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https://git.code.sf.net/p/quake/quakeforge
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8e1bf69d5d
World scale can only be approximate if non-uniform scales and non-orthogonal rotations are involved, but it is still useful information sometimes. However, the calculation is expensive (needs a square root), so remove world scale as a component and instead calculate it on an as-needed basis because it is quite expensive to do for every transform when it is used only by the legacy-GL alias model renderer. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |