quakeforge/nq/include
Bill Currie 4578b1af0d [vid] Remove console view from viddef_t
This breaks console scaling for now (con_width and con_height are gone),
but is a major step towards window resize support as console stuff
should never have been in viddef_t in the first place.

The client screen init code now sets up a screen view (actually the
renderer's scr_view) that is passed to the client console so it can know
the size of the screen. The same view is used by the status bar code.

Also, the ram/cache/paused icon drawing is moved into the client screen
update code. A bit of duplication, but I do plan on merging that
eventually.
2022-09-21 17:31:18 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
game.h [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
host.h [nq] Remove some more bandaids 2022-05-26 17:10:23 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
protocol.h [nq] Move usercmd_t to protocol.h 2022-06-03 15:42:10 +09:00
server.h [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00