quakeforge/libs/video/renderer
Bill Currie 93d860472d [vulkan] Use the same fragment shader for alias and iqm
In a quake context, I suspect iqm models should use the same skin
concepts as alias models. I'll probably be proven wrong, but it should
make things nicer for now, especially with forward lighting. However,
Mr Fixit is too bright because the skin isn't set up correctly.

Deferred is getting more and more smashed, but I'll fix that up when
I've got forward "done".
2024-01-20 09:44:29 +09:00
..
gl [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
glsl [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
sw [vulkan] Implement lightmap updates for dlights 2024-01-20 09:44:29 +09:00
vulkan [vulkan] Use the same fragment shader for alias and iqm 2024-01-20 09:44:29 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Use the same fragment shader for alias and iqm 2024-01-20 09:44:29 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [renderer] Reset fov when fisheye disabled 2023-12-21 13:28:52 +09:00
r_draw.c [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
r_iqm.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
r_light.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_progs.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_trails.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_glsl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_sw.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_vulkan.c [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00