quakeforge/ruamoko/game
Bill Currie a48b2dd103 fix some errors picked up by the recent changes to qfcc 2003-08-22 06:34:09 +00:00
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.gitignore Ignore *.sym.gz 2003-02-13 19:07:33 +00:00
Axe.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Axe.r fix some errors picked up by the recent changes to qfcc 2003-08-22 06:34:09 +00:00
GameEntity.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
GameEntity.r detect type mismatches in method declarations and definitions 2003-04-22 15:48:39 +00:00
Makefile.am don't install game.dat but do gzip it 2003-02-07 21:46:42 +00:00
Weapon.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.r Okay, y'all...the Ruamoko root class, Object, has been replaced with another 2003-07-29 18:02:03 +00:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r Use Write*V and WriteBytes, instead of antique bloated functions. ;) 2003-03-03 05:28:13 +00:00