quakeforge/libs/video/renderer/vulkan/vulkan_lighting.c
Bill Currie 8e7474f614 [vulkan] Hook up the shadow map render pass
There are some issues with the light renderers getting mangled, and only
the first light is even touched (just begin and end of render pass), but
this gets a lot of the framework into place.
2022-09-22 09:35:57 +09:00

835 lines
25 KiB
C

/*
vulkan_lighting.c
Vulkan lighting pass pipeline
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/2/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/heapsort.h"
#include "QF/plist.h"
#include "QF/progs.h"
#include "QF/script.h"
#include "QF/set.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/scene.h"
#include "QF/ui/view.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/staging.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "vkparse.h"
static void
update_lights (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
lightingdata_t *ldata = lctx->ldata;
lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
Light_FindVisibleLights (ldata);
dlight_t *lights[MaxLights];
qfv_packet_t *packet = QFV_PacketAcquire (ctx->staging);
qfv_light_buffer_t *light_data = QFV_PacketExtend (packet,
sizeof (*light_data));
float style_intensities[NumStyles];
for (int i = 0; i < NumStyles; i++) {
style_intensities[i] = d_lightstylevalue[i] / 65536.0;
}
light_data->lightCount = 0;
R_FindNearLights (r_refdef.frame.position, MaxLights - 1, lights);
for (int i = 0; i < MaxLights - 1; i++) {
if (!lights[i]) {
break;
}
light_data->lightCount++;
VectorCopy (lights[i]->color, light_data->lights[i].color);
// dynamic lights seem a tad faint, so 16x map lights
light_data->lights[i].color[3] = lights[i]->radius / 16;
VectorCopy (lights[i]->origin, light_data->lights[i].position);
// dlights are local point sources
light_data->lights[i].position[3] = 1;
light_data->lights[i].attenuation =
(vec4f_t) { 0, 0, 1, 1/lights[i]->radius };
// full sphere, normal light (not ambient)
light_data->lights[i].direction = (vec4f_t) { 0, 0, 1, 1 };
}
for (size_t i = 0; (i < ldata->lightvis.size
&& light_data->lightCount < MaxLights); i++) {
if (ldata->lightvis.a[i]) {
light_t *light = &light_data->lights[light_data->lightCount++];
*light = ldata->lights.a[i];
light->color[3] *= style_intensities[ldata->lightstyles.a[i]];
}
}
if (developer & SYS_lighting) {
Vulkan_Draw_String (vid.conview->xlen - 32, 8,
va (ctx->va_ctx, "%3d", light_data->lightCount),
ctx);
}
qfv_bufferbarrier_t bb = bufferBarriers[qfv_BB_Unknown_to_TransferWrite];
bb.barrier.buffer = lframe->light_buffer;
bb.barrier.size = sizeof (qfv_light_buffer_t);
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
VkBufferCopy copy_region[] = {
{ packet->offset, 0, sizeof (qfv_light_buffer_t) },
};
dfunc->vkCmdCopyBuffer (packet->cmd, ctx->staging->buffer,
lframe->light_buffer, 1, &copy_region[0]);
bb = bufferBarriers[qfv_BB_TransferWrite_to_UniformRead];
bb.barrier.buffer = lframe->light_buffer;
bb.barrier.size = sizeof (qfv_light_buffer_t);
dfunc->vkCmdPipelineBarrier (packet->cmd, bb.srcStages, bb.dstStages,
0, 0, 0, 1, &bb.barrier, 0, 0);
QFV_PacketSubmit (packet);
}
void
Vulkan_Lighting_Draw (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_renderpass_t *renderpass = rFrame->renderpass;
lightingctx_t *lctx = ctx->lighting_context;
if (!lctx->scene) {
return;
}
if (lctx->scene->lights) {
update_lights (ctx);
}
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = lframe->cmd;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passLighting], cmd);
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
renderpass->renderpass, QFV_passLighting,
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, "lighting", { 0.6, 0.5, 0.6, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
lctx->pipeline);
lframe->bufferInfo[0].buffer = lframe->light_buffer;
lframe->attachInfo[0].imageView
= renderpass->attachment_views->a[QFV_attachDepth];
lframe->attachInfo[1].imageView
= renderpass->attachment_views->a[QFV_attachColor];
lframe->attachInfo[2].imageView
= renderpass->attachment_views->a[QFV_attachEmission];
lframe->attachInfo[3].imageView
= renderpass->attachment_views->a[QFV_attachNormal];
lframe->attachInfo[4].imageView
= renderpass->attachment_views->a[QFV_attachPosition];
dfunc->vkUpdateDescriptorSets (device->dev,
LIGHTING_DESCRIPTORS,
lframe->descriptors, 0, 0);
VkDescriptorSet sets[] = {
lframe->attachWrite[0].dstSet,
lframe->bufferWrite[0].dstSet,
lframe->shadowWrite.dstSet,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
lctx->layout, 0, 3, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
dfunc->vkCmdDraw (cmd, 3, 1, 0, 0);
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
static void
lighting_draw_maps (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
if (rFrame->subpassCmdSets[0].size) {
__auto_type sets = &rFrame->subpassCmdSets[0];
dfunc->vkFreeCommandBuffers (device->dev, lctx->cmdpool,
sets->size, sets->a);
sets->size = 0;
}
if (!lctx->ldata) {
return;
}
__auto_type bufferset = QFV_AllocCommandBufferSet (1, alloca);
QFV_AllocateCommandBuffers (device, lctx->cmdpool, 0, bufferset);
VkCommandBuffer cmd = bufferset->a[0];
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
cmd, va (ctx->va_ctx, "lighting:%zd", ctx->curFrame));
VkCommandBufferBeginInfo beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
__auto_type rp = rFrame->renderpass;
QFV_CmdBeginLabel (device, cmd, rp->name, rp->color);
__auto_type lr = &lctx->light_renderers.a[0];
VkRenderPassBeginInfo renderPassInfo = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = { {0, 0}, {lr->size, lr->size} },
.framebuffer = lr->framebuffer,
.renderPass = lr->renderPass,
.pClearValues = lctx->qfv_renderpass->clearValues->a,
};
__auto_type subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
dfunc->vkCmdBeginRenderPass (cmd, &renderPassInfo, subpassContents);
//...
dfunc->vkCmdEndRenderPass (cmd);
QFV_CmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
DARRAY_APPEND (&rFrame->subpassCmdSets[0], cmd);
}
void
Vulkan_Lighting_CreateRenderPasses (vulkan_ctx_t *ctx)
{
lightingctx_t *lctx = calloc (1, sizeof (lightingctx_t));
ctx->lighting_context = lctx;
// extents are dynamic and filled in for each light
// frame buffers are highly dynamic
qfv_output_t output = {};
__auto_type rp = Vulkan_CreateRenderPass (ctx, "shadow",
&output, lighting_draw_maps);
rp->primary_commands = 1;
rp->order = QFV_rp_shadowmap;
DARRAY_APPEND (&ctx->renderPasses, rp);
lctx->qfv_renderpass = rp;
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_attachment_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
void
Vulkan_Lighting_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfvPushDebug (ctx, "lighting init");
// lighting_context initialized in Vulkan_Lighting_CreateRenderPasses
ctx->output = (qfv_output_t) {.format = VK_FORMAT_X8_D24_UNORM_PACK32 };
lightingctx_t *lctx = ctx->lighting_context;
plitem_t *rp_def = lctx->qfv_renderpass->renderpassDef;
plitem_t *rp_cfg = PL_ObjectForKey (rp_def, "renderpass_6");
lctx->renderpass_6 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
rp_cfg = PL_ObjectForKey (rp_def, "renderpass_4");
lctx->renderpass_4 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
rp_cfg = PL_ObjectForKey (rp_def, "renderpass_1");
lctx->renderpass_1 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
lctx->cmdpool = QFV_CreateCommandPool (device, device->queue.queueFamily,
1, 1);
DARRAY_INIT (&lctx->light_mats, 16);
DARRAY_INIT (&lctx->light_images, 16);
DARRAY_INIT (&lctx->light_renderers, 16);
size_t frames = ctx->frames.size;
DARRAY_INIT (&lctx->frames, frames);
DARRAY_RESIZE (&lctx->frames, frames);
lctx->frames.grow = 0;
lctx->pipeline = Vulkan_CreateGraphicsPipeline (ctx, "lighting");
lctx->layout = Vulkan_CreatePipelineLayout (ctx, "lighting_layout");
lctx->sampler = Vulkan_CreateSampler (ctx, "shadow_sampler");
__auto_type lbuffers = QFV_AllocBufferSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
lbuffers->a[i],
va (ctx->va_ctx, "buffer:lighting:%zd", i));
}
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0],
&requirements);
size_t light_size = QFV_NextOffset (requirements.size, &requirements);
lctx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0],
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
frames * light_size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
lctx->light_memory, "memory:lighting");
__auto_type cmdSet = QFV_AllocCommandBufferSet (1, alloca);
__auto_type attach = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
__auto_type lights = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
__auto_type shadow = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
attach->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_attach");
lights->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_lights");
shadow->a[i] = Vulkan_CreateDescriptorSetLayout (ctx,
"lighting_shadow");
}
__auto_type attach_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_attach_pool");
__auto_type lights_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_lights_pool");
__auto_type shadow_pool = Vulkan_CreateDescriptorPool (ctx,
"lighting_shadow_pool");
__auto_type attach_set = QFV_AllocateDescriptorSet (device, attach_pool,
attach);
__auto_type lights_set = QFV_AllocateDescriptorSet (device, lights_pool,
lights);
__auto_type shadow_set = QFV_AllocateDescriptorSet (device, shadow_pool,
shadow);
VkDeviceSize light_offset = 0;
for (size_t i = 0; i < frames; i++) {
__auto_type lframe = &lctx->frames.a[i];
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
attach_set->a[i],
va (ctx->va_ctx, "lighting:attach_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
lights_set->a[i],
va (ctx->va_ctx, "lighting:lights_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET,
shadow_set->a[i],
va (ctx->va_ctx, "lighting:shadow_set:%zd", i));
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdSet);
lframe->cmd = cmdSet->a[0];
lframe->light_buffer = lbuffers->a[i];
QFV_BindBufferMemory (device, lbuffers->a[i], lctx->light_memory,
light_offset);
light_offset += light_size;
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
lframe->cmd, "cmd:lighting");
for (int j = 0; j < LIGHTING_BUFFER_INFOS; j++) {
lframe->bufferInfo[j] = base_buffer_info;
lframe->bufferWrite[j] = base_buffer_write;
lframe->bufferWrite[j].dstSet = lights_set->a[i];
lframe->bufferWrite[j].dstBinding = j;
lframe->bufferWrite[j].pBufferInfo = &lframe->bufferInfo[j];
}
for (int j = 0; j < LIGHTING_ATTACH_INFOS; j++) {
lframe->attachInfo[j] = base_image_info;
lframe->attachInfo[j].sampler = 0;
lframe->attachWrite[j] = base_attachment_write;
lframe->attachWrite[j].dstSet = attach_set->a[i];
lframe->attachWrite[j].dstBinding = j;
lframe->attachWrite[j].pImageInfo = &lframe->attachInfo[j];
}
for (int j = 0; j < LIGHTING_SHADOW_INFOS; j++) {
lframe->shadowInfo[j] = base_image_info;
lframe->shadowInfo[j].sampler = lctx->sampler;
lframe->shadowInfo[j].imageView = ctx->default_black->view;
}
lframe->shadowWrite = base_image_write;
lframe->shadowWrite.dstSet = shadow_set->a[i];
lframe->shadowWrite.dstBinding = 0;
lframe->shadowWrite.descriptorCount
= min (MaxLights,
device->physDev->properties->limits.maxPerStageDescriptorSamplers);
lframe->shadowWrite.pImageInfo = lframe->shadowInfo;
}
free (shadow_set);
free (attach_set);
free (lights_set);
qfvPopDebug (ctx);
}
static void
clear_shadows (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
if (lctx->shadow_memory) {
dfunc->vkFreeMemory (device->dev, lctx->shadow_memory, 0);
lctx->shadow_memory = 0;
}
for (size_t i = 0; i < lctx->light_renderers.size; i++) {
__auto_type lr = &lctx->light_renderers.a[i];
dfunc->vkDestroyFramebuffer (device->dev, lr->framebuffer, 0);
dfunc->vkDestroyImageView (device->dev, lr->view, 0);
}
for (size_t i = 0; i < lctx->light_images.size; i++) {
dfunc->vkDestroyImage (device->dev, lctx->light_images.a[i], 0);
}
lctx->light_images.size = 0;
lctx->light_renderers.size = 0;
}
void
Vulkan_Lighting_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context;
clear_shadows (ctx);
dfunc->vkDestroyCommandPool (device->dev, lctx->cmdpool, 0);
dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_6, 0);
dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_4, 0);
dfunc->vkDestroyRenderPass (device->dev, lctx->renderpass_1, 0);
for (size_t i = 0; i < lctx->frames.size; i++) {
lightingframe_t *lframe = &lctx->frames.a[i];
dfunc->vkDestroyBuffer (device->dev, lframe->light_buffer, 0);
}
dfunc->vkFreeMemory (device->dev, lctx->light_memory, 0);
dfunc->vkDestroyPipeline (device->dev, lctx->pipeline, 0);
DARRAY_CLEAR (&lctx->light_mats);
DARRAY_CLEAR (&lctx->light_images);
DARRAY_CLEAR (&lctx->light_renderers);
free (lctx->frames.a);
free (lctx);
}
static vec4f_t ref_direction = { 0, 0, 1, 0 };
static void
create_light_matrices (lightingctx_t *lctx)
{
lightingdata_t *ldata = lctx->ldata;
DARRAY_RESIZE (&lctx->light_mats, ldata->lights.size);
for (size_t i = 0; i < ldata->lights.size; i++) {
light_t *light = &ldata->lights.a[i];
mat4f_t view;
mat4f_t proj;
int mode = ST_NONE;
if (!light->position[3]) {
mode = ST_CASCADE;
} else {
if (light->direction[3] > -0.5) {
mode = ST_CUBE;
} else {
mode = ST_PLANE;
}
}
switch (mode) {
default:
case ST_NONE:
case ST_CUBE:
mat4fidentity (view);
break;
case ST_CASCADE:
case ST_PLANE:
(void)0;//FIXME for clang
//FIXME will fail for -ref_direction
vec4f_t dir = light->direction;
dir[3] = 0;
mat4fquat (view, qrotf (dir, ref_direction));
break;
}
VectorNegate (light->position, view[3]);
switch (mode) {
case ST_NONE:
mat4fidentity (proj);
break;
case ST_CUBE:
QFV_PerspectiveTan (proj, 1, 1);
break;
case ST_CASCADE:
// dependent on view fustrum and cascade level
mat4fidentity (proj);
break;
case ST_PLANE:
QFV_PerspectiveCos (proj, -light->direction[3]);
break;
}
mmulf (lctx->light_mats.a[i], proj, view);
}
}
static int
light_compare (const void *_li2, const void *_li1, void *_ldata)
{
const int *li1 = _li1;
const int *li2 = _li2;
lightingdata_t *ldata = _ldata;
const light_t *l1 = &ldata->lights.a[*li1];
const light_t *l2 = &ldata->lights.a[*li2];
int s1 = abs ((int) l1->color[3]);
int s2 = abs ((int) l2->color[3]);
if (s1 == s2) {
return (l1->position[3] == l2->position[3])
&& (l1->direction[3] > -0.5) == (l2->direction[3] > -0.5);
}
return s1 - s2;
}
static VkImage
create_map (int size, int layers, int cube, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
if (layers < 6) {
cube = 0;
}
VkImageCreateInfo createInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, 0,
cube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_X8_D24_UNORM_PACK32,
{ size, size, 1 }, 1, layers,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT, VK_SHARING_MODE_EXCLUSIVE,
0, 0,
VK_IMAGE_LAYOUT_UNDEFINED,
};
VkImage image;
dfunc->vkCreateImage (device->dev, &createInfo, 0, &image);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, image,
va (ctx->va_ctx, "image:shadowmap:%d:%d",
size, layers));
return image;
}
static VkImageView
create_view (const light_renderer_t *lr, int id, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkImageViewType type = 0;
const char *viewtype = 0;
switch (lr->mode) {
case ST_NONE:
return 0;
case ST_PLANE:
type = VK_IMAGE_VIEW_TYPE_2D;
viewtype = "plane";
break;
case ST_CASCADE:
type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewtype = "cascade";
break;
case ST_CUBE:
type = VK_IMAGE_VIEW_TYPE_CUBE;
viewtype = "cube";
break;
}
VkImageViewCreateInfo createInfo = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, 0,
0,
lr->image, type, VK_FORMAT_X8_D24_UNORM_PACK32,
{
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
},
{ VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, lr->layer, lr->numLayers }
};
VkImageView view;
dfunc->vkCreateImageView (device->dev, &createInfo, 0, &view);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, view,
va (ctx->va_ctx, "iview:shadowmap:%s:%d",
viewtype, id));
(void) viewtype;//silence unused warning when vulkan debug disabled
return view;
}
static VkFramebuffer
create_framebuffer (const light_renderer_t *lr, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkFramebuffer framebuffer;
VkFramebufferCreateInfo cInfo = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = lr->renderPass,
.attachmentCount = 1,
.pAttachments = &lr->view,
.width = lr->size,
.height = lr->size,
.layers = 1,
};
dfunc->vkCreateFramebuffer (device->dev, &cInfo, 0, &framebuffer);
return framebuffer;
}
static void
build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_physdev_t *physDev = device->physDev;
int maxLayers = physDev->properties->limits.maxImageArrayLayers;
lightingdata_t *ldata = lctx->ldata;
light_t *lights = ldata->lights.a;
int numLights = ldata->lights.size;
int size = -1;
int numLayers = 0;
int totalLayers = 0;
int *imageMap = alloca (numLights * sizeof (int));
size_t memsize = 0;
int *lightMap = alloca (numLights * sizeof (int));
for (int i = 0; i < numLights; i++) {
lightMap[i] = i;
}
heapsort_r (lightMap, numLights, sizeof (int), light_compare, ldata);
DARRAY_RESIZE (&lctx->light_renderers, numLights);
for (int i = 0; i < numLights; i++) {
int layers = 1;
int li = lightMap[i];
__auto_type lr = &lctx->light_renderers.a[li];
lr->mode = ST_NONE;
if (!lights[li].position[3]) {
lr->mode = ST_CASCADE;
} else {
if (lights[li].direction[3] > -0.5) {
lr->mode = ST_CUBE;
} else {
lr->mode = ST_PLANE;
}
}
if (lr->mode == ST_CASCADE || lr->mode == ST_NONE) {
// cascade shadows will be handled separately, and "none" has no
// shadow map at all
imageMap[li] = -1;
continue;
}
if (lr->mode == ST_CUBE) {
layers = 6;
}
if (size != abs ((int) lights[li].color[3])
|| numLayers + layers > maxLayers) {
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx);
DARRAY_APPEND (&lctx->light_images, shadow_map);
numLayers = 0;
}
size = abs ((int) lights[li].color[3]);
}
imageMap[li] = lctx->light_images.size;
lr->size = size;
lr->layer = numLayers;
lr->numLayers = layers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx);
DARRAY_APPEND (&lctx->light_images, shadow_map);
}
numLayers = 0;
size = 1024;
for (int i = 0; i < numLights; i++) {
int layers = 4;
int li = lightMap[i];
__auto_type lr = &lctx->light_renderers.a[li];
if (lr->mode != ST_CASCADE) {
continue;
}
if (numLayers + layers > maxLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx);
DARRAY_APPEND (&lctx->light_images, shadow_map);
numLayers = 0;
}
imageMap[li] = lctx->light_images.size;
lr->size = size;
lr->layer = numLayers;
lr->numLayers = layers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx);
DARRAY_APPEND (&lctx->light_images, shadow_map);
}
for (size_t i = 0; i < lctx->light_images.size; i++) {
memsize += QFV_GetImageSize (device, lctx->light_images.a[i]);
}
lctx->shadow_memory = QFV_AllocImageMemory (device, lctx->light_images.a[0],
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
lctx->shadow_memory, "memory:shadowmap");
size_t offset = 0;
for (size_t i = 0; i < lctx->light_images.size; i++) {
dfunc->vkBindImageMemory (device->dev, lctx->light_images.a[i],
lctx->shadow_memory, offset);
offset += QFV_GetImageSize (device, lctx->light_images.a[i]);
}
for (int i = 0; i < numLights; i++) {
int li = lightMap[i];
__auto_type lr = &lctx->light_renderers.a[li];
if (imageMap[li] == -1) {
*lr = (light_renderer_t) {};
continue;
}
switch (lr->numLayers) {
case 6:
lr->renderPass = lctx->renderpass_6;
break;
case 4:
lr->renderPass = lctx->renderpass_4;
break;
case 1:
lr->renderPass = lctx->renderpass_1;
break;
default:
Sys_Error ("build_shadow_maps: invalid light layer count: %u",
lr->numLayers);
}
lr->image = lctx->light_images.a[imageMap[li]];
lr->view = create_view (lr, li, ctx);
lr->framebuffer = create_framebuffer(lr, ctx);
}
Sys_MaskPrintf (SYS_vulkan,
"shadow maps: %d layers in %zd images: %zd\n",
totalLayers, lctx->light_images.size, memsize);
}
void
Vulkan_LoadLights (scene_t *scene, vulkan_ctx_t *ctx)
{
lightingctx_t *lctx = ctx->lighting_context;
lctx->scene = scene;
lctx->ldata = scene ? scene->lights : 0;
clear_shadows (ctx);
if (lctx->ldata && lctx->ldata->lights.size) {
build_shadow_maps (lctx, ctx);
create_light_matrices (lctx);
}
}