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glsl_alias.c
Make top/bottom color work for GLSL.
2012-01-23 19:24:12 +09:00
glsl_bsp.c
Do not update every visible lightmap every frame.
2012-01-27 21:48:25 +09:00
glsl_draw.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
glsl_lightmap.c
Clear out the lightmap scrap at each level change.
2012-01-17 19:31:50 +09:00
glsl_main.c
Add some instrumentation to check render speeds.
2012-01-28 14:10:47 +09:00
glsl_particles.c
Enable the point size shader variable.
2012-01-21 21:54:36 +09:00
glsl_screen.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
glsl_sprite.c
Get sprite interpolation working.
2012-01-04 18:31:35 +09:00
glsl_textures.c
Allow clearing of a scrap.
2012-01-17 19:31:50 +09:00
Makefile.am
Gut most of the old skin code.
2012-01-23 16:16:30 +09:00
quake2d.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakebsp.frag
Convert the colormap to a 2D palette.
2012-01-14 21:42:42 +09:00
quakebsp.vert
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Convert the colormap to a 2D palette.
2012-01-14 21:42:42 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepar.frag
Implement QF style particles.
2012-01-21 19:51:18 +09:00
quakepar.vert
Implement QF style particles.
2012-01-21 19:51:18 +09:00
quakepnt.frag
Implement particles as points.
2012-01-19 10:39:03 +09:00
quakepnt.vert
Tweak the size of point particles.
2012-01-21 22:05:24 +09:00
quakeskb.frag
Load the skybox faces into the correct cubemap slots.
2012-01-12 15:13:19 +09:00
quakeski.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakesky.vert
Perform some black magic.
2012-01-12 21:23:39 +09:00
quakespr.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketrb.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00