampler");
}
void
Vulkan_IQM_Shutdown (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
iqmctx_t *ictx = ctx->iqm_context;
free (ictx->frames.a);
free (ictx);
}