quakeforge/libs/video/renderer/gl
2002-06-05 22:07:38 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c win32 compile fixes 2002-01-19 20:45:45 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_funcs.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_mod_alias.c Minor optimization. 2002-06-05 06:46:21 +00:00
gl_mod_sprite.c Minor optimization. 2002-06-05 06:46:21 +00:00
gl_rmain.c Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
gl_rmisc.c After an interesting discussion with Lordhavoc, make the GPU do more work in 2002-02-27 05:22:21 +00:00
gl_rsurf.c speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
gl_screen.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
gl_skin.c go back to my clever code (with the bug fixed this time:P). Hey, if it's 2001-12-21 20:56:54 +00:00
gl_sky.c also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
gl_sky_clip.c two win32 fixes for gcc 3.1 2002-05-28 03:33:03 +00:00
gl_textures.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
gl_warp.c some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Makefile.am extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
noisetextures.c massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00