mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
/*
|
|
qf_alias.h
|
|
|
|
GLSL specific alias model stuff
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2012/1/1
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifndef __QF_GLSL_qf_alias_h
|
|
#define __QF_GLSL_qf_alias_h
|
|
|
|
#include "QF/GLSL/types.h"
|
|
|
|
typedef struct aliasvrt_s {
|
|
GLshort st[2];
|
|
GLshort normal[3];
|
|
GLushort vertex[3];
|
|
} aliasvrt_t;
|
|
|
|
void glsl_R_InitAlias (void);
|
|
struct entity_s;
|
|
void glsl_R_DrawAlias (struct entity_s ent);
|
|
void glsl_R_AliasBegin (void);
|
|
void glsl_R_AliasEnd (void);
|
|
|
|
#endif//__QF_GLSL_qf_alias_h
|