quakeforge/ruamoko/game/Axe.h
Bill Currie 75ec6bf244 Clean out some unnecessary types from the progs engine and clean up the mess.
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00

18 lines
200 B
Objective-C

#ifndef __Axe_h
#define __Axe_h
#include "Object.h"
#include "Entity.h"
#include "Weapon.h"
@interface Axe: Object <Weapon>
{
Entity[] owner;
float damage;
}
- (id) init;
@end
#endif //__Axe_h