mirror of
https://git.code.sf.net/p/quake/quakeforge
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Shaders can be built as spv files and installed into $libdir/quakeforge/shaders or as spvc files and compiled into the engine. Loading supports $builtin/name to access builtin shaders, $shader/path to access external standard shaders and quake filesystem access for all other paths. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |