ambient_fade : How quickly ambient sounds fade in or out ambient_level : Ambient sounds' volume baseskin : default base skin name * bgmvolume : CD music volume *u bottomcolor : Players color on bottom * cd_plugin : CD Plugin to use chase_active : None chase_back : None chase_right : None chase_up : None cl_allow_cmd_pkt : enables packets from the likes of gamespy cl_anglespeedkey : turn `run' speed multiplier r cl_autoexec : exec autoexec.cfg on gamedir change * cl_backspeed : backward speed cl_bob : How much your weapon moves up and down when walking cl_bobcycle : How quickly your weapon moves up and down when walking cl_bobup : How long your weapon stays up before cycling when walking cl_camera_maxpitch : highest camera pitch in spectator mode cl_camera_maxyaw : highest camera yaw in spectator mode cl_chasecam : get first person view of the person you are tracking in spectator mode cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart * cl_crossx : Sets the position of the crosshair on the X-axis. * cl_crossy : Sets the position of the crosshair on the Y-axis. * cl_cshift_bonus : Show bonus flash on item pickup * cl_cshift_content : Shift view colors for contents (water, slime, etc) * cl_cshift_damage : Shift view colors on damage * cl_cshift_powerup : Shift view colors for powerups cl_deadbodyfilter : Hide dead player models cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse * cl_forwardspeed : forward speed cl_freply : Delay between replies to f_*. Set to zero to disable. cl_gibfilter : Hide gibs cl_hightrack : view the player who has the most frags while you are in spectator mode. * cl_hudswap : new HUD on left side? * cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0. * cl_maxfps : maximum frames rendered in one second. 0 == 32 * cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others. cl_movespeedkey : move `run' speed multiplier cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings. cl_nofake : Unhide fake messages cl_nopred : Set to turn off client prediction cl_nostatpred : Set to turn off static player prediction cl_parsesay : Use .loc files to find your present location when you put %l in messages cl_pitchspeed : look up/down speed cl_port : UDP Port for client to use. cl_predict_players : If this is 0, no player prediction is done cl_quakerc : exec quake.rc on startup cl_rollangle : How much your screen tilts when strafing cl_rollspeed : How quickly you straighten out after strafing * cl_sbar : status bar mode * cl_sbar_separator : turns on status bar separator cl_shownet : show network packets. 0=off, 1=basic, 2=verbose cl_showscoresuid : show uid instead of ping on scores cl_sidespeed : strafe speed cl_solid_players : Are players solid? If off, you can walk through them with difficulty * cl_timeframes : write timestamps for every frame * cl_timeout : server connection timeout (since last packet received) cl_upspeed : swim/fly up/down speed cl_verstring : Client version string cl_writecfg : write config files? cl_yawspeed : turning speed cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details. cmd_warncmd : Toggles the display of error messages for unknown commands con_notifytime : How long in seconds messages are displayed on screen * confirm_quit : confirm quit command * crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors * crosshaircolor : Color of the new crosshair d_mipcap : Detail level. 0 is highest, 3 is lowest. d_mipscale : Detail level of objects. 0 is highest, 3 is lowest. d_subdiv16 : Set to enable extreme perspective correction developer : set to enable extra debugging information fov : Your field of view in degrees. Smaller than 90 zooms in. * freelook : force +mlook r fs_basegame : game to use by default r fs_globalcfg : global configuration file r fs_pluginpath : Location of your plugin directory r fs_sharepath : location of shared (read only) game directories r fs_skinbase : location of skins dir for downloads r fs_usercfg : user configuration file r fs_userpath : location of your game directories * gl_affinemodels : Makes texture rendering quality better if set to 1 gl_clear : Set to 1 to make background black. Useful for removing HOM effect * gl_conalpha : alpha value for the console background * gl_conspin : speed at which the console spins * gl_constretch : toggle console between slide and stretch * gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL * gl_dlight_smooth : Smooth dynamic vertex lighting r gl_driver : The OpenGL library to use. (path optional) * gl_fb_bmodels : Toggles fullbright color support for bmodels * gl_fb_models : Toggles fullbright color support for models * gl_fires : Toggles lavaball and rocket fireballs * gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load * gl_lerp_anim : Toggles model animation interpolation gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise. gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap. gl_max_size : Texture dimension * gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching * gl_multitexture : Use multitexture when available gl_nocolors : Set to 1, turns off all player colors gl_occlusion : Toggles experimental alias model occlusion tests. gl_particle_mip : Toggles particle texture mipmapping. gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square). gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4 gl_playermip : Detail of player skins. 0 best, 4 worst. gl_reporttjunctions : None gl_screenshot_byte_swap : Swap the bytes for gl screenshots. Needed if you get screenshots with red and blue swapped. * gl_sky_clip : controls amount of sky overdraw * gl_sky_divide : subdivide sky polys * gl_skymultipass : controls whether the skydome is single or double pass * gl_subdivide_size : Sets the division value for the sky brushes. gl_texsort : None * gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware host_speeds : display host processing times * in_amp : global in_amp multiplier * in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind * in_dga : DGA Input support * in_grab : With this set to 1, quake will grab the mouse from X * in_mouse_amp : mouse in_mouse_amp multiplier * in_mouse_filter : Toggle mouse input filtering. * in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier * in_pre_amp : global in_pre_amp multiplier * in_snd_block : block sound output on window focus loss * joy_amp : Joystick amplification r joy_device : Joystick device * joy_enable : Joystick enable flag * joy_pre_amp : Joystick pre-amplification * joyaxis1 : Set joystick axes * joyaxis2 : Set joystick axes * joyaxis3 : Set joystick axes * joyaxis4 : Set joystick axes * joyaxis5 : Set joystick axes * joyaxis6 : Set joystick axes localid : FIXME: This has something to do with client authentication.No description * lookspring : Snap view to center when moving and no mlook/klook * lookstrafe : when mlook/klook on player will strafe m_forward : mouse forward/back speed * m_pitch : mouse pitch (up/down) multipier m_side : mouse strafe speed m_yaw : mouse yaw (left/right) multiplier *u msg : Determines the type of messages reported 0 is maximum, 4 is none *u name : Player name net_loglevel : Packet logging/parsing net_packetlog : enable/disable packet logging s no_pogo_stick : disable the ability to pogo stick *u noaim : Auto aim off switch. Set to 1 to turn off. noskins : set to 1 to not download new skins nosound : Set to turn sound off u password : Server password precache : Toggle the use of a precache pushlatency : How much prediction should the client make qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable. r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable r_ambient : Determines the ambient lighting for a level r_clearcolor : This sets the color for areas outside of the current map * r_dlight_lightmap : Set to 1 for high quality dynamic lighting. * r_dlight_max : Number of dynamic lights. r_drawentities : Toggles drawing of entities (almost everything but the world) * r_drawexplosions : Draw explosions. r_drawflat : Toggles the drawing of textures * r_drawviewmodel : Toggles view model drawing (your weapons) r_dspeeds : Toggles the display of drawing speed information r_dynamic : Set to 0 to disable lightmap changes * r_explosionclip : Clip explosions. * r_firecolor : color of rocket and lava ball fires r_graphheight : Set the number of lines displayed in the various graphs r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA. r_maxedges : Sets the maximum number of edges r_maxsurfs : Sets the maximum number of surfaces r_mirroralpha : None r_netgraph : Toggle the display of a graph showing network performance * r_netgraph_alpha : Net graph translucency * r_netgraph_box : Draw box around net graph r_norefresh : Set to 1 to disable display refresh r_novis : Set to 1 to enable runtime visibility checking (SLOW) r_numedges : Toggles the displaying of number of edges currently being viewed r_numsurfs : Toggles the displaying of number of surfaces currently being viewed * r_particles : Toggles drawing of particles. r_polymodelstats : Toggles the displays of number of polygon models current being viewed r_reportedgeout : Toggle the display of how many edges were not displayed r_reportsurfout : Toggle the display of how many surfaces were not displayed * r_shadows : Set to 1 to enable shadows for entities r_skyname : name of the current skybox r_speeds : Display drawing time and statistics of what is being viewed r_timegraph : Toggle the display of a performance graph r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent. r_waterripple : Set to make liquids ripple, try setting to 5 r_waterwarp : Toggles whether surfaces are warped in liquid. r_zgraph : Toggle the graph that reports the changes of z-axis position *u rate : Amount of bytes per second server will send/download to you rcon_address : server IP address when client not connected - for sending rcon commands rcon_password : remote control password registered : Is the game the registered version. 1 yes 0 no scr_centertime : How long in seconds screen hints are displayed * scr_consize : Fraction of the screen the console covers when down scr_conspeed : How quickly the console scrolls up or down scr_printspeed : How fast the text is displayed at the end of the single player episodes show_fps : display realtime frames per second show_ping : display current ping to server show_pl : display current packet loss to server show_time : display the current time showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets showpause : Toggles display of pause graphic showram : Show RAM icon if game is running low on memory showturtle : Show a turtle icon if your fps is below 10 *u skin : Players skin sl_filter : enable server filter * sl_game : sets the serverlist game filter * sl_ping : sets the serverlist ping filter * sl_sortby : 0 = sort by name, 1 = sort by ping r snd_bits : sound sample depth. 0 is system default r snd_device : sound device. "" is system default * snd_interp : control sample interpolation snd_loadas8bit : Load samples as 8-bit * snd_mixahead : Delay time for sounds snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect * snd_output : Sound Output Plugin to use * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head r snd_rate : sound playback rate. 0 is system default * snd_render : Sound Renderer Plugin to use snd_show : Toggles display of sounds currently being played r snd_stereo : sound stereo output * snd_volumesep : max stereo volume separation. 1.0 is max u spectator : Set to 1 before connecting to become a spectator sys_backtrace : Dump a backtrace on Tragic Death. Value is the max number of times to dump core incase of recursive shutdown sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods. sys_dump_core : Dump core on Tragic Death. Be sure to check 'ulimit -c' sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections. sys_nostdout : Set to disable std out sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13 *u team : Team player is on. *u topcolor : Players color on top v_centermove : How far the player must move forward before the view re-centers v_centerspeed : How quickly you return to a center view after a lookup or lookdown v_idlescale : Toggles whether the view remains idle v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled v_iroll_level : How far you tilt right and left when v_idlescale is enabled v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled v_iyaw_level : How far you tilt right and left when v_idlescale is enabled v_kickpitch : How much you look up when hit v_kickroll : How much you lean when hit v_kicktime : How long the kick from an attack lasts * vid_fullscreen : Toggles fullscreen game mode * vid_gamma : Gamma correction r vid_height : screen height * vid_system_gamma : Use system gamma control if available r vid_use8bit : Use 8-bit shared palettes. r vid_width : screen width * viewsize : Set the screen size 30 minimum, 120 maximum * volume : Volume level of sounds