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https://git.code.sf.net/p/quake/quakeforge
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4e1ddaa964
The pic is scaled to fill the specified rect (then clipped to the screen (effectively)). Done just for the console background for now, but it will be used for slice-pics as well. Not implemented for vulkan yet as I'm still thinking about the descriptor management needed for the instanced rendering. Making the conback rendering conditional gave an approximately 3% speed boost to glsl with the GL stub (~12200fps to ~12550fps), for either conback render method.
285 lines
9.5 KiB
C
285 lines
9.5 KiB
C
/*
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draw.h
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Video buffer handling definitions and prototypes
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_draw_h
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#define __QF_draw_h
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/** \defgroup video Video Sub-sytem */
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/** \defgroup video_renderer Renderer Sub-system
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\ingroup video
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*/
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/** \defgroup video_renderer_draw Generic draw functions
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\ingroup video_renderer
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*/
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///@{
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#include "QF/wad.h"
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/** Buffer for drawing text using quake conchars or the default 8x8 font.
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Characters are stored with the first character in the upper left, scanning
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horizontally to the right.
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*/
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typedef struct draw_charbuffer_s {
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int width; ///< width in character cells
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int height; ///< height in character cells
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char *chars; ///< width * height characters
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int cursx; ///< horizontal cursor position
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int cursy; ///< vertical cursor position
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} draw_charbuffer_t;
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draw_charbuffer_t *Draw_CreateBuffer (int width, int height);
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void Draw_DestroyBuffer (draw_charbuffer_t *buffer);
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void Draw_ClearBuffer (draw_charbuffer_t *buffer);
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void Draw_ScrollBuffer (draw_charbuffer_t *buffer, int lines);
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void Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer);
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int Draw_PrintBuffer (draw_charbuffer_t *buffer, const char *str);
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void Draw_SetScale (int scale);
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int Draw_MaxScale (void) __attribute__((pure));
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extern byte *draw_chars;
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/** Initialize the draw stuff.
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*/
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void Draw_Init (void);
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/** Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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\param x horizontal location of the top left corner of the character.
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\param y vertical location of the top left corner of the character.
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\param ch 8 bit character to draw.
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\note The character drawn is from the quake character set, which is
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(by default) standard ascii for 0x20-0x7e (white). 0xa0-0xfe is
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also standard ascii (brown). 0x01-0x1f and 0x80-0x9f are
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various drawing characters, and 0x7f is a backwards arrow.
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*/
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void Draw_Character (int x, int y, unsigned ch);
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/** Draws a character string to the screen.
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No line wrapping is performed.
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\param x horizontal location of the top left corner of the character.
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\param y vertical location of the top left corner of the character.
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\param str 8 bit character string to draw.
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\note See Draw_Character() for character set description.
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String is normal nul terminated C string.
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*/
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void Draw_String (int x, int y, const char *str);
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/** Draws a character sub-string to the screen.
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No line wrapping is performed.
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\param x horizontal location of the top left corner of the character.
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\param y vertical location of the top left corner of the character.
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\param str 8 bit character string to draw.
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\param count Maximum characters of the string to draw.
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\note See Draw_Character() for character set description.
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Draws up to \p count characters, or stops at the first nul
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character.
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*/
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void Draw_nString (int x, int y, const char *str, int count);
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/** Draws a character string to the screen.
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No line wrapping is performed.
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\param x horizontal location of the top left corner of the character.
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\param y vertical location of the top left corner of the character.
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\param str 8 bit character string to draw.
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\note See Draw_Character() for character set description.
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String is normal nul terminated C string.
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Characters of the string are forced to have their high bit set
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(ie, they will be in the range 0x80-0xff).
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*/
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void Draw_AltString (int x, int y, const char *str);
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/** Draw the console background with various optional effects.
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\param lines Vertical size in pixels of the console.
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\param alpha Console transparency level (255 = opaque).
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\note \p alpha is effective only in the OpenGL renderer. Effectively
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255 (opaque) for the software renderer.
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\c gl_conspin causes the background to spin.
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\c gl_constretch causes the background to stretch rather than slide.
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*/
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void Draw_ConsoleBackground (int lines, byte alpha);
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/** Draw a crosshair at the center of the screen.
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\c crosshair specifies which crosshair (1 = '+', 2 = large 'x' shape,
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3 = fancy '+' shape)
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\c cl_crossx and \c cl_crossy offset the crosshair from the center of the
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screen.
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*/
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void Draw_Crosshair (void);
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/** Draw the specified crosshair on the screen.
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\param ch crosshair to draw
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\param x horizontal position of the center of the crosshair.
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\param y vertical position of the center of the crosshair.
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See Draw_Crosshair() for description of crosshair values.
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*/
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void Draw_CrosshairAt (int ch, int x, int y);
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/** Clear a rectangle with a tiled background.
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\param x horizontal position of the upper left corner of the rectangle
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\param y horizontal position of the upper left corner of the rectangle
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\param w width of the rectangle
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\param h height of the rectangle
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The background used is the "backtile" WAD lump.
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*/
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void Draw_TileClear (int x, int y, int w, int h);
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/** Clear a rectangle with a solid color.
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\param x horizontal position of the upper left corner of the rectangle
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\param y horizontal position of the upper left corner of the rectangle
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\param w width of the rectangle
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\param h height of the rectangle
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\param c 8 bit color index.
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The color comes from the quake palette.
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*/
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void Draw_Fill (int x, int y, int w, int h, int c);
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/** Clear a line with a solid color.
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\param x0 horizontal position of the line start point
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\param y0 horizontal position of the line start point
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\param x1 horizontal position of the line end point
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\param y1 horizontal position of the line end point
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\param c 8 bit color index.
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The color comes from the quake palette.
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*/
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void Draw_Line (int x0, int y0, int x1, int y1, int c);
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/** Draw a text box on the screen
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\param x horizontal location of the upper left corner of the box
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\param y vertical location of the upper left corner of the box
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\param width horizontal size in character cells of the region
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\param lines vertical size in character cells of the region
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\param alpha transparency of the box
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*/
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void Draw_TextBox (int x, int y, int width, int lines, byte alpha);
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/** Darken the screen.
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*/
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void Draw_FadeScreen (void);
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/** Shift the screen colors.
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*/
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void Draw_BlendScreen (quat_t color);
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///@}
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/** \defgroup video_renderer_draw_qpic QPic functions
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\ingroup video_renderer_draw
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*/
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///@{
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/** Load a qpic from the filesystem.
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\param path path of the file within the quake filesystem
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\param alpha transparency level of the pic.
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\return pointer qpic data.
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\note Up to MAX_CACHED_PICS qpics can be loaded at a time this way
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*/
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qpic_t *Draw_CachePic (const char *path, qboolean alpha);
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/** Remove a qpic from the qpic cache.
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This affects only those qpics that were loaded via Draw_CachePic.
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\param path path of the file within the quake filesystem
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*/
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void Draw_UncachePic (const char *path);
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/** Create a qpic from raw data.
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\param width The width of the pic.
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\param height The height of the pic.
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\param data The raw data bytes. The system palette will be used for
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colors.
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\return pointer qpic data.
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*/
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qpic_t *Draw_MakePic (int width, int height, const byte *data);
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/** Destroy a qpic created by Draw_MakePic.
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\param pic The qpic to destory.
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*/
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void Draw_DestroyPic (qpic_t *pic);
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/** Load a qpic from gfx.wad.
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\param name name of the was lump to load
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\return pointer qpic data.
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*/
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qpic_t *Draw_PicFromWad (const char *name);
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/** Draw a qpic to the screen
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\param x horizontal location of the upper left corner of the qpic
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\param y vertical location of the upper left corner of the qpic
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\param pic qpic to draw
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*/
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void Draw_Pic (int x, int y, qpic_t *pic);
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/** Draw a qpic to the screen, scaled to fit the given width and height
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\param x horizontal location of the upper left corner of the qpic
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\param y vertical location of the upper left corner of the qpic
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\param width horizontal size of the output pic
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\param height vertical size of the output pic
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\param pic qpic to draw
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*/
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void Draw_FitPic (int x, int y, int width, int height, qpic_t *pic);
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/** Draw a qpic to the screen
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\param x horizontal location of the upper left corner of the qpic
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\param y vertical location of the upper left corner of the qpic
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\param pic qpic to draw
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*/
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void Draw_Picf (float x, float y, qpic_t *pic);
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/** Draw a sub-region of a qpic to the screan
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\param x horizontal screen location of the upper left corner of the
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sub-region
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\param y vertical screen location of the upper left corner of the
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sub-region
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\param pic qpic to draw
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\param srcx horizontal qpic location of the upper left corner of the
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sub-region
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\param srcy vertical qpic location of the upper left corner of the
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sub-region
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\param width horizontal size of the sub-region to be drawn
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\param height vertical size of the sub-region to be drawn
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*/
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void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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struct font_s;
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int Draw_AddFont (struct font_s *font);
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void Draw_Glyph (int x, int y, int fontid, int glyphid, int c);
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///@}
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#endif//__QF_draw_h
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