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https://git.code.sf.net/p/quake/quakeforge
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7bfddd7ffe
Custom skins are smashed on most targets. Player colors don't work, etc. However, this will let me do a much cleaner implementation.
37 lines
1.1 KiB
Makefile
37 lines
1.1 KiB
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@
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INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
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shader_src= \
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quake2d.frag quakebsp.frag quakebsp.vert quakeico.vert quakemdl.frag \
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quakemdl.vert quakepar.frag quakepar.vert quakepnt.frag quakepnt.vert \
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quakeskb.frag quakeski.frag quakesky.vert quakespr.frag quakespr.vert \
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quaketrb.frag quaketxt.vert
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shader_gen= \
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quake2d.fc quakebsp.fc quakebsp.vc quakeico.vc quakemdl.fc quakemdl.vc \
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quakepar.fc quakepar.vc quakepnt.fc quakepnt.vc quakeskb.fc quakeski.fc \
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quakesky.vc quakespr.fc quakespr.vc quaketrb.fc quaketxt.vc
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glsl_src = \
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glsl_alias.c glsl_bsp.c glsl_draw.c glsl_lightmap.c glsl_main.c \
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glsl_particles.c glsl_screen.c glsl_sprite.c glsl_textures.c
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if BUILD_GLSL
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noinst_LTLIBRARIES= libglsl.la
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BUILT_SOURCES= $(shader_gen)
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else
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noinst_LTLIBRARIES=
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BUILT_SOURCES=
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endif
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SUFFICES=.frag .vert .fc .vc
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.frag.fc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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.vert.vc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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libglsl_la_SOURCES= $(glsl_src)
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EXTRA_DIST = $(glsl_src) $(shader_src)
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CLEANFILES= *.vc *.fc
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