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https://git.code.sf.net/p/quake/quakeforge
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575 lines
14 KiB
C
575 lines
14 KiB
C
/*
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trace.c
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BSP line tracing
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Copyright (C) 2004 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/9/25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "world.h"
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/* LINE TESTING IN HULLS */
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static inline void
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calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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mplane_t *plane)
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{
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vec_t t1, t2, frac, offset;
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vec3_t dist;
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t1 = PlaneDiff (start, plane);
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t2 = PlaneDiff (end, plane);
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offset = 0;
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if (trace->isbox) {
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if (plane->type < 3)
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offset = trace->extents[plane->type];
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else
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offset = (fabs (trace->extents[0] * plane->normal[0])
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+ fabs (trace->extents[1] * plane->normal[1])
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+ fabs (trace->extents[2] * plane->normal[2]));
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}
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if (t1 < 0) {
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frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
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// invert plane paramterers
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VectorNegate (plane->normal, trace->plane.normal);
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trace->plane.dist = -plane->dist;
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} else {
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frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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}
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frac = bound (0, frac, 1);
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trace->fraction = frac;
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VectorSubtract (end, start, dist);
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VectorMultAdd (start, frac, dist, trace->endpos);
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}
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#if ENABLE_BOXCLIP || defined(TEST_BOXCLIP)
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#define ALLSOLID 1
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#define STARTSOLID 2
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#define INOPEN 4
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#define INWATER 8
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#define SOLID (ALLSOLID | STARTSOLID)
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typedef struct {
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mplane_t *plane;
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vec3_t point; // arbitrary point on plane
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int side;
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} tp_t;
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typedef struct {
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vec3_t p;
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vec3_t v;
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} line_t;
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typedef struct {
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const vec_t *start;
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const vec_t *end;
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const vec_t *extents;
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qboolean isbox;
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hull_t hull;
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tp_t split;
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tp_t impact;
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float fraction;
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int flags;
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} tl_t;
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static inline void
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set_split (tl_t *tl, tp_t *n, tp_t *o)
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{
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if (o)
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*o = tl->split;
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if (n) {
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tl->split = *n;
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} else {
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tl->split.plane = 0;
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VectorZero (tl->split.point);
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tl->split.side = 0;
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}
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}
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static inline void
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set_impact (tl_t *tl, mplane_t *plane, int side)
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{
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tl->impact.plane = plane;
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tl->impact.side = side;
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}
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#define print_tp(tp) \
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Sys_Printf ("%s [(%g %g %g) %g %d]\n", #tp, \
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(tp).plane->normal[0], (tp).plane->normal[1], \
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(tp).plane->normal[2], (tp).plane->dist, (tp).side)
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static inline vec_t
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sgn (vec_t v)
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{
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return v < 0 ? -1 : (v > 0 ? 1 : 0);
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}
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static inline float
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calc_offset (tl_t *tl, mplane_t *plane)
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{
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if (tl->isbox) {
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if (plane->type < 3)
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return tl->extents[plane->type];
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else
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return (fabs (tl->extents[0] * plane->normal[0])
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+ fabs (tl->extents[1] * plane->normal[1])
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+ fabs (tl->extents[2] * plane->normal[2]));
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}
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return 0;
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}
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static void
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impact (tl_t *tl, tp_t *split)
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{
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float t1, t2, offset, frac;
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int side = 0;
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t1 = PlaneDiff (tl->start, split->plane);
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t2 = PlaneDiff (tl->end, split->plane);
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offset = calc_offset (tl, split->plane);
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if (t1 < t2) {
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side = -1;
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frac = (t1 + offset) / (t1 - t2);
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} else if (t1 > t2) {
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side = 0;
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frac = (t1 - offset) / (t1 - t2);
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} else {
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frac = 0;
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Sys_DPrintf ("help! help! the world is falling apart!\n");
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}
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if (frac >= 0) {
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tl->fraction = frac;
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set_impact (tl, split->plane, side);
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// print_tp (tl->impact);
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}
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}
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static void
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select_vertex (tl_t *tl, tp_t *split, vec3_t vert)
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{
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int axis;
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for (axis = 0; axis < 3; axis++) {
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vec_t s = sgn (tl->split.plane->normal[axis]);
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if (!tl->split.side)
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s = -s;
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if (!s) {
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s = sgn (split->plane->normal[axis]);
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if (split->side)
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s = -s;
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if (!s)
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s = 1;
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}
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vert[axis] = tl->extents[axis] * s;
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}
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}
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static int
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intersection_point (const mplane_t *plane, const vec3_t _p1, const vec3_t _p2,
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const vec3_t offs, vec3_t point)
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{
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vec_t t1, t2;
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vec3_t p1, p2;
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VectorAdd (_p1, offs, p1);
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VectorAdd (_p2, offs, p2);
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t1 = PlaneDiff (p1, plane);
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t2 = PlaneDiff (p2, plane);
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if (!(t1 - t2))
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return 0;
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VectorSubtract (p2, p1, point);
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VectorMultAdd (p1, t1 / (t1 - t2), point, point);
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return 1;
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}
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static int
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intersection_line (tl_t *tl, tp_t *split, const vec3_t p1, const vec3_t p2,
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line_t *line)
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{
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const vec_t *pn1 = tl->split.plane->normal;
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const vec_t *pp1 = tl->split.point;
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const vec_t *pn2 = split->plane->normal;
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const vec_t *pp2 = split->point;
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vec3_t pvec;
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vec_t t;
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// find the line of intersection of the two planes, both direction
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// and a point on the line.
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CrossProduct (pn1, pn2, line->v);
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if (VectorIsZero (line->v))
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//planes are parallel, no intersection
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return 0;
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CrossProduct (pn1, line->v, pvec);
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VectorSubtract (pp2, pp1, line->p);
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t = DotProduct (line->p, pn2) / DotProduct (pvec, pn2);
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VectorMultAdd (pp1, t, line->p, line->p);
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return 1;
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}
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static int
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traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
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tl_t *tl)
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{
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dclipnode_t *node;
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mplane_t *plane;
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float t1, t2, frac, frac2, midf, offset;
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int side, cross;
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vec3_t mid;
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int c1, c2;
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tp_t split, save;
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line_t line;
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vec3_t dist, vert, vert2, point;
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int check_intersection;
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do {
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// Skip past non-intersecting nodes
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// Sys_Printf ("%d\n", num);
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while (num >= 0) {
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node = tl->hull.clipnodes + num;
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plane = tl->hull.planes + node->planenum;
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t1 = PlaneDiff (p1, plane);
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t2 = PlaneDiff (p2, plane);
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offset = calc_offset (tl, plane);
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if (t1 >= offset && t2 >= offset) {
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num = node->children[side = 0];
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} else if (t1 < -offset && t2 < -offset) {
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num = node->children[side = 1];
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} else {
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break;
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}
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// Sys_Printf ("%d\n", num);
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}
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if (num < 0) {
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return num;
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}
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split.plane = plane;
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split.side = t1 < t2;
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VectorSubtract (p2, p1, dist);
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VectorMultAdd (p1, t1 / (t1 - t2), dist, split.point);
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if (tl->split.plane) {
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select_vertex (tl, &split, vert);
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if ((t1 >= -offset && t1 < offset)
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&& (t2 < -offset || t2 >= offset)) {
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// p1 straddles the plane, p2 is clear of the plane
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intersection_point (tl->split.plane, p1, p2, vert, point);
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if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
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// the trace misses the intersection of the two planes, so
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// both ends of the trace are really on the same side of
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// the plane
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num = node->children[!(t1 < t2)];
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continue;
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}
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}
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}
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break;
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} while (1);
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check_intersection = 0;
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if (tl->split.plane) {
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VectorNegate (vert, vert2);
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intersection_point (tl->split.plane, p1, p2, vert2, point);
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if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
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// the two edges of the hypercube of motion are on opposite sides
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// of the line of intersection of the two planes, so the box hits
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// the intersection somewhere
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check_intersection = 1;
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}
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}
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cross = !(t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset);
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if (t1 < t2) {
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side = 1;
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frac = (t1 - offset) / (t1 - t2);
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frac2 = (t1 + offset) / (t1 - t2);
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} else {
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side = 0;
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frac = (t1 + offset) / (t1 - t2);
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frac2 = (t1 - offset) / (t1 - t2);
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}
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if (check_intersection) {
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intersection_line (tl, &split, p1, p2, &line);
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}
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set_split (tl, &split, &save);
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if (cross) {
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frac = bound (0, frac, 1);
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midf = p1f + (p2f - p1f) * frac;
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VectorMultAdd (p1, frac, dist, mid);
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c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl);
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frac2 = bound (0, frac2, 1);
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midf = p1f + (p2f - p1f) * frac2;
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if (!tl->impact.plane || midf < tl->fraction) {
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VectorMultAdd (p1, frac2, dist, mid);
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c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl);
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}
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} else {
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c1 = c2 = traceline (node->children[side], p1f, p2f, p1, mid, tl);
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if (c1 != CONTENTS_SOLID)
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c2 = traceline (node->children[side ^ 1], p1f, p2f, mid, p2, tl);
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if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID)
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c1 = c2 = CONTENTS_SOLID;
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else
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c1 = c2 = min (c1, c2);
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}
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set_split (tl, &save, 0);
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if (cross) {
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if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID)
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impact (tl, &split);
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if (c1 == CONTENTS_SOLID && !(tl->flags & SOLID))
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tl->flags |= STARTSOLID;
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if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) {
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tl->flags &= ~ALLSOLID;
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tl->flags |= INOPEN;
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}
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if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) {
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tl->flags &= ~ALLSOLID;
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tl->flags |= INWATER;
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}
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return c1;
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//return frac2 ? c1 : c2;
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} else {
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if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
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if (!p1f) {
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tl->flags &= SOLID;
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tl->flags |= STARTSOLID;
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}
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return CONTENTS_SOLID;
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}
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if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
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tl->flags &= ~ALLSOLID;
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tl->flags |= INOPEN;
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} else {
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tl->flags &= ~ALLSOLID;
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tl->flags |= INWATER;
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}
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return min (c1, c2); //FIXME correct?
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}
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}
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VISIBLE void
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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tl_t tl;
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int c;
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tl.start = start_point;
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tl.end = end_point;
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tl.extents = trace->extents;
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tl.isbox = trace->isbox;
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tl.hull = *hull;
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set_split (&tl, 0, 0);
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set_impact (&tl, 0, 0);
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tl.fraction = 1;
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tl.flags = ALLSOLID;
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c = traceline (num, 0, 1, start_point, end_point, &tl);
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if (c == CONTENTS_EMPTY) {
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tl.flags &= ~ALLSOLID;
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tl.flags |= INOPEN;
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}
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if (c < CONTENTS_SOLID) {
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tl.flags &= ~ALLSOLID;
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tl.flags |= INOPEN;
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}
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if (tl.fraction < 1) {
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calc_impact (trace, start_point, end_point, tl.impact.plane);
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}
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trace->allsolid = (tl.flags & ALLSOLID) != 0;
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trace->startsolid = (tl.flags & STARTSOLID) != 0;
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trace->inopen = (tl.flags & INOPEN) != 0;
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trace->inwater = (tl.flags & INWATER) != 0;
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}
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#else
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typedef struct {
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vec3_t end;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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VISIBLE void
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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vec_t start_dist, end_dist, offset, frac;
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vec3_t start, end, dist;
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int side, empty, solid;
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tracestack_t *tstack;
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tracestack_t tracestack[256];
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dclipnode_t *node;
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mplane_t *plane, *split_plane;
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VectorCopy (start_point, start);
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VectorCopy (end_point, end);
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tstack = tracestack;
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empty = 0;
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solid = 0;
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split_plane = 0;
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while (1) {
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while (num < 0) {
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if (!solid && num != CONTENTS_SOLID) {
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empty = 1;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else if (!empty && num == CONTENTS_SOLID) {
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solid = 1;
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} else if (solid && num != CONTENTS_SOLID) {
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//FIXME not sure what I want
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//made it out of the solid and into open space, continue
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//on as if we were always in empty space
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empty = 1;
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solid = 0;
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trace->startsolid = 1;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else if (empty/* || solid*/) {//FIXME not sure what I want
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// DONE!
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trace->allsolid = solid & (num == CONTENTS_SOLID);
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trace->startsolid = solid;
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calc_impact (trace, start_point, end_point, split_plane);
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return;
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}
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// pop up the stack for a back side
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if (tstack-- == tracestack) {
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trace->allsolid = solid & (num == CONTENTS_SOLID);
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trace->startsolid = solid;
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return;
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}
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// set the hit point for this plane
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VectorCopy (end, start);
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// go down the back side
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VectorCopy (tstack->end, end);
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side = tstack->side;
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split_plane = tstack->plane;
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num = hull->clipnodes[tstack->num].children[side ^ 1];
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}
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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offset = 0;
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start_dist = PlaneDiff (start, plane);
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end_dist = PlaneDiff (end, plane);
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if (trace->isbox) {
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if (plane->type < 3)
|
|
offset = trace->extents[plane->type];
|
|
else
|
|
offset = (fabs (trace->extents[0] * plane->normal[0])
|
|
+ fabs (trace->extents[1] * plane->normal[1])
|
|
+ fabs (trace->extents[2] * plane->normal[2]));
|
|
}
|
|
|
|
/* when offset is 0, the following is equivalent to:
|
|
if (start_dist >= 0 && end_dist >= 0) ...
|
|
if (start_dist < 0 && end_dist < 0) ...
|
|
due to the order of operations
|
|
however, when (start_dist == offset && end_dist == offset) or
|
|
(start_dist == -offset && end_dist == -offset), the trace will go
|
|
down the /correct/ side of the plane: ie, the side the box is
|
|
actually on
|
|
*/
|
|
if (start_dist >= offset && end_dist >= offset) {
|
|
// entirely in front of the plane
|
|
num = node->children[0];
|
|
continue;
|
|
}
|
|
//if (start_dist <= -offset && end_dist <= -offset) {
|
|
//XXX not so equivalent, it seems.
|
|
if (start_dist < -offset && end_dist < -offset) {
|
|
// entirely behind the plane
|
|
num = node->children[1];
|
|
continue;
|
|
}
|
|
// when offset is 0, equvalent to (start_dist >= 0 && end_dist < 0) and
|
|
// (start_dist < 0 && end_dist >= 0) due to the above tests.
|
|
if (start_dist >= offset && end_dist <= -offset) {
|
|
side = 0;
|
|
frac = (start_dist - offset) / (start_dist - end_dist);
|
|
} else if (start_dist <= offset && end_dist >= offset) {
|
|
side = 1;
|
|
frac = (start_dist + offset) / (start_dist - end_dist);
|
|
} else {
|
|
// get here only when offset is non-zero
|
|
Sys_DPrintf ("foo\n");
|
|
frac = 1;
|
|
side = start_dist < end_dist;
|
|
}
|
|
frac = bound (0, frac, 1);
|
|
|
|
tstack->num = num;
|
|
tstack->side = side;
|
|
tstack->plane = plane;
|
|
VectorCopy (end, tstack->end);
|
|
tstack++;
|
|
|
|
VectorSubtract (end, start, dist);
|
|
VectorMultAdd (start, frac, dist, end);
|
|
|
|
num = node->children[side];
|
|
}
|
|
}
|
|
#endif
|