mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
817aeb334e
Much of the nq/qw HUD system is quite broken, but the basic status bar seems to be working nicely. As is the console (both client and server). Possibly the biggest benefit is separating the rendering of HUD elements from the updating of them, and much less traversing of invisible views whose only purpose is to control the positioning of the visible views. The view flow tests are currently disabled until I adapt the flow code to ECS. There seems to be a problem with view resizing in that some gravities don't follow resizing correctly.
545 lines
15 KiB
C
545 lines
15 KiB
C
/*
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vid_render_sw.c
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SW version of the renderer
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/cvar.h"
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#include "QF/image.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/view.h"
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#include "d_local.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_sw.h"
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sw_ctx_t *sw_ctx;
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static float r_aliasuvscale = 1.0;
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static void
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sw_vid_render_choose_visual (void *data)
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{
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sw_ctx->choose_visual (sw_ctx);
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}
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static void
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sw_vid_render_create_context (void *data)
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{
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sw_ctx->create_context (sw_ctx);
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}
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static void
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sw_vid_render_set_palette (void *data, const byte *palette)
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{
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sw_ctx->set_palette (sw_ctx, palette);
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}
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static void
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sw_vid_render_set_colormap (void *data, const byte *colormap)
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{
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R_SetColormap (colormap);
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}
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static vid_model_funcs_t model_funcs = {
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.texture_render_size = 0,
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.Mod_LoadLighting = sw_Mod_LoadLighting,
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.Mod_SubdivideSurface = 0,
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.Mod_ProcessTexture = 0,
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.Mod_LoadIQM = Mod_LoadIQM,
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.Mod_LoadAliasModel = Mod_LoadAliasModel,
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.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
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.Mod_MakeAliasModelDisplayLists = sw_Mod_MakeAliasModelDisplayLists,
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.Mod_LoadAllSkins = sw_Mod_LoadAllSkins,
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.Mod_FinalizeAliasModel = 0,
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.Mod_LoadExternalSkins = 0,
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.Mod_IQMFinish = sw_Mod_IQMFinish,
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.alias_cache = 1,
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.Mod_SpriteLoadFrames = sw_Mod_SpriteLoadFrames,
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.Skin_Free = Skin_Free,
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.Skin_SetColormap = Skin_SetColormap,
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.Skin_SetSkin = Skin_SetSkin,
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.Skin_SetupSkin = sw_Skin_SetupSkin,
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.Skin_SetTranslation = Skin_SetTranslation,
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.Skin_ProcessTranslation = sw_Skin_ProcessTranslation,
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.Skin_InitTranslations = sw_Skin_InitTranslations,
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};
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static void
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sw_vid_render_init (void)
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{
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if (!vr_data.vid->vid_internal->sw_context) {
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Sys_Error ("Sorry, software rendering not supported by this program.");
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}
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sw_ctx = vr_data.vid->vid_internal->sw_context ();
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vr_data.vid->vid_internal->data = sw_ctx;
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vr_data.vid->vid_internal->set_palette = sw_vid_render_set_palette;
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vr_data.vid->vid_internal->set_colormap = sw_vid_render_set_colormap;
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vr_data.vid->vid_internal->choose_visual = sw_vid_render_choose_visual;
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vr_data.vid->vid_internal->create_context = sw_vid_render_create_context;
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vr_funcs = &sw_vid_render_funcs;
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m_funcs = &model_funcs;
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}
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static void
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sw_vid_render_shutdown (void)
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{
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}
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static void sw_bind_framebuffer (framebuffer_t *framebuffer);
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static void
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sw_begin_frame (void)
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{
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if (r_numsurfs) {
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int surfcount = surface_p - surfaces;
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int max_surfs = surf_max - surfaces;
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if (surfcount > r_maxsurfsseen)
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r_maxsurfsseen = surfcount;
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Sys_Printf ("Used %d of %d surfs; %d max\n",
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surfcount, max_surfs, r_maxsurfsseen);
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}
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if (r_numedges) {
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int edgecount = edge_p - r_edges;
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if (edgecount > r_maxedgesseen)
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r_maxedgesseen = edgecount;
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Sys_Printf ("Used %d of %d edges; %d max\n", edgecount,
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r_numallocatededges, r_maxedgesseen);
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}
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sw_bind_framebuffer (0);
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// do 3D refresh drawing, and then update the screen
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if (vr_data.scr_fullupdate++ < vid.numpages) {
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vr_data.scr_copyeverything = 1;
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Draw_TileClear (0, 0, vid.width, vid.height);
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}
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}
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static void
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sw_render_view (void)
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{
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R_RenderView ();
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R_DrawEntitiesOnList (r_ent_queue);
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}
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static void
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sw_draw_transparent (void)
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{
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}
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static void
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sw_post_process (framebuffer_t *src)
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{
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if (scr_fisheye) {
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R_RenderFisheye (src);
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} else if (r_dowarp) {
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D_WarpScreen (src);
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}
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}
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static void
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sw_set_2d (int scaled)
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{
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}
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static void
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sw_end_frame (void)
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{
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if (r_reportsurfout && r_outofsurfaces)
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Sys_Printf ("Short %d surfaces\n", r_outofsurfaces);
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if (r_reportedgeout && r_outofedges)
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Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
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// update one of three areas
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vrect_t vrect;
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if (vr_data.scr_copyeverything) {
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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vrect.next = 0;
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} else if (scr_copytop) {
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height - vr_data.lineadj;
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vrect.next = 0;
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} else {
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vrect.x = vr_data.refdef->vrect.x;
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vrect.y = vr_data.refdef->vrect.y;
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vrect.width = vr_data.refdef->vrect.width;
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vrect.height = vr_data.refdef->vrect.height;
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vrect.next = 0;
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}
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sw_ctx->update (sw_ctx, &vrect);
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}
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static framebuffer_t *
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sw_create_cube_map (int side)
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{
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size_t pixels = side * side; // per face
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size_t size = sizeof (framebuffer_t) * 6;
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size += sizeof (sw_framebuffer_t) * 6;
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size += pixels * 6; // color buffer
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// depth buffer, scan table and zspantable are shared between cube faces
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// FIXME need *6 depth and zspan for multi-threaded
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size += pixels * sizeof (short); // depth buffer
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framebuffer_t *cube = malloc (size);
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__auto_type buffer_base = (sw_framebuffer_t *) &cube[6];
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byte *color_base = (byte *) &buffer_base[6];
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short *depth_base = (short *) (color_base + 6 * pixels);
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for (int i = 0; i < 6; i++) {
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cube[i].width = side;
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cube[i].height = side;
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__auto_type buffer = buffer_base + i;
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cube[i].buffer = buffer;
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buffer->color = color_base + i * pixels;
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buffer->depth = depth_base;
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buffer->rowbytes = side;
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}
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return cube;
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}
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static framebuffer_t *
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sw_create_frame_buffer (int width, int height)
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{
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size_t pixels = width * height;
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size_t size = sizeof (framebuffer_t);
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size += sizeof (sw_framebuffer_t);
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size += pixels; // color buffer
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size += pixels * sizeof (short); // depth buffer
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framebuffer_t *fb = malloc (size);
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fb->width = width;
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fb->height = height;
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__auto_type buffer = (sw_framebuffer_t *) &fb[1];
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fb->buffer = buffer;
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buffer->color = (byte *) &buffer[1];
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buffer->depth = (short *) (buffer->color + pixels);
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buffer->rowbytes = width;
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return fb;
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}
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static void
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sw_destroy_frame_buffer (framebuffer_t *framebuffer)
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{
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free (framebuffer);
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}
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static void sw_set_viewport (const vrect_t *view);
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static void
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sw_bind_framebuffer (framebuffer_t *framebuffer)
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{
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int changed = 0;
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if (!framebuffer) {
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framebuffer = sw_ctx->framebuffer;
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}
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sw_framebuffer_t *fb = framebuffer->buffer;
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if (!fb->depth) {
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fb->depth = malloc (framebuffer->width * framebuffer->height
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* sizeof (short));
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}
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if (d_zbuffer != fb->depth
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|| d_zwidth != framebuffer->width || d_height != framebuffer->height) {
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d_zwidth = framebuffer->width;
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d_zrowbytes = d_zwidth * sizeof (short);
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for (unsigned i = 0; i < framebuffer->height; i++) {
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zspantable[i] = fb->depth + i * d_zwidth;
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}
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changed = 1;
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}
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if (d_rowbytes != fb->rowbytes || d_height != framebuffer->height) {
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d_rowbytes = fb->rowbytes;
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d_height = framebuffer->height;
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for (unsigned i = 0; i < framebuffer->height; i++) {
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d_scantable[i] = i * d_rowbytes;
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}
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changed = 1;
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}
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d_viewbuffer = fb->color;
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d_zbuffer = fb->depth;
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if (changed) {
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vrect_t r = { 0, 0, framebuffer->width, framebuffer->height };
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sw_set_viewport (&r);
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}
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}
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static void
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sw_set_viewport (const vrect_t *view)
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{
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#define SHIFT20(x) (((x) << 20) + (1 << 19) - 1)
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r_refdef.vrectright = view->x + view->width;
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r_refdef.vrectbottom = view->y + view->height;
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r_refdef.vrectx_adj_shift20 = SHIFT20 (view->x);
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r_refdef.vrectright_adj_shift20 = SHIFT20 (r_refdef.vrectright);
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r_refdef.fvrectx = (float) view->x;
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r_refdef.fvrecty = (float) view->y;
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r_refdef.fvrectright = (float) r_refdef.vrectright;
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r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
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r_refdef.fvrectx_adj = (float) view->x - 0.5;
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r_refdef.fvrecty_adj = (float) view->y - 0.5;
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r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
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r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
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int aleft = view->x * r_aliasuvscale;
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int atop = view->y * r_aliasuvscale;
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int awidth = view->width * r_aliasuvscale;
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int aheight = view->height * r_aliasuvscale;
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r_refdef.aliasvrectleft = aleft;
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r_refdef.aliasvrecttop = atop;
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r_refdef.aliasvrectright = aleft + awidth;
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r_refdef.aliasvrectbottom = atop + aheight;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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xcenter = view->width * XCENTERING + view->x - 0.5;
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ycenter = view->height * YCENTERING + view->y - 0.5;
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aliasxcenter = xcenter * r_aliasuvscale;
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aliasycenter = ycenter * r_aliasuvscale;
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r_refdef.vrect.x = view->x;
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r_refdef.vrect.y = view->y;
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r_refdef.vrect.width = view->width;
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r_refdef.vrect.height = view->height;
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D_ViewChanged ();
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}
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static void
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sw_set_fov (float x, float y)
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{
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int i;
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float res_scale;
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r_viewchanged = true;
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// 320*200 1.0 pixelAspect = 1.6 aspect
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// 320*240 1.0 pixelAspect = 1.3333 aspect
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// proper 320*200 pixelAspect = 0.8333333
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pixelAspect = 1;//FIXME vid.aspect;
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float hFOV = 2 * x;
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float vFOV = 2 * y * pixelAspect;
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// general perspective scaling
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xscale = r_refdef.vrect.width / hFOV;
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yscale = xscale * pixelAspect;
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xscaleinv = 1.0 / xscale;
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yscaleinv = 1.0 / yscale;
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// perspective scaling for alias models
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aliasxscale = xscale * r_aliasuvscale;
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aliasyscale = yscale * r_aliasuvscale;
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// perspective scaling for paricle position
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xscaleshrink = (r_refdef.vrect.width - 6) / hFOV;
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yscaleshrink = xscaleshrink * pixelAspect;
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// left side clip
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screenedge[0].normal[0] = -1.0 / (XCENTERING * hFOV);
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screenedge[0].normal[1] = 0;
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screenedge[0].normal[2] = 1;
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screenedge[0].type = PLANE_ANYZ;
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// right side clip
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screenedge[1].normal[0] = 1.0 / ((1.0 - XCENTERING) * hFOV);
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screenedge[1].normal[1] = 0;
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screenedge[1].normal[2] = 1;
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screenedge[1].type = PLANE_ANYZ;
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// top side clip
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screenedge[2].normal[0] = 0;
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screenedge[2].normal[1] = -1.0 / (YCENTERING * vFOV);
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screenedge[2].normal[2] = 1;
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screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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screenedge[3].normal[0] = 0;
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screenedge[3].normal[1] = 1.0 / ((1.0 - YCENTERING) * vFOV);
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screenedge[3].normal[2] = 1;
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screenedge[3].type = PLANE_ANYZ;
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for (i = 0; i < 4; i++)
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VectorNormalize (screenedge[i].normal);
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res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
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(320.0 * 152.0)) * (2.0 / hFOV);
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r_aliastransition = r_aliastransbase * res_scale;
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r_resfudge = r_aliastransadj * res_scale;
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}
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static void
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sw_capture_screen (capfunc_t callback, void *data)
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{
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int count, x, y;
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tex_t *tex;
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const byte *src;
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byte *dst;
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framebuffer_t *fb = sw_ctx->framebuffer;
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count = fb->width * fb->height;
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tex = malloc (sizeof (tex_t) + count * 3);
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if (tex) {
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tex->data = (byte *) (tex + 1);
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tex->width = fb->width;
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tex->height = fb->height;
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tex->format = tex_rgb;
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tex->palette = 0;
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tex->flagbits = 0;
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tex->loaded = 1;
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src = ((sw_framebuffer_t *) fb->buffer)->color;
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int rowbytes = ((sw_framebuffer_t *) fb->buffer)->rowbytes;
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for (y = 0; y < tex->height; y++) {
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dst = tex->data + y * tex->width * 3;
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for (x = 0; x < tex->width; x++) {
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byte c = src[x];
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*dst++ = vid.basepal[c * 3 + 0];
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*dst++ = vid.basepal[c * 3 + 1];
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*dst++ = vid.basepal[c * 3 + 2];
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}
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src += rowbytes;
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}
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}
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callback (tex, data);
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}
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vid_render_funcs_t sw_vid_render_funcs = {
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.init = sw_vid_render_init,
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.Draw_CharBuffer = sw_Draw_CharBuffer,
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.Draw_Character = Draw_Character,
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.Draw_String = Draw_String,
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.Draw_nString = Draw_nString,
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.Draw_AltString = Draw_AltString,
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.Draw_ConsoleBackground = Draw_ConsoleBackground,
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.Draw_Crosshair = Draw_Crosshair,
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.Draw_CrosshairAt = Draw_CrosshairAt,
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.Draw_TileClear = Draw_TileClear,
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.Draw_Fill = Draw_Fill,
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.Draw_Line = Draw_Line,
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.Draw_TextBox = Draw_TextBox,
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.Draw_FadeScreen = Draw_FadeScreen,
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.Draw_BlendScreen = Draw_BlendScreen,
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.Draw_CachePic = Draw_CachePic,
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.Draw_UncachePic = Draw_UncachePic,
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.Draw_MakePic = Draw_MakePic,
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.Draw_DestroyPic = Draw_DestroyPic,
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.Draw_PicFromWad = Draw_PicFromWad,
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.Draw_Pic = Draw_Pic,
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.Draw_Picf = Draw_Picf,
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.Draw_SubPic = Draw_SubPic,
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.Draw_AddFont = Draw_AddFont,
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.Draw_FontString = Draw_FontString,
|
|
|
|
.ParticleSystem = sw_ParticleSystem,
|
|
.R_Init = sw_R_Init,
|
|
.R_ClearState = R_ClearState,
|
|
.R_LoadSkys = R_LoadSkys,
|
|
.R_NewScene = R_NewScene,
|
|
.R_LineGraph = R_LineGraph,
|
|
.begin_frame = sw_begin_frame,
|
|
.render_view = sw_render_view,
|
|
.draw_particles = R_DrawParticles,
|
|
.draw_transparent = sw_draw_transparent,
|
|
.post_process = sw_post_process,
|
|
.set_2d = sw_set_2d,
|
|
.end_frame = sw_end_frame,
|
|
|
|
.create_cube_map = sw_create_cube_map,
|
|
.create_frame_buffer = sw_create_frame_buffer,
|
|
.destroy_frame_buffer = sw_destroy_frame_buffer,
|
|
.bind_framebuffer = sw_bind_framebuffer,
|
|
.set_viewport = sw_set_viewport,
|
|
.set_fov = sw_set_fov,
|
|
|
|
.capture_screen = sw_capture_screen,
|
|
|
|
.model_funcs = &model_funcs
|
|
};
|
|
|
|
static general_funcs_t plugin_info_general_funcs = {
|
|
.shutdown = sw_vid_render_shutdown,
|
|
};
|
|
|
|
static general_data_t plugin_info_general_data;
|
|
|
|
static plugin_funcs_t plugin_info_funcs = {
|
|
.general = &plugin_info_general_funcs,
|
|
.vid_render = &sw_vid_render_funcs,
|
|
};
|
|
|
|
static plugin_data_t plugin_info_data = {
|
|
.general = &plugin_info_general_data,
|
|
.vid_render = &vid_render_data,
|
|
};
|
|
|
|
static plugin_t plugin_info = {
|
|
qfp_vid_render,
|
|
0,
|
|
QFPLUGIN_VERSION,
|
|
"0.1",
|
|
"SW Renderer",
|
|
"Copyright (C) 1996-1997 Id Software, Inc.\n"
|
|
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
|
|
"Please see the file \"AUTHORS\" for a list of contributors",
|
|
&plugin_info_funcs,
|
|
&plugin_info_data,
|
|
};
|
|
|
|
PLUGIN_INFO(vid_render, sw)
|
|
{
|
|
return &plugin_info;
|
|
}
|