quakeforge/include/qw
Bill Currie f0a145a537 Compress entity_state_t a little.
Use byte and short instead of int.
2011-09-07 09:41:05 +09:00
..
bothdefs.h spawn code complete 2005-05-08 08:04:50 +00:00
msg_backbuf.h back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
msg_ucmd.h make MSG_ReadDeltaUsercmd use a param rather than global to read the 2005-04-27 12:16:15 +00:00
pmove.h proxy now stays connected :) also gets the server data packet. most changes 2005-05-02 04:09:15 +00:00
protocol.h Compress entity_state_t a little. 2011-09-07 09:41:05 +09:00