Compress entity_state_t a little.

Use byte and short instead of int.
This commit is contained in:
Bill Currie 2011-09-05 09:45:13 +09:00
parent 39190c5e2c
commit f0a145a537

View file

@ -307,11 +307,11 @@ typedef struct {
unsigned int flags; // nolerp, etc
vec3_t origin;
vec3_t angles;
int modelindex;
int frame;
int colormap;
int skinnum;
unsigned short modelindex;
unsigned short frame;
int effects;
byte colormap;
byte skinnum;
// QSG 2
byte alpha;