mirror of
https://git.code.sf.net/p/quake/quakeforge
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18aae8205e
Finally, after a decade :P Looks pretty good, too, and is (almost) properly scaled to the resolution (almost because the effect is a little squashed, but I think the sw renderer does the same).
37 lines
1,021 B
C
37 lines
1,021 B
C
/*
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qf_warp.h
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GLSL screen warp
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/3/24
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GLSL_qf_warp_h
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#define __QF_GLSL_qf_warp_h
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void glsl_InitWarp (void);
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struct framebuffer_s;
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void glsl_WarpScreen (struct framebuffer_s *fb);
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#endif//__QF_GLSL_qf_warp_h
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