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I had missed that vkCmdCopyImage requires the source and destination images to have exactly the same size, and I guess assumed that the swapchain images would always be the size they said they were, but this is not the case for tiled-optimal images. However, vkCmdCopyImageToBuffer does the right thing regardless of the source image size. This fixes the skewed screenshots when the window size is not a multiple of 8 (for me, might differ for others). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |