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quakeforge/libs/video/renderer/sw
Bill Currie 2a9e700c92 [sw] Separate draw frames from render frames
This is necessary because fisheye rendering draws the scene up to 6
times per frame, which results in many of the limits being hit
prematurely, but updating r_framecount that often breaks dynamic lights.
2023-06-29 01:26:54 +09:00
..
d_copy.S
d_draw.S
d_edge.c
d_fill.c
d_init.c
d_modech.c
d_part.c
d_parta.S
d_polysa.S
d_polyse.c
d_scan.c
d_scana.S
d_sky.c
d_spr8.S
d_sprite.c
d_surf.c
d_vars.c
d_varsa.S
d_zpoint.c
draw.c
fpu.c
fpua.S
nonintel.c
surf8.S
sw_fisheye.c
sw_graph.c
sw_raclip.c
sw_raclipa.S
sw_ralias.c
sw_raliasa.S
sw_rbsp.c
sw_rdraw.c
sw_rdrawa.S
sw_redge.c
sw_redgea.S
sw_riqm.c
sw_rmain.c
sw_rmisc.c
sw_rpart.c
sw_rsky.c
sw_rsprite.c
sw_rsurf.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
sw_rvarsa.S
transform.S
vid_common_sw.c