quakeforge/tools/io_mesh_qfmdl
Bill Currie af0db29981 Add support for meshes with multiple UV maps.
One common use for a mesh having multiple UV maps is when combining several
mesh objects into one: the base UV map is the result of joining the meshes
(and will be a right mess of overlapping UV islands), but an additional UV
map is then setup as a copy of the first but with the islands re-packed so
nothing overlaps. The export script now searches for the active UV map and
uses that for both UV coordinates and the skin texture (when none is
specified).
2012-08-12 13:38:12 +09:00
..
__init__.py Optionally apply the object's transform to the mesh. 2012-08-07 11:49:08 +09:00
export_mdl.py Add support for meshes with multiple UV maps. 2012-08-12 13:38:12 +09:00
import_mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
qfplist.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
quakenorm.py Export vertex normals. 2012-08-07 09:52:47 +09:00
quakepal.py
TODO Export non-triangular faces as triangle clusters. 2012-08-07 10:49:32 +09:00