quakeforge/libs/client/cl_particles.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

1301 lines
30 KiB
C

/*
cl_particles.c
OpenGL particle system.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/mersenne.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/vid_render.h" //FIXME
#include "QF/scene/entity.h"
#include "compat.h"
#include "client/particles.h"
float cl_frametime;
float cl_realtime;
cl_particle_funcs_t *clp_funcs;
static mtstate_t mt; // private PRNG state
static psystem_t *cl_psystem;
static int easter_eggs;
static cvar_t easter_eggs_cvar = {
.name = "easter_eggs",
.description =
"Enables easter eggs.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &easter_eggs },
};
static int particles_style;
static cvar_t particles_style_cvar = {
.name = "particles_style",
.description =
"Sets particle style. 0 for Id, 1 for QF.",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &particles_style },
};
static int ramp[] = {
/*ramp1*/ 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61,
/*ramp2*/ 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66,
/*ramp3*/ 0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01,
};
static partparm_t part_params[] = {
[pt_static] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_grav] = {{0, 0, 0, 0.05}, 0, 1, 0, 0},
[pt_slowgrav] = {{0, 0, 0, 0.05}, 0, 1, 0, 0},
[pt_fire] = {{0, 0, 0, 0.05}, 5, 6, 0, 5./6},
[pt_explode] = {{4, 4, 4, 0.05}, 10, 8, 0, 0},
[pt_explode2] = {{1, 1, 1, 0.05}, 15, 8, 0, 0},
[pt_blob] = {{4, 4, 4, 0.05}, 0, 1, 0, 0},
[pt_blob2] = {{4, 4, 0, 0.05}, 0, 1, 0, 0},
[pt_smoke] = {{0, 0, 0, 0}, 0, 1, 4, 0.4},
[pt_smokecloud] = {{0, 0, 0, 0.0375}, 0, 1, 50, 0.55},
[pt_bloodcloud] = {{0, 0, 0, 0.05}, 0, 1, 4, 0.25},
[pt_fadespark] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_fadespark2] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_fallfade] = {{0, 0, 0, 1}, 0, 1, 0, 1},
[pt_fallfadespark] = {{0, 0, 0, 1}, 15, 8, 0, 1},
[pt_flame] = {{0, 0, 0, 0}, 0, 1, -2, 0.125},
};
static const int *part_ramps[] = {
[pt_fire] = ramp + 2 * 8, // ramp3
[pt_explode] = ramp + 0 * 8, // ramp1
[pt_explode2] = ramp + 1 * 8, // ramp2
[pt_fallfadespark] = ramp + 0 * 8, // ramp1
[pt_flame] = 0,
};
static partparm_t __attribute__((pure))
particle_params (ptype_t type)
{
if (type > pt_flame) {
Sys_Error ("particle_params: invalid particle type");
}
return part_params[type];
}
static const int * __attribute__((pure))
particle_ramp (ptype_t type)
{
if (type > pt_flame) {
Sys_Error ("particle_ramp: invalid particle type");
}
return part_ramps[type];
}
inline static int
particle_new (ptype_t type, int texnum, vec4f_t pos, float scale,
vec4f_t vel, float live, int color, float alpha, float ramp)
{
if (cl_psystem->numparticles >= cl_psystem->maxparticles) {
return 0;
}
__auto_type ps = cl_psystem;
particle_t *p = &ps->particles[ps->numparticles];
partparm_t *parm = &ps->partparams[ps->numparticles];
const int **rampptr = &ps->partramps[ps->numparticles];
ps->numparticles += 1;
p->pos = pos;
p->vel = vel;
p->icolor = color;
p->alpha = alpha;
p->tex = texnum;
p->ramp = ramp;
p->scale = scale;
p->live = live;
*parm = particle_params (type);
*rampptr = particle_ramp (type);
if (*rampptr) {
p->icolor = (*rampptr) [(int) p->ramp];
}
return 1;
}
/*
particle_new_random
note that org_fuzz & vel_fuzz should be ints greater than 0 if you are
going to bother using this function.
*/
inline static int
particle_new_random (ptype_t type, int texnum, vec4f_t org, int org_fuzz,
float scale, int vel_fuzz, float live, int color,
float alpha, float ramp)
{
float o_fuzz = org_fuzz, v_fuzz = vel_fuzz;
int rnd;
vec4f_t porg, pvel;
rnd = mtwist_rand (&mt);
porg[0] = o_fuzz * ((rnd & 63) - 31.5) / 63.0 + org[0];
porg[1] = o_fuzz * (((rnd >> 6) & 63) - 31.5) / 63.0 + org[1];
porg[2] = o_fuzz * (((rnd >> 10) & 63) - 31.5) / 63.0 + org[2];
porg[3] = 1;
rnd = mtwist_rand (&mt);
pvel[0] = v_fuzz * ((rnd & 63) - 31.5) / 63.0;
pvel[1] = v_fuzz * (((rnd >> 6) & 63) - 31.5) / 63.0;
pvel[2] = v_fuzz * (((rnd >> 10) & 63) - 31.5) / 63.0;
pvel[3] = 0;
return particle_new (type, texnum, porg, scale, pvel, live, color, alpha,
ramp);
}
/*
inline static void
particle_new_veryrandom (ptype_t type, int texnum, vec4f_t org,
int org_fuzz, float scale, int vel_fuzz, float live,
int color, float alpha, float ramp)
{
vec3_t porg, pvel;
porg[0] = qfrandom (org_fuzz * 2) - org_fuzz + org[0];
porg[1] = qfrandom (org_fuzz * 2) - org_fuzz + org[1];
porg[2] = qfrandom (org_fuzz * 2) - org_fuzz + org[2];
pvel[0] = qfrandom (vel_fuzz * 2) - vel_fuzz;
pvel[1] = qfrandom (vel_fuzz * 2) - vel_fuzz;
pvel[2] = qfrandom (vel_fuzz * 2) - vel_fuzz;
particle_new (type, texnum, porg, scale, pvel, live, color, alpha, ramp);
}
*/
static vec4f_t
roffs (int mod)
{
vec4f_t offs = {
(mtwist_rand (&mt) % mod) - 0.5 * (mod - 1),
(mtwist_rand (&mt) % mod) - 0.5 * (mod - 1),
(mtwist_rand (&mt) % mod) - 0.5 * (mod - 1),
0
};
return offs;
}
static vec4f_t
tracer_vel (int tracercount, vec4f_t vec)
{
if (tracercount & 1) {
return (vec4f_t) { vec[1], -vec[0], 0, 0 };
} else {
return (vec4f_t) { -vec[1], vec[0], 0, 0 };
}
}
static void
add_particle (ptype_t type, vec4f_t pos, vec4f_t vel, float live, int color,
float ramp)
{
particle_new (type, part_tex_dot, pos, 1, vel, live, color, 1, ramp);
}
void
CL_LoadPointFile (const model_t *model)
{
const char *name;
char *mapname;
int c;
QFile *f;
mapname = strdup (model->path);
if (!mapname)
Sys_Error ("Can't duplicate mapname!");
QFS_StripExtension (mapname, mapname);
name = va (0, "%s.pts", mapname);
free (mapname);
f = QFS_FOpenFile (name);
if (!f) {
Sys_Printf ("couldn't open %s\n", name);
return;
}
Sys_MaskPrintf (SYS_dev, "Reading %s...\n", name);
c = 0;
vec4f_t zero = {};
for (;;) {
char buf[64];
union {
vec4f_t org;
vec3_t org3;
} o = { .org = { 0, 0, 0, 1 }};
Qgets (f, buf, sizeof (buf));
int r = sscanf (buf, "%f %f %f\n",
&o.org3[0], &o.org3[1], &o.org3[2]);
if (r != 3)
break;
c++;
if (!particle_new (pt_static, part_tex_dot, o.org, 1.5, zero,
99999, (-c) & 15, 1.0, 0.0)) {
Sys_MaskPrintf (SYS_dev, "Not enough free particles\n");
break;
}
}
Qclose (f);
Sys_MaskPrintf (SYS_dev, "%i points read\n", c);
}
static void
CL_ParticleExplosion_QF (vec4f_t org)
{
// CL_NewExplosion (org);
particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8,
5.0, (mtwist_rand (&mt) & 7) + 8,
0.5 + qfrandom (0.25), 0.0);
}
static void
CL_ParticleExplosion2_QF (vec4f_t org, int colorStart, int colorLength)
{
unsigned int i, j = 512;
for (i = 0; i < j; i++) {
particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256,
0.3,
colorStart + (i % colorLength), 1.0, 0.0);
}
}
static void
CL_BlobExplosion_QF (vec4f_t org)
{
unsigned int i;
unsigned int j = 1024;
for (i = 0; i < j >> 1; i++) {
particle_new_random (pt_blob, part_tex_dot, org, 12, 2, 256,
1.0 + (mtwist_rand (&mt) & 7) * 0.05,
66 + i % 6, 1.0, 0.0);
}
for (i = 0; i < j / 2; i++) {
particle_new_random (pt_blob2, part_tex_dot, org, 12, 2, 256,
1.0 + (mtwist_rand (&mt) & 7) * 0.05,
150 + i % 6, 1.0, 0.0);
}
}
static inline void
CL_RunSparkEffect_QF (vec4f_t org, int count, int ofuzz)
{
vec4f_t zero = {};
particle_new (pt_smokecloud, part_tex_smoke, org, ofuzz * 0.08,
zero, 9, 12 + (mtwist_rand (&mt) & 3),
0.25 + qfrandom (0.125), 0.0);
if (count > 0) {
int orgfuzz = ofuzz * 3 / 4;
if (orgfuzz < 1)
orgfuzz = 1;
while (count--) {
int color = mtwist_rand (&mt) & 7;
particle_new_random (pt_fallfadespark, part_tex_dot, org, orgfuzz,
0.7, 96, 5.0, 0, 1.0, color);
}
}
}
static inline void
CL_BloodPuff_QF (vec4f_t org, int count)
{
vec4f_t zero = {};
particle_new (pt_bloodcloud, part_tex_smoke, org, count / 5, zero,
99.0, 70 + (mtwist_rand (&mt) & 3), 0.5, 0.0);
}
static void
CL_BloodPuffEffect_QF (vec4f_t org, int count)
{
CL_BloodPuff_QF (org, count);
}
static void
CL_GunshotEffect_QF (vec4f_t org, int count)
{
int scale = 16;
scale += count / 15;
CL_RunSparkEffect_QF (org, count >> 1, scale);
}
static void
CL_LightningBloodEffect_QF (vec4f_t org)
{
CL_BloodPuff_QF (org, 50);
vec4f_t zero = {};
particle_new (pt_smokecloud, part_tex_smoke, org, 3.0, zero,
9.0, 12 + (mtwist_rand (&mt) & 3),
0.25 + qfrandom (0.125), 0.0);
for (int count = 7; count-- > 0; ) {
particle_new_random (pt_fallfade, part_tex_spark, org, 12, 2.0, 128,
5.0, 244 + (count % 3), 1.0, 0.0);
}
}
static void
CL_RunParticleEffect_QF (vec4f_t org, vec4f_t dir, int color, int count)
{
float scale = pow (count, 0.23);
for (int i = 0; i < count; i++) {
int rnd = mtwist_rand (&mt);
// Note that ParseParticleEffect handles (dir * 15)
particle_new (pt_grav, part_tex_dot, org + scale * roffs (16), 1.5,
dir, 0.1 * (i % 5),
(color & ~7) + (rnd & 7), 1.0, 0.0);
}
}
static void
CL_SpikeEffect_QF (vec4f_t org)
{
CL_RunSparkEffect_QF (org, 5, 8);
}
static void
CL_SuperSpikeEffect_QF (vec4f_t org)
{
CL_RunSparkEffect_QF (org, 10, 8);
}
static void
CL_KnightSpikeEffect_QF (vec4f_t org)
{
vec4f_t zero = {};
particle_new (pt_smokecloud, part_tex_smoke, org, 1.0, zero,
9.0, 234, 0.25 + qfrandom (0.125), 0.0);
for (int count = 10; count-- > 0; ) {
particle_new_random (pt_fallfade, part_tex_dot, org, 6, 0.7, 96,
5.0, 234, 1.0, 0.0);
}
}
static void
CL_WizSpikeEffect_QF (vec4f_t org)
{
vec4f_t zero = {};
particle_new (pt_smokecloud, part_tex_smoke, org, 2.0, zero,
9.0, 63, 0.25 + qfrandom (0.125), 0.0);
for (int count = 15; count-- > 0; ) {
particle_new_random (pt_fallfade, part_tex_dot, org, 12, 0.7, 96,
5.0, 63, 1.0, 0.0);
}
}
static void
CL_LavaSplash_QF (vec4f_t org)
{
for (int i = -16; i < 16; i++) {
for (int j = -16; j < 16; j++) {
uint32_t rnd = mtwist_rand (&mt);
float vel = 50.0 + 0.5 * (mtwist_rand (&mt) & 127);
vec4f_t dir = {
j * 8 + (rnd & 7),
i * 8 + ((rnd >> 6) & 7),
256,
0
};
vec4f_t offs = { dir[0], dir[1], ((rnd >> 9) & 63), 0 };
dir = normalf (dir);
particle_new (pt_grav, part_tex_dot, org + offs, 3, vel * dir,
2.0 + ((rnd >> 7) & 31) * 0.02,
224 + ((rnd >> 12) & 7), 0.75, 0.0);
}
}
}
static void
CL_TeleportSplash_QF (vec4f_t org)
{
for (int k = -24; k < 32; k += 4) {
for (int i = -16; i < 16; i += 4) {
for (int j = -16; j < 16; j += 4) {
uint32_t rnd = mtwist_rand (&mt);
float vel = 50 + ((rnd >> 6) & 63);
vec4f_t dir = normalf ((vec4f_t) { j, i, k, 0 } * 8);
vec4f_t offs = {
i + (rnd & 3),
j + ((rnd >> 2) & 3),
k + ((rnd >> 4) & 3),
0
};
particle_new (pt_grav, part_tex_spark, org + offs, 0.6,
vel * dir,
(0.2 + (mtwist_rand (&mt) & 15) * 0.01),
(7 + ((rnd >> 12) & 7)), 1.0, 0.0);
}
}
}
}
static void
CL_RocketTrail_QF (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - 3) * vec;
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
float pscale = 1.5 + qfrandom (1.5);
while (len < maxlen) {
float pscalenext = 1.5 + qfrandom (1.5);
float dist = (pscale + pscalenext) * 3.0;
float percent = len * origlen;
particle_new (pt_smoke, part_tex_smoke, pos,
pscale + percent * 4.0, zero,
2.0 - percent * 2.0,
12 + (mtwist_rand (&mt) & 3),
0.5 + qfrandom (0.125) - percent * 0.40, 0.0);
len += dist;
pos += step;
pscale = pscalenext;
}
}
static void
CL_GrenadeTrail_QF (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - 3) * vec;
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
float pscale = 6.0 + qfrandom (7.0);
while (len < maxlen) {
float pscalenext = 6.0 + qfrandom (7.0);
float dist = (pscale + pscalenext) * 2.0;
float percent = len * origlen;
particle_new (pt_smoke, part_tex_smoke, pos,
pscale + percent * 4.0, zero,
2.0 - percent * 2.0,
1 + (mtwist_rand (&mt) & 3),
0.625 + qfrandom (0.125) - percent * 0.40, 0.0);
len += dist;
pos += step;
pscale = pscalenext;
}
}
static void
CL_BloodTrail_QF (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - 3) * vec;
float len = 0;
vec4f_t pos = start;
float pscale = 5.0 + qfrandom (10.0);
while (len < maxlen) {
float pscalenext = 5.0 + qfrandom (10.0);
float dist = (pscale + pscalenext) * 1.5;
float percent = len * origlen;
vec4f_t vel = roffs (24);
vel[2] -= percent * 40;
particle_new (pt_grav, part_tex_smoke, pos + roffs (4), pscale, vel,
2.0 - percent * 2.0,
68 + (mtwist_rand (&mt) & 3), 1.0, 0.0);
len += dist;
pos += step;
pscale = pscalenext;
}
}
static void
CL_SlightBloodTrail_QF (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - 3) * vec;
float len = 0;
vec4f_t pos = start;
float pscale = 1.5 + qfrandom (7.5);
while (len < maxlen) {
float pscalenext = 1.5 + qfrandom (7.5);
float dist = (pscale + pscalenext) * 1.5;
float percent = len * origlen;
vec4f_t vel = roffs (12);
vel[2] -= percent * 40;
particle_new (pt_grav, part_tex_smoke, pos + roffs (4), pscale, vel,
1.5 - percent * 1.5,
68 + (mtwist_rand (&mt) & 3), 0.75, 0.0);
len += dist;
pos += step;
pscale = pscalenext;
}
}
static void
CL_WizTrail_QF (vec4f_t start, vec4f_t end)
{
float dist = 3.0;
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - dist) * vec;
float len = 0;
vec4f_t pos = start;
while (len < maxlen) {
static int tracercount;
float percent = len * origlen;
particle_new (pt_flame, part_tex_smoke, pos,
2.0 + qfrandom (1.0) - percent * 2.0,
30 * tracer_vel (tracercount++, vec),
0.5 - percent * 0.5,
52 + (mtwist_rand (&mt) & 4), 1.0 - percent * 0.125, 0.0);
len += dist;
pos += step;
}
}
static void
CL_FlameTrail_QF (vec4f_t start, vec4f_t end)
{
float dist = 3.0;
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - dist) * vec;
float len = 0;
vec4f_t pos = start;
while (len < maxlen) {
static int tracercount;
float percent = len * origlen;
particle_new (pt_flame, part_tex_smoke, pos,
2.0 + qfrandom (1.0) - percent * 2.0,
30 * tracer_vel (tracercount++, vec),
0.5 - percent * 0.5, 234,
1.0 - percent * 0.125, 0.0);
len += dist;
pos += step;
}
}
static void
CL_VoorTrail_QF (vec4f_t start, vec4f_t end)
{
float dist = 3.0;
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - dist) * vec;
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
while (len < maxlen) {
float percent = len * origlen;
particle_new (pt_static, part_tex_dot, pos + roffs (16),
1.0 + qfrandom (1.0),
zero, 0.3 - percent * 0.3,
9 * 16 + 8 + (mtwist_rand (&mt) & 3), 1.0, 0.0);
len += dist;
pos += step;
}
}
static void
CL_GlowTrail_QF (vec4f_t start, vec4f_t end, int glow_color)
{
float dist = 3.0;
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
vec4f_t step = (maxlen - dist) * vec;
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
while (len < maxlen) {
float percent = len * origlen;
particle_new (pt_smoke, part_tex_dot, pos + roffs (5), 1.0, zero,
2.0 - percent * 0.2, glow_color, 1.0, 0.0);
len += dist;
pos += step;
}
}
static void
CL_ParticleExplosion_EE (vec4f_t org)
{
/*
CL_NewExplosion (org);
*/
particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8,
5.0, mtwist_rand (&mt) & 255,
0.5 + qfrandom (0.25), 0.0);
}
static void
CL_TeleportSplash_EE (vec4f_t org)
{
for (int k = -24; k < 32; k += 4) {
for (int i = -16; i < 16; i += 4) {
for (int j = -16; j < 16; j += 4) {
uint32_t rnd = mtwist_rand (&mt);
float vel = 50 + ((rnd >> 6) & 63);
vec4f_t dir = normalf ((vec4f_t) { j, i, k, 0 } * 8);
vec4f_t offs = {
i + (rnd & 3),
j + ((rnd >> 2) & 3),
k + ((rnd >> 4) & 3),
0
};
particle_new (pt_grav, part_tex_spark, org + offs, 0.6,
vel * dir,
(0.2 + (mtwist_rand (&mt) & 15) * 0.01),
qfrandom (1.0), 1.0, 0.0);
}
}
}
}
static void
CL_RocketTrail_EE (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
float pscale = 1.5 + qfrandom (1.5);
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
while (len < maxlen) {
float pscalenext = 1.5 + qfrandom (1.5);
float dist = (pscale + pscalenext) * 3.0;
float percent = len * origlen;
particle_new (pt_smoke, part_tex_smoke, pos,
pscale + percent * 4.0, zero,
2.0 - percent * 2.0,
mtwist_rand (&mt) & 255,
0.5 + qfrandom (0.125) - percent * 0.40, 0.0);
len += dist;
pos += len * vec;
pscale = pscalenext;
}
}
static void
CL_GrenadeTrail_EE (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float maxlen = magnitudef (vec)[0];
vec = normalf (vec);
float origlen = cl_frametime / maxlen;
float pscale = 6.0 + qfrandom (7.0);
float len = 0;
vec4f_t zero = {};
vec4f_t pos = start;
while (len < maxlen) {
float pscalenext = 6.0 + qfrandom (7.0);
float dist = (pscale + pscalenext) * 2.0;
float percent = len * origlen;
particle_new (pt_smoke, part_tex_smoke, pos,
pscale + percent * 4.0, zero,
2.0 - percent * 2.0,
mtwist_rand (&mt) & 255,
0.625 + qfrandom (0.125) - percent * 0.40, 0.0);
len += dist;
pos += len * vec;
pscale = pscalenext;
}
}
static void
CL_ParticleExplosion_ID (vec4f_t org)
{
for (int i = 0; i < 1024; i++) {
ptype_t type = i & 1 ? pt_explode2 : pt_explode;
add_particle (type, org + roffs (32), roffs (512), 5,
0, mtwist_rand (&mt) & 3);
}
}
static void
CL_BlobExplosion_ID (vec4f_t org)
{
for (int i = 0; i < 1024; i++) {
ptype_t type = i & 1 ? pt_blob : pt_blob2;
int color = i & 1 ? 66 : 150;
add_particle (type, org + roffs (32), roffs (512),
color + mtwist_rand (&mt) % 6,
(color & ~7) + (mtwist_rand (&mt) & 7), 0);
}
}
static inline void // FIXME: inline?
CL_RunParticleEffect_ID (vec4f_t org, vec4f_t dir, int color, int count)
{
for (int i = 0; i < count; i++) {
add_particle (pt_slowgrav, org + roffs (16),
dir/* + roffs (300)*/,
0.1 * (mtwist_rand (&mt) % 5),
(color & ~7) + (mtwist_rand (&mt) & 7), 0);
}
}
static void
CL_BloodPuffEffect_ID (vec4f_t org, int count)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 73, count);
}
static void
CL_GunshotEffect_ID (vec4f_t org, int count)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 0, count);
}
static void
CL_LightningBloodEffect_ID (vec4f_t org)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 225, 50);
}
static void
CL_SpikeEffect_ID (vec4f_t org)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 0, 10);
}
static void
CL_SuperSpikeEffect_ID (vec4f_t org)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 0, 20);
}
static void
CL_KnightSpikeEffect_ID (vec4f_t org)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 226, 20);
}
static void
CL_WizSpikeEffect_ID (vec4f_t org)
{
vec4f_t zero = {};
CL_RunParticleEffect_ID (org, zero, 20, 30);
}
static void
CL_LavaSplash_ID (vec4f_t org)
{
for (int i = -16; i < 16; i++) {
for (int j = -16; j < 16; j++) {
for (int k = 0; k < 1; k++) {
float vel = 50 + (mtwist_rand (&mt) & 63);
vec4f_t dir = {
j * 8 + (mtwist_rand (&mt) & 7),
i * 8 + (mtwist_rand (&mt) & 7),
256,
0
};
vec4f_t offs = {
dir[0],
dir[1],
(mtwist_rand (&mt) & 63),
0
};
dir = normalf (dir);
add_particle (pt_grav, org + offs, vel * dir,
2 + (mtwist_rand (&mt) & 31) * 0.02,
224 + (mtwist_rand (&mt) & 7), 0);
}
}
}
}
static void
CL_TeleportSplash_ID (vec4f_t org)
{
for (int i = -16; i < 16; i += 4) {
for (int j = -16; j < 16; j += 4) {
for (int k = -24; k < 32; k += 4) {
float vel = 50 + (mtwist_rand (&mt) & 63);
vec4f_t dir = normalf ((vec4f_t) { j, i, k, 0 } * 8);
vec4f_t offs = {
i + (mtwist_rand (&mt) & 3),
j + (mtwist_rand (&mt) & 3),
k + (mtwist_rand (&mt) & 3),
0
};
add_particle (pt_grav, org + offs, vel * dir,
0.2 + (mtwist_rand (&mt) & 7) * 0.02,
7 + (mtwist_rand (&mt) & 7), 0);
}
}
}
}
static void
CL_DarkFieldParticles_ID (vec4f_t org)
{
for (int i = -16; i < 16; i += 8) {
for (int j = -16; j < 16; j += 8) {
for (int k = 0; k < 32; k += 8) {
uint32_t rnd = mtwist_rand (&mt);
float vel = 50 + ((rnd >> 9) & 63);
vec4f_t dir = normalf ((vec4f_t) { j, i, k, 0 } * 8);
vec4f_t offs = {
i + ((rnd >> 3) & 3),
j + ((rnd >> 5) & 3),
k + ((rnd >> 7) & 3),
0
};
add_particle (pt_slowgrav, org + offs, vel * dir,
0.2 + (rnd & 7) * 0.02,
150 + mtwist_rand (&mt) % 6, 0);
}
}
}
}
#define num_normals (int)(sizeof (normals) / sizeof (normals[0]))
static vec4f_t normals[] = {
#include "anorms.h"
};
static vec4f_t velocities[num_normals];
static void
CL_EntityParticles_ID (vec4f_t org)
{
float angle, sp, sy, cp, cy; // cr, sr
float beamlength = 16.0, dist = 64.0;
for (int i = 0; i < num_normals; i++) {
int k;
for (k = 0; k < 3; k++) {
velocities[i][k] = (mtwist_rand (&mt) & 255) * 0.01;
}
}
vec4f_t zero = {};
for (int i = 0; i < num_normals; i++) {
angle = cl_realtime * velocities[i][0];
cy = cos (angle);
sy = sin (angle);
angle = cl_realtime * velocities[i][1];
cp = cos (angle);
sp = sin (angle);
// Next 3 lines results aren't currently used, may be in future. --Despair
// angle = cl_realtime * avelocities[i][2];
// sr = sin (angle);
// cr = cos (angle);
vec4f_t forward = { cp * cy, cp * sy, -sp, 0 };
vec4f_t pos = org + normals[i] * dist + forward * beamlength;
//FIXME 0 velocity?
add_particle (pt_explode, pos, zero, 0.01, 0x6f, 0);
}
}
static void
CL_RocketTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t zero = {};
vec4f_t pos = start;
while (len > 0) {
len -= 3;
add_particle (pt_fire, pos + roffs (6), zero, 2,
0, (mtwist_rand (&mt) & 3));
pos += vec;
}
}
static void
CL_GrenadeTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t zero = {};
vec4f_t pos = start;
while (len > 0) {
len -= 3;
add_particle (pt_fire, pos + roffs (6), zero, 2,
0, (mtwist_rand (&mt) & 3) + 2);
pos += vec;
}
}
static void
CL_BloodTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t zero = {};
vec4f_t pos = start;
while (len > 0) {
len -= 3;
add_particle (pt_slowgrav, pos + roffs (6), zero, 2,
67 + (mtwist_rand (&mt) & 3), 0);
pos += vec;
}
}
static void
CL_SlightBloodTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t zero = {};
vec4f_t pos = start;
while (len > 0) {
len -= 6;
add_particle (pt_slowgrav, pos + roffs (6), zero, 2,
67 + (mtwist_rand (&mt) & 3), 0);
pos += vec;
}
}
static void
CL_WizTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t pos = start;
while (len > 0) {
static int tracercount;
len -= 3;
add_particle (pt_static, pos, 30 * tracer_vel (tracercount, vec), 0.5,
52 + ((tracercount & 4) << 1), 0);
tracercount++;
pos += vec;
}
}
static void
CL_FlameTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t pos = start;
while (len > 0) {
static int tracercount;
len -= 3;
add_particle (pt_static, pos, 30 * tracer_vel (tracercount, vec), 0.5,
230 + ((tracercount & 4) << 1), 0);
tracercount++;
pos += vec;
}
}
static void
CL_VoorTrail_ID (vec4f_t start, vec4f_t end)
{
vec4f_t vec = end - start;
float len = magnitudef (vec)[0];
vec = normalf (vec);
vec4f_t zero = {};
vec4f_t pos = start;
while (len > 0) {
len -= 3;
add_particle (pt_static, pos + roffs (16), zero, 0.3,
9 * 16 + 8 + (mtwist_rand (&mt) & 3), 0);
pos += vec;
}
}
static void
CL_Particle_New (ptype_t type, int texnum, vec4f_t org, float scale,
vec4f_t vel, float live, int color, float alpha,
float ramp)
{
particle_new (type, texnum, org, scale, vel, live, color, alpha, ramp);
}
static void
CL_Particle_NewRandom (ptype_t type, int texnum, vec4f_t org,
int org_fuzz, float scale, int vel_fuzz, float live,
int color, float alpha, float ramp)
{
particle_new_random (type, texnum, org, org_fuzz, scale, vel_fuzz, live,
color, alpha, ramp);
}
static cl_particle_funcs_t particles_QF = {
CL_RocketTrail_QF,
CL_GrenadeTrail_QF,
CL_BloodTrail_QF,
CL_SlightBloodTrail_QF,
CL_WizTrail_QF,
CL_FlameTrail_QF,
CL_VoorTrail_QF,
CL_GlowTrail_QF,
CL_RunParticleEffect_QF,
CL_BloodPuffEffect_QF,
CL_GunshotEffect_QF,
CL_LightningBloodEffect_QF,
CL_SpikeEffect_QF,
CL_KnightSpikeEffect_QF,
CL_SuperSpikeEffect_QF,
CL_WizSpikeEffect_QF,
CL_BlobExplosion_QF,
CL_ParticleExplosion_QF,
CL_ParticleExplosion2_QF,
CL_LavaSplash_QF,
CL_TeleportSplash_QF,
CL_DarkFieldParticles_ID,
CL_EntityParticles_ID,
CL_Particle_New,
CL_Particle_NewRandom,
};
static cl_particle_funcs_t particles_ID = {
CL_RocketTrail_ID,
CL_GrenadeTrail_ID,
CL_BloodTrail_ID,
CL_SlightBloodTrail_ID,
CL_WizTrail_ID,
CL_FlameTrail_ID,
CL_VoorTrail_ID,
CL_GlowTrail_QF,
CL_RunParticleEffect_ID,
CL_BloodPuffEffect_ID,
CL_GunshotEffect_ID,
CL_LightningBloodEffect_ID,
CL_SpikeEffect_ID,
CL_KnightSpikeEffect_ID,
CL_SuperSpikeEffect_ID,
CL_WizSpikeEffect_ID,
CL_BlobExplosion_ID,
CL_ParticleExplosion_ID,
CL_ParticleExplosion2_QF,
CL_LavaSplash_ID,
CL_TeleportSplash_ID,
CL_DarkFieldParticles_ID,
CL_EntityParticles_ID,
CL_Particle_New,
CL_Particle_NewRandom,
};
static cl_particle_funcs_t particles_QF_egg = {
CL_RocketTrail_EE,
CL_GrenadeTrail_EE,
CL_BloodTrail_QF,
CL_SlightBloodTrail_QF,
CL_WizTrail_QF,
CL_FlameTrail_QF,
CL_VoorTrail_QF,
CL_GlowTrail_QF,
CL_RunParticleEffect_QF,
CL_BloodPuffEffect_QF,
CL_GunshotEffect_QF,
CL_LightningBloodEffect_QF,
CL_SpikeEffect_QF,
CL_KnightSpikeEffect_QF,
CL_SuperSpikeEffect_QF,
CL_WizSpikeEffect_QF,
CL_BlobExplosion_QF,
CL_ParticleExplosion_EE,
CL_ParticleExplosion2_QF,
CL_LavaSplash_QF,
CL_TeleportSplash_EE,
CL_DarkFieldParticles_ID,
CL_EntityParticles_ID,
CL_Particle_New,
CL_Particle_NewRandom,
};
static cl_particle_funcs_t particles_ID_egg = {
CL_RocketTrail_EE,
CL_GrenadeTrail_EE,
CL_BloodTrail_ID,
CL_SlightBloodTrail_ID,
CL_WizTrail_ID,
CL_FlameTrail_ID,
CL_VoorTrail_ID,
CL_GlowTrail_QF,
CL_RunParticleEffect_ID,
CL_BloodPuffEffect_ID,
CL_GunshotEffect_ID,
CL_LightningBloodEffect_ID,
CL_SpikeEffect_ID,
CL_KnightSpikeEffect_ID,
CL_SuperSpikeEffect_ID,
CL_WizSpikeEffect_ID,
CL_BlobExplosion_ID,
CL_ParticleExplosion_EE,
CL_ParticleExplosion2_QF,
CL_LavaSplash_ID,
CL_TeleportSplash_EE,
CL_DarkFieldParticles_ID,
CL_EntityParticles_ID,
CL_Particle_New,
CL_Particle_NewRandom,
};
static void
set_particle_funcs (void)
{
if (easter_eggs) {
if (particles_style) {
clp_funcs = &particles_QF_egg;
} else {
clp_funcs = &particles_ID_egg;
}
} else {
if (particles_style) {
clp_funcs = &particles_QF;
} else {
clp_funcs = &particles_ID;
}
}
}
static void
easter_eggs_f (void *data, const cvar_t *cvar)
{
set_particle_funcs ();
}
static void
particles_style_f (void *data, const cvar_t *cvar)
{
set_particle_funcs ();
cl_psystem->points_only = !particles_style;
}
void
CL_Particles_Init (void)
{
mtwist_seed (&mt, 0xdeadbeef);
cl_psystem = r_funcs->ParticleSystem ();
Cvar_Register (&easter_eggs_cvar, easter_eggs_f, 0);
Cvar_Register (&particles_style_cvar, particles_style_f, 0);
set_particle_funcs ();
}
void
CL_ParticlesGravity (float gravity)
{
cl_psystem->gravity = (vec4f_t) { 0, 0, -gravity, 0 };
}