quakeforge/libs/gamecode/engine
Bill Currie 78d98ea787 remove the time pointer (not really needed)
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c make a local copy of the builtins table being register as it might need to 2004-01-07 02:48:11 +00:00
pr_debug.c clean up some redundant progs functions (may be broken for a while) 2004-11-05 11:49:00 +00:00
pr_edict.c remove the time pointer (not really needed) 2004-11-09 22:32:00 +00:00
pr_exec.c make a common call function and fix pr_trace such that it autoclears only when the execution session it's set in is exited 2004-11-07 03:00:00 +00:00
pr_load.c check return value... prevents segfault in menu code if menu.dat has issues 2004-02-07 00:04:00 +00:00
pr_opcode.c quaternion conjugate support (engine side) 2004-04-08 04:57:17 +00:00
pr_parse.c remove the time pointer (not really needed) 2004-11-09 22:32:00 +00:00
pr_resolve.c clean up some redundant progs functions (may be broken for a while) 2004-11-05 11:49:00 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c avoid using the hunk in the progs engine (except for the override-able load and alloc functions) so tools (qfprogs and qwaq) don't need to create it. 2004-11-02 04:59:00 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00