mirror of
https://git.code.sf.net/p/quake/quakeforge
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3f299155a3
This allows id1/qw config files, and to a certain extent scripts, to work with the new binding system. It does highlight just how limited the original system was (many keys could not bound). Mouse axis input does not work yet as that needs a little more work to support +strafe and +mlook. |
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.. | ||
effects.h | ||
entities.h | ||
input.h | ||
locs.h | ||
state.h | ||
temp_entities.h | ||
view.h |