quakeforge/libs/gamecode/engine
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
pr_builtins.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_debug.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_edict.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_exec.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
pr_load.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_obj.c pr_obj.c: 2002-08-20 02:09:34 +00:00
pr_opcode.c search for `.self' before `self' 2002-05-18 00:49:16 +00:00
pr_resolve.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c pr_strings: 2002-06-16 05:24:58 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00