quakeforge/include/QF/GL
Bill Currie 51b73eee73 [renderer] Add fontid to Draw_AddFont and Draw_FontString
It's not used yet, but the vulkan draw implementation will eventually
support multiple fonts being loaded (and rendered at a time).
2022-10-03 09:01:54 +09:00
..
ati.h
defines.h
extensions.h
funcs.h
qf_alias.h
qf_draw.h [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
qf_explosions.h
qf_fisheye.h
qf_funcs_list.h [renderer] Add function to destroy frame buffers 2022-09-21 23:47:14 +09:00
qf_iqm.h
qf_lightmap.h [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
qf_particles.h
qf_rlight.h
qf_rmain.h [renderer] Use scene_t to set the model data 2022-05-05 14:46:02 +09:00
qf_rsurf.h
qf_sky.h
qf_sprite.h
qf_textures.h [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
qf_vid.h
types.h