mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
4955caafe5
I want to get QF style particles going in glsl (since id style is currently stuck at one pixel), but I don't want multiple copies of the texture code.
36 lines
1 KiB
C
36 lines
1 KiB
C
/*
|
|
noisetextures.h
|
|
|
|
Noise texture generator exports.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __QF_GL_noisetextures_h
|
|
#define __QF_GL_noisetextures_h
|
|
|
|
extern void noise_diamondsquare (unsigned char *noise, unsigned int size,
|
|
unsigned int startgrid);
|
|
extern void noise_plasma (unsigned char *noise, int size);
|
|
|
|
#endif // __QF_GL_noisetextures_h
|