quakeforge/libs/gamecode/engine
Bill Currie 836c469737 sys.[ch]:
handle SIGFPE and allow the registered signal handler to do recovery
	rather than bail
progs.h, pr_exec.c, pr_load.c:
	if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
	by loading the maximum representable number into the answer
	Closes: #58
the rest:
	kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_debug.c move the debug related stuff from pr_exec.c to pr_debug.c 2002-10-23 20:42:02 +00:00
pr_edict.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
pr_exec.c sys.[ch]: 2002-11-13 19:26:44 +00:00
pr_load.c sys.[ch]: 2002-11-13 19:26:44 +00:00
pr_obj.c pr_xstatement now always reflects the currently executing statement making 2002-10-22 15:07:54 +00:00
pr_opcode.c two new instructions: move and movep: basicly memmove. qfcc support coming 2002-10-16 06:44:41 +00:00
pr_parse.c split out the parsing code 2002-10-23 04:57:08 +00:00
pr_resolve.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c add PR_StringValid and PR_EdictValid to check the validity of progs string 2002-10-29 05:07:10 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00