quakeforge/ruamoko/qwaq/builtins/qwaq-bi.c
Bill Currie e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00

214 lines
4.2 KiB
C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2001 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include "QF/cbuf.h"
#include "QF/cdaudio.h"
#include "QF/console.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/input.h"
#include "QF/model.h"
#include "QF/plugin.h"
#include "QF/progs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/zone.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "ruamoko/qwaq/qwaq.h"
CLIENT_PLUGIN_PROTOS
static plugin_list_t client_plugin_list[] = {
CLIENT_PLUGIN_LIST
};
double con_frametime;
double con_realtime, basetime;
double old_conrealtime;
static void
quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
Sys_Quit ();
}
static void
bi_printf (progs_t *pr)
{
const char *fmt = P_GSTRING (pr, 0);
int count = pr->pr_argc - 1;
pr_type_t **args = pr->pr_params + 1;
dstring_t *dstr = dstring_new ();
PR_Sprintf (pr, dstr, "bi_printf", fmt, count, args);
if (dstr->str) {
Con_Printf ("%s", dstr->str);
}
dstring_delete (dstr);
}
static progs_t *bi_rprogs;
static func_t qc3d, qc2d;
static void
bi_3d (void)
{
if (qc3d)
PR_ExecuteProgram (bi_rprogs, qc3d);
}
static void
bi_2d (void)
{
if (qc2d)
PR_ExecuteProgram (bi_rprogs, qc2d);
}
static SCR_Func bi_2dfuncs[] = {
bi_2d,
Con_DrawConsole,
0,
};
static void
bi_refresh (progs_t *pr)
{
con_realtime = Sys_DoubleTime () - basetime;
con_frametime = con_realtime - old_conrealtime;
old_conrealtime = con_realtime;
bi_rprogs = pr;
IN_ProcessEvents ();
//GIB_Thread_Execute ();
Cbuf_Execute_Stack (qwaq_cbuf);
SCR_UpdateScreen (con_realtime, bi_3d, bi_2dfuncs);
R_FLOAT (pr) = con_frametime;
}
static void
bi_refresh_2d (progs_t *pr)
{
qc2d = P_FUNCTION (pr, 0);
}
static void
bi_refresh_3d (progs_t *pr)
{
qc3d = P_FUNCTION (pr, 0);
}
static void
bi_shutdown_ (progs_t *pr)
{
Sys_Shutdown ();
}
static builtin_t builtins[] = {
{"printf", bi_printf, -1},
{"refresh", bi_refresh, -1},
{"refresh_2d", bi_refresh_2d, -1},
{"refresh_3d", bi_refresh_3d, -1},
{"shutdown", bi_shutdown_, -1},
{0}
};
static void
bi_shutdown (void *data)
{
}
void
BI_Init (progs_t *pr)
{
byte *basepal, *colormap;
PR_RegisterBuiltins (pr, builtins);
QFS_Init ("nq");
PI_Init ();
PI_RegisterPlugins (client_plugin_list);
Sys_RegisterShutdown (bi_shutdown, 0);
VID_Init_Cvars ();
IN_Init_Cvars ();
Mod_Init_Cvars ();
S_Init_Cvars ();
basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
if (!basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
if (!colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
W_LoadWadFile ("gfx.wad");
VID_Init (basepal, colormap);
IN_Init (qwaq_cbuf);
Mod_Init ();
R_Init ();
R_Progs_Init (pr);
RUA_Key_Init (pr);
S_Progs_Init (pr);
Con_Init ("client");
if (con_module) {
con_module->data->console->realtime = &con_realtime;
con_module->data->console->frametime = &con_frametime;
con_module->data->console->quit = quit_f;
con_module->data->console->cbuf = qwaq_cbuf;
}
Key_SetKeyDest (key_game);
S_Init (0, &con_frametime);
//CDAudio_Init ();
Con_NewMap ();
basetime = Sys_DoubleTime ();
}