quakeforge/doc/qw-client-glx-cvar.txt

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ambient_fade : How quickly ambient sounds fade in or out
ambient_level : Ambient sounds' volume
baseskin : default base skin name
* bgmvolume : CD music volume
*u bottomcolor : Players color on bottom
* cd_plugin : CD Plugin to use
chase_active : None
chase_back : None
chase_right : None
chase_up : None
cl_allow_cmd_pkt : enables packets from the likes of gamespy
cl_anglespeedkey : turn `run' speed multiplier
r cl_autoexec : exec autoexec.cfg on gamedir change
* cl_backspeed : backward speed
cl_bob : How much your weapon moves up and down when walking
cl_bobcycle : How quickly your weapon moves up and down when walking
cl_bobup : How long your weapon stays up before cycling when walking
cl_camera_maxpitch : highest camera pitch in spectator mode
cl_camera_maxyaw : highest camera yaw in spectator mode
cl_chasecam : get first person view of the person you are tracking in spectator mode
cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
* cl_crossx : Sets the position of the crosshair on the X-axis.
* cl_crossy : Sets the position of the crosshair on the Y-axis.
* cl_cshift_bonus : Show bonus flash on item pickup
* cl_cshift_content : Shift view colors for contents (water, slime, etc)
* cl_cshift_damage : Shift view colors on damage
* cl_cshift_powerup : Shift view colors for powerups
cl_deadbodyfilter : Hide dead player models
cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
* cl_forwardspeed : forward speed
cl_freply : Delay between replies to f_*. Set to zero to disable.
cl_gibfilter : Hide gibs
cl_hightrack : view the player who has the most frags while you are in spectator mode.
* cl_hudswap : new HUD on left side?
* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
* cl_maxfps : maximum frames rendered in one second. 0 == 32
* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
cl_movespeedkey : move `run' speed multiplier
cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
cl_nofake : Unhide fake messages
cl_nopred : Set to turn off client prediction
cl_nostatpred : Set to turn off static player prediction
cl_parsesay : Use .loc files to find your present location when you put %l in messages
cl_pitchspeed : look up/down speed
cl_port : UDP Port for client to use.
cl_predict_players : If this is 0, no player prediction is done
cl_quakerc : exec quake.rc on startup
cl_rollangle : How much your screen tilts when strafing
cl_rollspeed : How quickly you straighten out after strafing
* cl_sbar : status bar mode
* cl_sbar_separator : turns on status bar separator
cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
cl_showscoresuid : show uid instead of ping on scores
cl_sidespeed : strafe speed
cl_solid_players : Are players solid? If off, you can walk through them with difficulty
* cl_timeframes : write timestamps for every frame
* cl_timeout : server connection timeout (since last packet received)
cl_upspeed : swim/fly up/down speed
cl_verstring : Client version string
cl_writecfg : write config files?
cl_yawspeed : turning speed
cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
cmd_warncmd : Toggles the display of error messages for unknown commands
con_notifytime : How long in seconds messages are displayed on screen
* confirm_quit : confirm quit command
* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
* crosshaircolor : Color of the new crosshair
d_mipcap : Detail level. 0 is highest, 3 is lowest.
d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
d_subdiv16 : Set to enable extreme perspective correction
developer : set to enable extra debugging information
fov : Your field of view in degrees. Smaller than 90 zooms in.
* freelook : force +mlook
r fs_basegame : game to use by default
r fs_globalcfg : global configuration file
r fs_pluginpath : Location of your plugin directory
r fs_sharepath : location of shared (read only) game directories
r fs_skinbase : location of skins dir for downloads
r fs_usercfg : user configuration file
r fs_userpath : location of your game directories
* gl_affinemodels : Makes texture rendering quality better if set to 1
gl_clear : Set to 1 to make background black. Useful for removing HOM effect
* gl_conalpha : alpha value for the console background
* gl_conspin : speed at which the console spins
* gl_constretch : toggle console between slide and stretch
* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
* gl_dlight_smooth : Smooth dynamic vertex lighting
r gl_driver : The OpenGL library to use. (path optional)
* gl_fb_bmodels : Toggles fullbright color support for bmodels
* gl_fb_models : Toggles fullbright color support for models
* gl_fires : Toggles lavaball and rocket fireballs
* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
* gl_lerp_anim : Toggles model animation interpolation
gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
gl_max_size : Texture dimension
* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
* gl_multitexture : Use multitexture when available
gl_nocolors : Set to 1, turns off all player colors
gl_occlusion : Toggles experimental alias model occlusion tests.
gl_particle_mip : Toggles particle texture mipmapping.
gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
gl_playermip : Detail of player skins. 0 best, 4 worst.
gl_reporttjunctions : None
gl_screenshot_byte_swap : Swap the bytes for gl screenshots. Needed if you get screenshots with red and blue swapped.
* gl_sky_clip : controls amount of sky overdraw
* gl_sky_divide : subdivide sky polys
* gl_skymultipass : controls whether the skydome is single or double pass
* gl_subdivide_size : Sets the division value for the sky brushes.
gl_texsort : None
* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
host_speeds : display host processing times
* in_amp : global in_amp multiplier
* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
* in_dga : DGA Input support
* in_grab : With this set to 1, quake will grab the mouse from X
* in_mouse_amp : mouse in_mouse_amp multiplier
* in_mouse_filter : Toggle mouse input filtering.
* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
* in_pre_amp : global in_pre_amp multiplier
* in_snd_block : block sound output on window focus loss
* joy_amp : Joystick amplification
r joy_device : Joystick device
* joy_enable : Joystick enable flag
* joy_pre_amp : Joystick pre-amplification
* joyaxis1 : Set joystick axes
* joyaxis2 : Set joystick axes
* joyaxis3 : Set joystick axes
* joyaxis4 : Set joystick axes
* joyaxis5 : Set joystick axes
* joyaxis6 : Set joystick axes
localid : FIXME: This has something to do with client authentication.No description
* lookspring : Snap view to center when moving and no mlook/klook
* lookstrafe : when mlook/klook on player will strafe
m_forward : mouse forward/back speed
* m_pitch : mouse pitch (up/down) multipier
m_side : mouse strafe speed
m_yaw : mouse yaw (left/right) multiplier
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
*u name : Player name
net_loglevel : Packet logging/parsing
net_packetlog : enable/disable packet logging
s no_pogo_stick : disable the ability to pogo stick
*u noaim : Auto aim off switch. Set to 1 to turn off.
noskins : set to 1 to not download new skins
nosound : Set to turn sound off
u password : Server password
precache : Toggle the use of a precache
pushlatency : How much prediction should the client make
qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
r_ambient : Determines the ambient lighting for a level
r_clearcolor : This sets the color for areas outside of the current map
* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
* r_dlight_max : Number of dynamic lights.
r_drawentities : Toggles drawing of entities (almost everything but the world)
* r_drawexplosions : Draw explosions.
r_drawflat : Toggles the drawing of textures
* r_drawviewmodel : Toggles view model drawing (your weapons)
r_dspeeds : Toggles the display of drawing speed information
r_dynamic : Set to 0 to disable lightmap changes
* r_explosionclip : Clip explosions.
* r_firecolor : color of rocket and lava ball fires
r_graphheight : Set the number of lines displayed in the various graphs
r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
r_maxedges : Sets the maximum number of edges
r_maxsurfs : Sets the maximum number of surfaces
r_mirroralpha : None
r_netgraph : Toggle the display of a graph showing network performance
* r_netgraph_alpha : Net graph translucency
* r_netgraph_box : Draw box around net graph
r_norefresh : Set to 1 to disable display refresh
r_novis : Set to 1 to enable runtime visibility checking (SLOW)
r_numedges : Toggles the displaying of number of edges currently being viewed
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
* r_particles : Toggles drawing of particles.
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
r_reportedgeout : Toggle the display of how many edges were not displayed
r_reportsurfout : Toggle the display of how many surfaces were not displayed
* r_shadows : Set to 1 to enable shadows for entities
r_skyname : name of the current skybox
r_speeds : Display drawing time and statistics of what is being viewed
r_timegraph : Toggle the display of a performance graph
r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
r_waterripple : Set to make liquids ripple, try setting to 5
r_waterwarp : Toggles whether surfaces are warped in liquid.
r_zgraph : Toggle the graph that reports the changes of z-axis position
*u rate : Amount of bytes per second server will send/download to you
rcon_address : server IP address when client not connected - for sending rcon commands
rcon_password : remote control password
registered : Is the game the registered version. 1 yes 0 no
scr_centertime : How long in seconds screen hints are displayed
* scr_consize : Fraction of the screen the console covers when down
scr_conspeed : How quickly the console scrolls up or down
scr_printspeed : How fast the text is displayed at the end of the single player episodes
show_fps : display realtime frames per second
show_ping : display current ping to server
show_pl : display current packet loss to server
show_time : display the current time
showdrop : Toggle the display of how many packets you are dropping
showpackets : Show all network packets
showpause : Toggles display of pause graphic
showram : Show RAM icon if game is running low on memory
showturtle : Show a turtle icon if your fps is below 10
*u skin : Players skin
sl_filter : enable server filter
* sl_game : sets the serverlist game filter
* sl_ping : sets the serverlist ping filter
* sl_sortby : 0 = sort by name, 1 = sort by ping
r snd_bits : sound sample depth. 0 is system default
r snd_device : sound device. "" is system default
* snd_interp : control sample interpolation
snd_loadas8bit : Load samples as 8-bit
* snd_mixahead : Delay time for sounds
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
* snd_output : Sound Output Plugin to use
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
r snd_rate : sound playback rate. 0 is system default
* snd_render : Sound Renderer Plugin to use
snd_show : Toggles display of sounds currently being played
r snd_stereo : sound stereo output
* snd_volumesep : max stereo volume separation. 1.0 is max
u spectator : Set to 1 before connecting to become a spectator
sys_backtrace : Dump a backtrace on Tragic Death. Value is the max number of times to dump core incase of recursive shutdown
sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
sys_dump_core : Dump core on Tragic Death. Be sure to check 'ulimit -c'
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
sys_nostdout : Set to disable std out
sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
*u team : Team player is on.
*u topcolor : Players color on top
v_centermove : How far the player must move forward before the view re-centers
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
v_idlescale : Toggles whether the view remains idle
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
v_kickpitch : How much you look up when hit
v_kickroll : How much you lean when hit
v_kicktime : How long the kick from an attack lasts
* vid_fullscreen : Toggles fullscreen game mode
* vid_gamma : Gamma correction
r vid_height : screen height
* vid_system_gamma : Use system gamma control if available
r vid_use8bit : Use 8-bit shared palettes.
r vid_width : screen width
* viewsize : Set the screen size 30 minimum, 120 maximum
* volume : Volume level of sounds