[client] Finish moving onground to viewstate

Missed this in the entity cleanup (really, should have been separate
commits, but oh well).
This commit is contained in:
Bill Currie 2021-03-20 00:58:37 +09:00
parent 82e58dae5f
commit 5cf1da7c25
7 changed files with 9 additions and 11 deletions

View file

@ -43,7 +43,7 @@ typedef struct viewstate_s {
vec4f_t origin;
vec3_t angles;
int weaponframe;
int onground;
int onground; // -1 when in air
uint32_t flags;
float frametime;
vec4f_t punchangle;

View file

@ -178,7 +178,6 @@ typedef struct {
double laststop;
qboolean paused; // Sent over by server
int onground;
float viewheight;
float crouch; // Local amount for smoothing stepups
qboolean inwater;

View file

@ -692,7 +692,7 @@ CL_ParseClientdata (void)
cl.stats[STAT_ITEMS] = i;
}
cl.onground = (bits & SU_ONGROUND) ? 0 : -1;
cl.viewstate.onground = (bits & SU_ONGROUND) ? 0 : -1;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
@ -851,7 +851,7 @@ CL_ParseServerMessage (void)
else if (cl_shownet->int_val == 2)
Sys_Printf ("------------------\n");
cl.onground = -1; // unless the server says otherwise
cl.viewstate.onground = -1; // unless the server says otherwise
// parse the message
MSG_BeginReading (net_message);

View file

@ -124,7 +124,7 @@ V_CalcBob (void)
if (cl.spectator)
return 0;
if (cl.onground == -1)
if (cl.viewstate.onground == -1)
return bob; // just use old value
bobtime += cl.viewstate.frametime;
@ -666,7 +666,7 @@ V_CalcRefdef (void)
r_data->refdef->viewrotation);
// smooth out stair step ups
if ((cl.onground != -1) && (origin[2] - oldz > 0)) {
if ((cl.viewstate.onground != -1) && (origin[2] - oldz > 0)) {
float steptime;
steptime = cl.viewstate.frametime;

View file

@ -232,7 +232,6 @@ typedef struct {
double laststop;
qboolean paused; // Sent over by server
int onground; // -1 when in air
float viewheight;
float crouch; // local amount for smoothing stepups

View file

@ -115,7 +115,7 @@ CL_PredictMove (void)
return;
// assume on ground unless prediction says different
cl.onground = 0;
cl.viewstate.onground = 0;
cl.time = realtime - cls.latency - cl_pushlatency->value * 0.001;
if (cl.time > realtime)
@ -157,7 +157,7 @@ CL_PredictMove (void)
CL_PredictUsercmd (&from->playerstate[cl.playernum],
&to->playerstate[cl.playernum], &to->cmd,
true);
cl.onground = onground;
cl.viewstate.onground = onground;
if (to->senttime >= cl.time)
break;
from = to;

View file

@ -126,7 +126,7 @@ V_CalcBob (void)
if (cl.spectator)
return 0;
if (cl.onground == -1)
if (cl.viewstate.onground == -1)
return bob; // just use old value
bobtime += cl.viewstate.frametime;
@ -672,7 +672,7 @@ V_CalcRefdef (void)
r_data->refdef->viewrotation);
// smooth out stair step ups
if ((cl.onground != -1) && (origin[2] - oldz > 0)) {
if ((cl.viewstate.onground != -1) && (origin[2] - oldz > 0)) {
float steptime;
steptime = cl.viewstate.frametime;