quakeforge/libs/gamecode/engine
Bill Currie 5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
pr_builtins.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_debug.c qfprogs can now read the debug data 2002-06-11 17:24:37 +00:00
pr_edict.c Whoops, missed some stuff that needed to be in idparse.h 2002-07-31 22:13:15 +00:00
pr_exec.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
pr_load.c Change pr_boundscheck default to 0. *grmbl* 2002-07-21 23:35:36 +00:00
pr_obj.c pr_obj.c: 2002-08-20 02:09:34 +00:00
pr_opcode.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resolve.c bi_inputline.c: 2002-08-16 21:52:37 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c pr_strings: 2002-06-16 05:24:58 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00