mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
c6f520b743
The gl water warp ones have been useless since very early on due to not doing water warp in gl (vertex warping just didn't work well), and the recent water warp implementation doesn't need those hacks. The rest of the removed flags just aren't needed for anything. SURF_DRAWNOALPHA might get renamed, but should be useful for translucent bsp surfaces (eg, vines in ad_tears).
893 lines
21 KiB
C
893 lines
21 KiB
C
/*
|
|
gl_rsurf.c
|
|
|
|
surface-related refresh code
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "qfalloca.h"
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/render.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_lightmap.h"
|
|
#include "QF/GL/qf_rmain.h"
|
|
#include "QF/GL/qf_rsurf.h"
|
|
#include "QF/GL/qf_sky.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
#include "vid_gl.h"
|
|
|
|
static instsurf_t *waterchain = NULL;
|
|
static instsurf_t **waterchain_tail = &waterchain;
|
|
static instsurf_t *sky_chain;
|
|
static instsurf_t **sky_chain_tail;
|
|
|
|
typedef struct glbspctx_s {
|
|
mod_brush_t *brush;
|
|
entity_t *entity;
|
|
vec_t *transform;
|
|
float *color;
|
|
} glbspctx_t;
|
|
|
|
#define CHAIN_SURF_F2B(surf,chain) \
|
|
({ \
|
|
instsurf_t *inst = (surf)->instsurf; \
|
|
if (__builtin_expect(!inst, 1)) \
|
|
inst = get_instsurf (); \
|
|
inst->surface = (surf); \
|
|
*(chain##_tail) = inst; \
|
|
(chain##_tail) = &inst->tex_chain; \
|
|
*(chain##_tail) = 0; \
|
|
inst; \
|
|
})
|
|
|
|
#define CHAIN_SURF_B2F(surf,chain) \
|
|
({ \
|
|
instsurf_t *inst = (surf)->instsurf; \
|
|
if (__builtin_expect(!inst, 1)) \
|
|
inst = get_instsurf (); \
|
|
inst->surface = (surf); \
|
|
inst->tex_chain = (chain); \
|
|
(chain) = inst; \
|
|
inst; \
|
|
})
|
|
|
|
static gltex_t **r_texture_chains;
|
|
static int r_num_texture_chains;
|
|
static int max_texture_chains;
|
|
|
|
static instsurf_t *static_chains;
|
|
static instsurf_t *free_instsurfs;
|
|
static instsurf_t *alloced_instsurfs;
|
|
static instsurf_t **alloced_instsurfs_tail = &alloced_instsurfs;
|
|
#define NUM_INSTSURFS (64 * 6) // most brush models are simple boxes.
|
|
|
|
static inline instsurf_t *
|
|
get_instsurf (void)
|
|
{
|
|
instsurf_t *instsurf;
|
|
|
|
if (!free_instsurfs) {
|
|
int i;
|
|
|
|
free_instsurfs = calloc (NUM_INSTSURFS, sizeof (instsurf_t));
|
|
for (i = 0; i < NUM_INSTSURFS - 1; i++)
|
|
free_instsurfs[i]._next = &free_instsurfs[i + 1];
|
|
}
|
|
instsurf = free_instsurfs;
|
|
free_instsurfs = instsurf->_next;
|
|
instsurf->_next = 0;
|
|
//build the chain of allocated instance surfaces so they can all be freed
|
|
//in one go
|
|
*alloced_instsurfs_tail = instsurf;
|
|
alloced_instsurfs_tail = &instsurf->_next;
|
|
return instsurf;
|
|
}
|
|
|
|
static inline void
|
|
release_instsurfs (void)
|
|
{
|
|
if (alloced_instsurfs) {
|
|
*alloced_instsurfs_tail = free_instsurfs;
|
|
free_instsurfs = alloced_instsurfs;
|
|
alloced_instsurfs = 0;
|
|
alloced_instsurfs_tail = &alloced_instsurfs;
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_AddTexture (texture_t *tx)
|
|
{
|
|
int i;
|
|
if (r_num_texture_chains == max_texture_chains) {
|
|
max_texture_chains += 64;
|
|
r_texture_chains = realloc (r_texture_chains,
|
|
max_texture_chains * sizeof (gltex_t *));
|
|
for (i = r_num_texture_chains; i < max_texture_chains; i++)
|
|
r_texture_chains[i] = 0;
|
|
}
|
|
gltex_t *tex = tx->render;
|
|
r_texture_chains[r_num_texture_chains++] = tex;
|
|
tex->tex_chain = NULL;
|
|
tex->tex_chain_tail = &tex->tex_chain;
|
|
}
|
|
|
|
void
|
|
gl_R_InitSurfaceChains (mod_brush_t *brush)
|
|
{
|
|
if (static_chains)
|
|
free (static_chains);
|
|
static_chains = calloc (brush->nummodelsurfaces, sizeof (instsurf_t));
|
|
for (unsigned i = 0; i < brush->nummodelsurfaces; i++)
|
|
brush->surfaces[i].instsurf = static_chains + i;
|
|
|
|
release_instsurfs ();
|
|
}
|
|
|
|
void
|
|
gl_R_ClearTextures (void)
|
|
{
|
|
r_num_texture_chains = 0;
|
|
}
|
|
|
|
|
|
// BRUSH MODELS ===============================================================
|
|
|
|
static void
|
|
R_RenderFullbrights (void)
|
|
{
|
|
float *v;
|
|
int i, j;
|
|
glpoly_t *p;
|
|
instsurf_t *sc;
|
|
gltex_t *tex;
|
|
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
if (!(tex = r_texture_chains[i]) || !tex->gl_fb_texturenum)
|
|
continue;
|
|
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
|
|
for (sc = tex->tex_chain; sc; sc = sc->tex_chain) {
|
|
if (sc->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (sc->transform);
|
|
}
|
|
if (sc->color)
|
|
qfglColor4fv (sc->color);
|
|
for (p = sc->surface->polys; p; p = p->next) {
|
|
qfglBegin (GL_POLYGON);
|
|
for (j = 0, v = p->verts[0]; j < p->numverts;
|
|
j++, v += VERTEXSIZE)
|
|
{
|
|
qfglTexCoord2fv (&v[3]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
qfglEnd ();
|
|
}
|
|
if (sc->transform)
|
|
qfglPopMatrix ();
|
|
if (sc->color)
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
R_RenderBrushPoly_3 (msurface_t *surf)
|
|
{
|
|
float *v;
|
|
int i;
|
|
|
|
gl_ctx->brush_polys++;
|
|
|
|
qfglBegin (GL_POLYGON);
|
|
v = surf->polys->verts[0];
|
|
|
|
for (i = 0; i < surf->polys->numverts; i++, v += VERTEXSIZE) {
|
|
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
|
|
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
|
|
qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
|
|
qfglEnd ();
|
|
}
|
|
|
|
static inline void
|
|
R_RenderBrushPoly_2 (msurface_t *surf)
|
|
{
|
|
float *v;
|
|
int i;
|
|
|
|
gl_ctx->brush_polys++;
|
|
|
|
qfglBegin (GL_POLYGON);
|
|
v = surf->polys->verts[0];
|
|
|
|
for (i = 0; i < surf->polys->numverts; i++, v += VERTEXSIZE) {
|
|
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
|
|
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
|
|
qfglEnd ();
|
|
}
|
|
|
|
static inline void
|
|
R_RenderBrushPoly_1 (msurface_t *surf)
|
|
{
|
|
float *v;
|
|
int i;
|
|
|
|
gl_ctx->brush_polys++;
|
|
|
|
qfglBegin (GL_POLYGON);
|
|
v = surf->polys->verts[0];
|
|
|
|
for (i = 0; i < surf->polys->numverts; i++, v += VERTEXSIZE) {
|
|
qfglTexCoord2fv (&v[3]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
|
|
qfglEnd ();
|
|
}
|
|
|
|
static inline void
|
|
R_AddToLightmapChain (glbspctx_t *bctx, msurface_t *surf, instsurf_t *sc)
|
|
{
|
|
int maps;
|
|
|
|
// add the poly to the proper lightmap chain
|
|
sc->lm_chain = gl_lightmap_polys;
|
|
gl_lightmap_polys = sc;
|
|
|
|
// check for lightmap modification
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
|
|
if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
|
|
goto dynamic;
|
|
|
|
if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
|
|
dynamic:
|
|
if (r_dynamic) {
|
|
gl_R_BuildLightMap (bctx->entity->transform, bctx->brush, surf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_DrawWaterSurfaces (void)
|
|
{
|
|
int i;
|
|
instsurf_t *s;
|
|
msurface_t *surf;
|
|
float wateralpha = max (vr_data.min_wateralpha, r_wateralpha);
|
|
|
|
if (!waterchain)
|
|
return;
|
|
|
|
if (wateralpha < 1.0) {
|
|
qfglDepthMask (GL_FALSE);
|
|
color_white[3] = wateralpha * 255;
|
|
qfglColor4ubv (color_white);
|
|
}
|
|
|
|
i = -1;
|
|
for (s = waterchain; s; s = s->tex_chain) {
|
|
gltex_t *tex;
|
|
surf = s->surface;
|
|
if (s->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (s->transform);
|
|
}
|
|
tex = surf->texinfo->texture->render;
|
|
if (i != tex->gl_texturenum) {
|
|
i = tex->gl_texturenum;
|
|
qfglBindTexture (GL_TEXTURE_2D, i);
|
|
}
|
|
GL_EmitWaterPolys (surf);
|
|
if (s->transform) {
|
|
qfglPopMatrix ();
|
|
}
|
|
}
|
|
|
|
waterchain = NULL;
|
|
waterchain_tail = &waterchain;
|
|
|
|
if (wateralpha < 1.0) {
|
|
qfglDepthMask (GL_TRUE);
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
}
|
|
|
|
static void
|
|
DrawTextureChains (int disable_blend, int do_bind)
|
|
{
|
|
int i;
|
|
instsurf_t *s;
|
|
msurface_t *surf;
|
|
gltex_t *tex;
|
|
|
|
if (gl_mtex_active_tmus >= 2) {
|
|
// Lightmaps
|
|
qglActiveTexture (gl_mtex_enum + 1);
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_R_LightmapTexture ());
|
|
|
|
// Base Texture
|
|
qglActiveTexture (gl_mtex_enum + 0);
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
tex = r_texture_chains[i];
|
|
if (!tex)
|
|
continue;
|
|
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
|
|
if (tex->gl_fb_texturenum && gl_mtex_fullbright) {
|
|
qglActiveTexture (gl_mtex_enum + 2);
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
|
|
|
|
for (s = tex->tex_chain; s; s = s->tex_chain) {
|
|
surf = s->surface;
|
|
if (s->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (s->transform);
|
|
}
|
|
if (s->color && do_bind)
|
|
qfglColor4fv (s->color);
|
|
|
|
R_RenderBrushPoly_3 (surf);
|
|
|
|
if (s->transform)
|
|
qfglPopMatrix ();
|
|
if (s->color && do_bind)
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
|
|
qglActiveTexture (gl_mtex_enum + 2);
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
|
|
qglActiveTexture (gl_mtex_enum + 0);
|
|
} else {
|
|
for (s = tex->tex_chain; s; s = s->tex_chain) {
|
|
surf = s->surface;
|
|
|
|
if (s->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (s->transform);
|
|
}
|
|
if (s->color && do_bind)
|
|
qfglColor4fv (s->color);
|
|
R_RenderBrushPoly_2 (surf);
|
|
|
|
if (s->transform)
|
|
qfglPopMatrix ();
|
|
if (s->color && do_bind)
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
|
|
qglActiveTexture (gl_mtex_enum + 0);
|
|
}
|
|
}
|
|
// Turn off lightmaps for other entities
|
|
qglActiveTexture (gl_mtex_enum + 1);
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
|
|
// Reset mode for default TMU
|
|
qglActiveTexture (gl_mtex_enum + 0);
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
} else {
|
|
if (disable_blend)
|
|
qfglDisable (GL_BLEND);
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
tex = r_texture_chains[i];
|
|
if (!tex)
|
|
continue;
|
|
if (do_bind)
|
|
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
|
|
for (s = tex->tex_chain; s; s = s->tex_chain) {
|
|
if (s->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (s->transform);
|
|
}
|
|
R_RenderBrushPoly_1 (s->surface);
|
|
|
|
if (s->transform)
|
|
qfglPopMatrix ();
|
|
if (s->color && do_bind)
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
}
|
|
if (disable_blend)
|
|
qfglEnable (GL_BLEND);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clear_texture_chains (void)
|
|
{
|
|
int i;
|
|
gltex_t *tex;
|
|
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
tex = r_texture_chains[i];
|
|
if (!tex)
|
|
continue;
|
|
tex->tex_chain = NULL;
|
|
tex->tex_chain_tail = &tex->tex_chain;
|
|
}
|
|
tex = r_notexture_mip->render;
|
|
tex->tex_chain = NULL;
|
|
tex->tex_chain_tail = &tex->tex_chain;
|
|
release_instsurfs ();
|
|
|
|
gl_lightmap_polys = 0;
|
|
}
|
|
|
|
static inline void
|
|
chain_surface (glbspctx_t *bctx, msurface_t *surf)
|
|
{
|
|
instsurf_t *sc;
|
|
|
|
if (surf->flags & SURF_DRAWTURB) {
|
|
sc = CHAIN_SURF_B2F (surf, waterchain);
|
|
} else if (surf->flags & SURF_DRAWSKY) {
|
|
sc = CHAIN_SURF_F2B (surf, sky_chain);
|
|
} else {
|
|
texture_t *tx;
|
|
gltex_t *tex;
|
|
|
|
if (!surf->texinfo->texture->anim_total)
|
|
tx = surf->texinfo->texture;
|
|
else
|
|
tx = R_TextureAnimation (bctx->entity, surf);
|
|
tex = tx->render;
|
|
sc = CHAIN_SURF_F2B (surf, tex->tex_chain);
|
|
|
|
R_AddToLightmapChain (bctx, surf, sc);
|
|
}
|
|
sc->transform = bctx->transform;
|
|
sc->color = bctx->color;
|
|
}
|
|
|
|
void
|
|
gl_R_DrawBrushModel (entity_t *e)
|
|
{
|
|
float dot, radius;
|
|
msurface_t *surf;
|
|
qboolean rotated;
|
|
vec3_t mins, maxs;
|
|
mat4f_t worldMatrix;
|
|
model_t *model = e->renderer.model;
|
|
mod_brush_t *brush = &model->brush;
|
|
glbspctx_t bspctx = {
|
|
brush,
|
|
e,
|
|
e->renderer.full_transform,
|
|
e->renderer.colormod,
|
|
};
|
|
|
|
Transform_GetWorldMatrix (e->transform, worldMatrix);
|
|
if (worldMatrix[0][0] != 1 || worldMatrix[1][1] != 1
|
|
|| worldMatrix[2][2] != 1) {
|
|
rotated = true;
|
|
radius = model->radius;
|
|
#if 0 //QSG FIXME
|
|
if (e->scale != 1.0)
|
|
radius *= e->scale;
|
|
#endif
|
|
if (R_CullSphere (r_refdef.frustum, (vec_t*)&worldMatrix[3], radius)) {//FIXME
|
|
return;
|
|
}
|
|
} else {
|
|
rotated = false;
|
|
VectorAdd (worldMatrix[3], model->mins, mins);
|
|
VectorAdd (worldMatrix[3], model->maxs, maxs);
|
|
#if 0 // QSG FIXME
|
|
if (e->scale != 1.0) {
|
|
VectorScale (mins, e->scale, mins);
|
|
VectorScale (maxs, e->scale, maxs);
|
|
}
|
|
#endif
|
|
if (R_CullBox (r_refdef.frustum, mins, maxs))
|
|
return;
|
|
}
|
|
|
|
vec4f_t relviewpos = r_refdef.frame.position - worldMatrix[3];
|
|
if (rotated) {
|
|
vec4f_t temp = relviewpos;
|
|
|
|
relviewpos[0] = dotf (temp, worldMatrix[0])[0];
|
|
relviewpos[1] = dotf (temp, worldMatrix[1])[0];
|
|
relviewpos[2] = dotf (temp, worldMatrix[2])[0];
|
|
}
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an instanced model
|
|
if (brush->firstmodelsurface != 0 && r_dlight_lightmap) {
|
|
for (unsigned k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime)
|
|
|| (!r_dlights[k].radius))
|
|
continue;
|
|
|
|
vec4f_t lightorigin;
|
|
VectorSubtract (r_dlights[k].origin, worldMatrix[3], lightorigin);
|
|
lightorigin[3] = 1;
|
|
R_RecursiveMarkLights (brush, lightorigin, &r_dlights[k], k,
|
|
brush->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
|
|
qfglPushMatrix ();
|
|
gl_R_RotateForEntity (e);
|
|
qfglGetFloatv (GL_MODELVIEW_MATRIX, e->renderer.full_transform);
|
|
qfglPopMatrix ();
|
|
|
|
surf = &brush->surfaces[brush->firstmodelsurface];
|
|
|
|
// draw texture
|
|
for (unsigned i = 0; i < brush->nummodelsurfaces; i++, surf++) {
|
|
// find which side of the node we are on
|
|
plane_t *plane = surf->plane;
|
|
|
|
dot = DotProduct (relviewpos, plane->normal) - plane->dist;
|
|
|
|
// draw the polygon
|
|
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
|
|
(!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
|
chain_surface (&bspctx, surf);
|
|
}
|
|
}
|
|
}
|
|
|
|
// WORLD MODEL ================================================================
|
|
|
|
static inline void
|
|
visit_leaf (mleaf_t *leaf)
|
|
{
|
|
// deal with model fragments in this leaf
|
|
if (leaf->efrags)
|
|
R_StoreEfrags (leaf->efrags);
|
|
}
|
|
|
|
static inline int
|
|
get_side (mnode_t *node)
|
|
{
|
|
// find which side of the node we are on
|
|
vec4f_t org = r_refdef.frame.position;
|
|
|
|
return dotf (org, node->plane)[0] < 0;
|
|
}
|
|
|
|
static inline void
|
|
visit_node (glbspctx_t *bctx, mnode_t *node, int side)
|
|
{
|
|
int c;
|
|
msurface_t *surf;
|
|
|
|
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
|
|
side = (~side + 1) & SURF_PLANEBACK;
|
|
// draw stuff
|
|
if ((c = node->numsurfaces)) {
|
|
int surf_id = node->firstsurface;
|
|
surf = bctx->brush->surfaces + surf_id;
|
|
for (; c; c--, surf++, surf_id++) {
|
|
if (r_face_visframes[surf_id] != r_visframecount)
|
|
continue;
|
|
|
|
// side is either 0 or SURF_PLANEBACK
|
|
if (side ^ (surf->flags & SURF_PLANEBACK))
|
|
continue; // wrong side
|
|
|
|
chain_surface (bctx, surf);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int
|
|
test_node (glbspctx_t *bctx, int node_id)
|
|
{
|
|
if (node_id < 0)
|
|
return 0;
|
|
if (r_node_visframes[node_id] != r_visframecount)
|
|
return 0;
|
|
mnode_t *node = bctx->brush->nodes + node_id;
|
|
if (R_CullBox (r_refdef.frustum, node->minmaxs, node->minmaxs + 3))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
R_VisitWorldNodes (glbspctx_t *bctx)
|
|
{
|
|
typedef struct {
|
|
int node_id;
|
|
int side;
|
|
} rstack_t;
|
|
mod_brush_t *brush = bctx->brush;
|
|
rstack_t *node_ptr;
|
|
rstack_t *node_stack;
|
|
int node_id;
|
|
int front;
|
|
int side;
|
|
|
|
node_id = 0;
|
|
// +2 for paranoia
|
|
node_stack = alloca ((brush->depth + 2) * sizeof (rstack_t));
|
|
node_ptr = node_stack;
|
|
|
|
while (1) {
|
|
while (test_node (bctx, node_id)) {
|
|
mnode_t *node = bctx->brush->nodes + node_id;
|
|
side = get_side (node);
|
|
front = node->children[side];
|
|
if (test_node (bctx, front)) {
|
|
node_ptr->node_id = node_id;
|
|
node_ptr->side = side;
|
|
node_ptr++;
|
|
node_id = front;
|
|
continue;
|
|
}
|
|
if (front < 0) {
|
|
mleaf_t *leaf = bctx->brush->leafs + ~front;
|
|
if (leaf->contents != CONTENTS_SOLID) {
|
|
visit_leaf (leaf);
|
|
}
|
|
}
|
|
visit_node (bctx, node, side);
|
|
node_id = node->children[side ^ 1];
|
|
}
|
|
if (node_id < 0) {
|
|
mleaf_t *leaf = bctx->brush->leafs + ~node_id;
|
|
if (leaf->contents != CONTENTS_SOLID) {
|
|
visit_leaf (leaf);
|
|
}
|
|
}
|
|
if (node_ptr != node_stack) {
|
|
node_ptr--;
|
|
node_id = node_ptr->node_id;
|
|
mnode_t *node = bctx->brush->nodes + node_id;
|
|
side = node_ptr->side;
|
|
visit_node (bctx, node, side);
|
|
node_id = node->children[side ^ 1];
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_DrawWorld (void)
|
|
{
|
|
entity_t worldent;
|
|
glbspctx_t bctx = { };
|
|
|
|
memset (&worldent, 0, sizeof (worldent));
|
|
worldent.renderer.model = r_refdef.worldmodel;
|
|
|
|
sky_chain = 0;
|
|
sky_chain_tail = &sky_chain;
|
|
if (!gl_sky_clip) {
|
|
gl_R_DrawSky ();
|
|
}
|
|
|
|
bctx.brush = &worldent.renderer.model->brush;
|
|
bctx.entity = &worldent;
|
|
|
|
R_VisitWorldNodes (&bctx);
|
|
|
|
gl_R_DrawSkyChain (sky_chain);
|
|
|
|
if (r_drawentities) {
|
|
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_brush].size; i++) { \
|
|
entity_t *ent = r_ent_queue->ent_queues[mod_brush].a[i]; \
|
|
gl_R_DrawBrushModel (ent);
|
|
}
|
|
}
|
|
|
|
gl_R_FlushLightmaps ();
|
|
|
|
if (!Fog_GetDensity ()
|
|
|| (gl_fb_bmodels && gl_mtex_fullbright)
|
|
|| gl_mtex_active_tmus > 1) {
|
|
// we have enough active TMUs to render everything in one go
|
|
// or we're not doing fog
|
|
DrawTextureChains (1, 1);
|
|
|
|
if (gl_mtex_active_tmus <= 1)
|
|
gl_R_BlendLightmaps ();
|
|
|
|
if (gl_fb_bmodels && !gl_mtex_fullbright)
|
|
R_RenderFullbrights ();
|
|
} else {
|
|
if (gl_mtex_active_tmus > 1) {
|
|
// textures and lightmaps in one pass
|
|
// black fog
|
|
// no blending
|
|
gl_Fog_StartAdditive ();
|
|
DrawTextureChains (1, 1);
|
|
// buf = fTL + (1-f)0
|
|
// = fTL
|
|
} else {
|
|
// texture pass + lightmap pass
|
|
// no fog
|
|
// no blending
|
|
gl_Fog_DisableGFog ();
|
|
DrawTextureChains (1, 1);
|
|
// buf = T
|
|
// black fog
|
|
// blend: buf = zero, src (non-overbright)
|
|
// FIXME overbright broken?
|
|
gl_Fog_EnableGFog ();
|
|
gl_Fog_StartAdditive ();
|
|
gl_R_BlendLightmaps (); //leaves blending as As, 1-As
|
|
// buf = I*0 + buf*I
|
|
// = T*C
|
|
// = T(fL + (1-f)0)
|
|
// = fTL
|
|
}
|
|
// fullbright pass
|
|
// fog is still black
|
|
R_RenderFullbrights ();
|
|
// buf = aI + (1-a)buf
|
|
// = aC + (1-a)fTL
|
|
// = a(fG + (1-f)0) + (1-a)fTL
|
|
// = afG + (1-a)fTL
|
|
// = f((1-a)TL + aG)
|
|
gl_Fog_StopAdditive (); // use fog color
|
|
qfglDepthMask (GL_FALSE); // don't write Z
|
|
qfglBlendFunc (GL_ONE, GL_ONE);
|
|
// draw black polys
|
|
qfglColor4f (0, 0, 0, 1);
|
|
DrawTextureChains (0, 0);
|
|
// buf = I + buf
|
|
// = C + f((1-a)TL + aG)
|
|
// = (f0 + (1-f)F) + f((1-a)TL + aG)
|
|
// = (1-f)F + f((1-a)TL + aG)
|
|
// = f((1-a)TL + aG) + (1-f)F
|
|
// restore state
|
|
qfglColor4ubv (color_white);
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qfglDepthMask (GL_TRUE);
|
|
}
|
|
|
|
clear_texture_chains ();
|
|
}
|
|
|
|
model_t *gl_currentmodel;
|
|
|
|
void
|
|
GL_BuildSurfaceDisplayList (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
float s, t;
|
|
float *vec;
|
|
int lindex, lnumverts, i;
|
|
glpoly_t *poly;
|
|
medge_t *pedges, *r_pedge;
|
|
mvertex_t *vertex_base = brush->vertexes;
|
|
|
|
// reconstruct the polygon
|
|
pedges = gl_currentmodel->brush.edges;
|
|
lnumverts = surf->numedges;
|
|
|
|
// draw texture
|
|
poly = Hunk_Alloc (0, sizeof (glpoly_t) + (lnumverts - 4) *
|
|
VERTEXSIZE * sizeof (float));
|
|
poly->next = surf->polys;
|
|
poly->flags = surf->flags;
|
|
surf->polys = poly;
|
|
poly->numverts = lnumverts;
|
|
|
|
mtexinfo_t *texinfo = surf->texinfo;
|
|
for (i = 0; i < lnumverts; i++) {
|
|
lindex = gl_currentmodel->brush.surfedges[surf->firstedge + i];
|
|
|
|
if (lindex > 0) {
|
|
r_pedge = &pedges[lindex];
|
|
vec = vertex_base[r_pedge->v[0]].position;
|
|
} else {
|
|
r_pedge = &pedges[-lindex];
|
|
vec = vertex_base[r_pedge->v[1]].position;
|
|
}
|
|
s = DotProduct (vec, texinfo->vecs[0]) + texinfo->vecs[0][3];
|
|
s /= texinfo->texture->width;
|
|
|
|
t = DotProduct (vec, texinfo->vecs[1]) + texinfo->vecs[1][3];
|
|
t /= texinfo->texture->height;
|
|
|
|
VectorCopy (vec, poly->verts[i]);
|
|
poly->verts[i][3] = s;
|
|
poly->verts[i][4] = t;
|
|
|
|
// lightmap texture coordinates
|
|
s = DotProduct (vec, texinfo->vecs[0]) + texinfo->vecs[0][3];
|
|
t = DotProduct (vec, texinfo->vecs[1]) + texinfo->vecs[1][3];
|
|
s -= surf->texturemins[0];
|
|
t -= surf->texturemins[1];
|
|
s += surf->lightpic->rect->x * 16 + 8;
|
|
t += surf->lightpic->rect->y * 16 + 8;
|
|
s /= 16;
|
|
t /= 16;
|
|
poly->verts[i][5] = s * surf->lightpic->size;
|
|
poly->verts[i][6] = t * surf->lightpic->size;
|
|
}
|
|
|
|
// remove co-linear points - Ed
|
|
if (!gl_keeptjunctions) {
|
|
for (i = 0; i < lnumverts; ++i) {
|
|
vec3_t v1, v2;
|
|
float *prev, *this, *next;
|
|
|
|
prev = poly->verts[(i + lnumverts - 1) % lnumverts];
|
|
this = poly->verts[i];
|
|
next = poly->verts[(i + 1) % lnumverts];
|
|
|
|
VectorSubtract (this, prev, v1);
|
|
VectorNormalize (v1);
|
|
VectorSubtract (next, prev, v2);
|
|
VectorNormalize (v2);
|
|
|
|
// skip co-linear points
|
|
# define COLINEAR_EPSILON 0.001
|
|
if ((fabs (v1[0] - v2[0]) <= COLINEAR_EPSILON) &&
|
|
(fabs (v1[1] - v2[1]) <= COLINEAR_EPSILON) &&
|
|
(fabs (v1[2] - v2[2]) <= COLINEAR_EPSILON)) {
|
|
int j;
|
|
|
|
for (j = i + 1; j < lnumverts; ++j) {
|
|
int k;
|
|
|
|
for (k = 0; k < VERTEXSIZE; ++k)
|
|
poly->verts[j - 1][k] = poly->verts[j][k];
|
|
}
|
|
--lnumverts;
|
|
// retry next vertex next time, which is now current vertex
|
|
--i;
|
|
}
|
|
}
|
|
}
|
|
poly->numverts = lnumverts;
|
|
}
|