quakeforge/libs/scene
Bill Currie d3965af2ae [scene] Improve directional light handling
While it wasn't the root cause of the disappearing lights (even after
sorting out the light limit issue), because the cause of that was
everything working as designed, I suspect sunlight wasn't reaching as
far as it should. Even it it was, this should be slightly faster
(especially for larger maps) as leafs can be tested 32 or 64 at a time
rather than individually.
2022-05-19 13:26:45 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
light.c [scene] Improve directional light handling 2022-05-19 13:26:45 +09:00
Makemodule.am [build] Fix some make distcheck issues 2022-05-06 15:50:13 +09:00
scene.c [scene] Zero freshly allocated entity memory 2022-05-07 00:51:44 +09:00
transform.c [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00