quakeforge/libs/models/alias
Bill Currie 6f18035c12 Fix up alias-16 support.
After getting in contact with serplord, I now know that the sw alias
loading was correct. Turns out the gl loaders was mostly correct, just a
mistaken subtract rather than add. And with that, I can implement alias-16
support in glsl. better yet, since all the work is done in the loader, the
renderer doesn't know anything about it :) However, I need to create some
16-bit models for testing.
2012-01-05 12:52:12 +09:00
..
Makefile.am Implement alias model skin loading for glsl. 2011-12-25 13:02:26 +09:00
gl_mesh.c Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
gl_model_alias.c And do the real merge. 2011-12-25 11:04:03 +09:00
glsl_model_alias.c Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
mod_flood.c Split out the floodfile code into its own file. 2011-12-23 19:01:31 +09:00
model_alias.c And do the real merge. 2011-12-25 11:04:03 +09:00
sw_model_alias.c Fix up alias-16 support. 2012-01-05 12:52:12 +09:00