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Compress entity_state_t a little.
Use byte and short instead of int.
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1 changed files with 4 additions and 4 deletions
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@ -307,11 +307,11 @@ typedef struct {
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unsigned int flags; // nolerp, etc
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vec3_t origin;
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vec3_t angles;
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int modelindex;
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int frame;
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int colormap;
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int skinnum;
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unsigned short modelindex;
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unsigned short frame;
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int effects;
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byte colormap;
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byte skinnum;
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// QSG 2
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byte alpha;
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