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This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined. |
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.. | ||
d_edge.c | ||
d_fill.c | ||
d_init.c | ||
d_modech.c | ||
d_part.c | ||
d_polyse.c | ||
d_scan.c | ||
d_sky.c | ||
d_sprite.c | ||
d_surf.c | ||
d_vars.c | ||
d_zpoint.c | ||
draw.c | ||
Makefile.am | ||
namehack.h | ||
screen.c | ||
sw32_graph.c | ||
sw32_raclip.c | ||
sw32_ralias.c | ||
sw32_rbsp.c | ||
sw32_rdraw.c | ||
sw32_redge.c | ||
sw32_riqm.c | ||
sw32_rmain.c | ||
sw32_rmisc.c | ||
sw32_rpart.c | ||
sw32_rsky.c | ||
sw32_rsprite.c | ||
sw32_rsurf.c | ||
vid_common_sw32.c |