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https://git.code.sf.net/p/quake/quakeforge
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files and put them into r_cvar.[ch] getting ready for the renderer merge
341 lines
12 KiB
C
341 lines
12 KiB
C
#include "QF/cvar.h"
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extern cvar_t *gl_sky_divide; // FIXME
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extern void R_ForceLightUpdate (void);
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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cvar_t *cl_verstring;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *d_mipcap;
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cvar_t *d_mipscale;
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cvar_t *d_subdiv16;
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cvar_t *gl_affinemodels;
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cvar_t *gl_clear;
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cvar_t *gl_conalpha;
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cvar_t *gl_conspin;
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cvar_t *gl_constretch;
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cvar_t *gl_dlight_lightmap;
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cvar_t *gl_dlight_lightmap;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_smooth;
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cvar_t *gl_fb_bmodels;
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cvar_t *gl_fb_models;
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cvar_t *gl_fires;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_lerp_anim;
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cvar_t *gl_lightmap_components;
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cvar_t *gl_lightmode;
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cvar_t *gl_max_size;
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cvar_t *gl_nocolors;
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cvar_t *gl_picmip;
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cvar_t *gl_playermip;
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cvar_t *gl_sky_clip;
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cvar_t *gl_skymultipass;
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cvar_t *gl_triplebuffer;
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cvar_t *r_aliasstats;
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cvar_t *r_aliastransadj;
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cvar_t *r_aliastransbase;
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cvar_t *r_ambient;
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cvar_t *r_clearcolor;
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cvar_t *r_drawentities;
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cvar_t *r_drawentities;
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cvar_t *r_drawflat;
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cvar_t *r_draworder;
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cvar_t *r_drawviewmodel;
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cvar_t *r_drawviewmodel;
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cvar_t *r_dspeeds;
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cvar_t *r_dynamic;
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cvar_t *r_graphheight;
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cvar_t *r_maxedges;
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cvar_t *r_maxsurfs;
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cvar_t *r_netgraph;
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cvar_t *r_netgraph;
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cvar_t *r_netgraph_alpha;
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cvar_t *r_netgraph_box;
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cvar_t *r_norefresh;
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cvar_t *r_novis;
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cvar_t *r_numedges;
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cvar_t *r_numsurfs;
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cvar_t *r_particles;
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cvar_t *r_particles;
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cvar_t *r_reportedgeout;
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cvar_t *r_reportsurfout;
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cvar_t *r_shadows;
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cvar_t *r_skyname;
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cvar_t *r_speeds;
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cvar_t *r_speeds;
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cvar_t *r_timegraph;
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cvar_t *r_wateralpha;
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cvar_t *r_waterripple;
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cvar_t *r_waterwarp;
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cvar_t *r_zgraph;
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cvar_t *scr_centertime;
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cvar_t *scr_consize;
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cvar_t *scr_conspeed;
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cvar_t *scr_fov;
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cvar_t *scr_printspeed;
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cvar_t *scr_showpause;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_viewsize;
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unsigned char lighthalf_v[3];
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qboolean lighthalf;
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void
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gl_lightmode_callback (cvar_t *cvar)
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{
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if (cvar->int_val) {
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
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lighthalf = 1;
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} else {
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lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
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lighthalf = 0;
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}
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R_ForceLightUpdate ();
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}
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void
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R_Init_Cvars (void)
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{
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cl_crossx =
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Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the X-axis.");
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cl_crossy =
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Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the Y-axis.");
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cl_verstring =
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Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
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"Client version string");
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crosshair =
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Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL,
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"Crosshair type. 0 off, 1 old without color, 2 new with colors");
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crosshaircolor =
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Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
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"Color of the new crosshair");
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d_mipcap =
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Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
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"Detail level. 0 is highest, 3 is lowest.");
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d_mipscale =
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Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
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"Detail level of objects. 0 is highest, 3 is lowest.");
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d_subdiv16 =
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Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
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"Set to enable extreme perspective correction");
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gl_affinemodels =
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Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
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"Makes texture rendering quality better if set to 1");
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gl_clear =
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Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL,
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"Set to 1 to make background black. Useful for removing HOM effect");
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gl_conalpha =
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Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
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"alpha value for the console background");
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gl_conspin =
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Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch =
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Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"whether slide the console or stretch it");
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gl_dlight_lightmap =
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Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 for high quality dynamic lighting.");
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gl_dlight_polyblend =
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Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL,
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"Set to 1 to use a dynamic light effect faster on GL");
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gl_dlight_smooth =
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Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_fb_bmodels =
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Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for bmodels");
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gl_fb_models =
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Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for models");
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gl_fires =
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Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
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"Toggles lavaball and rocket fireballs");
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gl_keeptjunctions =
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Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
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"Set to 0 to turn off colinear vertexes upon level load");
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gl_lerp_anim =
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Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
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"Toggles model animation interpolation");
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gl_lightmap_components =
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Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL,
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"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
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gl_lightmode =
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Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback,
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"Lighting mode (0 = GLQuake style, 1 = new style)");
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gl_max_size =
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Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
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gl_nocolors =
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Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_picmip =
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Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL,
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"Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_playermip =
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Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
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"Detail of player skins. 0 best, 4 worst.");
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gl_sky_clip =
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Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
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"controls whether sky is drawn first (0) or later (1)");
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gl_sky_divide =
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Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_sky_divide =
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Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_skymultipass =
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Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
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"controls whether the skydome is single or double pass");
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gl_triplebuffer =
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Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar flicker on some hardware");
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r_aliasstats =
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Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
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"Toggles the displays of number of polygon models current being viewed");
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r_aliastransadj =
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Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
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"Determines how much of an alias model is clipped away and how much is viewable.");
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r_aliastransbase =
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Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
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"Determines how much of an alias model is clipped away and how much is viewable");
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r_ambient =
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Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
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"Determines the ambient lighting for a level");
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r_clearcolor =
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Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
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"This sets the color for areas outside of the current map");
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r_drawentities =
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Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
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"Toggles drawing of entities (almost everything but the world)");
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r_drawentities =
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Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
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"Toggles the drawing of entities.");
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r_drawflat =
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Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
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"Toggles the drawing of textures");
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r_draworder =
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Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
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r_drawviewmodel =
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Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
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"Toggles drawing of view models (your weapons)");
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r_drawviewmodel =
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Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
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"Toggles the drawing of your weapon");
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r_dspeeds =
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Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
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"Toggles the display of drawing speed information");
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r_dynamic =
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Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
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"Set to 0 to disable lightmap changes");
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r_graphheight =
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Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
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"Set the number of lines displayed in the various graphs");
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r_maxedges =
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Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_maxsurfs =
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Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_netgraph =
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Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
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r_netgraph =
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Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a graph showing network performance");
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r_netgraph_alpha =
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Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
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"Net graph translucency");
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r_netgraph_box =
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Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
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"Draw box around net graph");
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r_norefresh =
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Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
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"Set to 1 to disable display refresh");
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r_novis =
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Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
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"Set to 1 to enable runtime visibility checking (SLOW)");
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r_numedges =
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Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of edges currently being viewed");
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r_numsurfs =
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Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of surfaces currently being viewed");
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r_particles =
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Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
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"Toggles drawing of particles.");
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r_particles =
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Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
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"whether or not to draw particles");
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r_reportedgeout =
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Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many edges where not displayed");
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r_reportsurfout =
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Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many surfaces where not displayed");
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r_shadows =
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Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
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"Set to 1 to enable shadows for entities");
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r_skyname =
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Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds =
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Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
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"Display drawing time and statistics of what is being viewed");
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r_timegraph =
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Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a performance graph");
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r_wateralpha =
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Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
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"Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
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r_waterripple =
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Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
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"Set to make liquids ripple, a good setting is 5");
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r_waterwarp =
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Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
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"Toggles whether surfaces are warped in a liquid.");
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r_zgraph =
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Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
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"Toggle the graph that reports the changes of z-axis position");
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scr_centertime =
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Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
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"How long in seconds screen hints are displayed");
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scr_consize =
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Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
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"fraction of the screen the console covers when down");
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scr_conspeed =
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Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
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"How quickly console scrolls up or down");
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scr_fov =
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Cvar_Get ("fov", "90", CVAR_NONE, NULL,
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"Your point of view in degrees. Smaller than 90 zooms in.");
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scr_printspeed =
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Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
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"How fast the text is displayed at the end of the single player episodes");
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scr_showpause =
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Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
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"Toggles display of pause graphic");
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scr_showram =
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Cvar_Get ("showram", "1", CVAR_NONE, NULL,
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"Show RAM icon if game is running low on memory");
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scr_showturtle =
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Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
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"Show a turtle icon if your fps is slower than 10");
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scr_viewsize =
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Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
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"Set the screen size 30 minimum, 120 maximum");
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}
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