quakeforge/include/QF/scene
Bill Currie 9ad4f57348 [glsl] Fix a pile of memory leaks
For the most part harmless, but fixing the leaks has been uncovering
bugs.
2023-03-05 18:31:30 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00