mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
ff27da4a05
It turns out bsp faces are still back-face culled despite the null point being on the front of every possible plane... or really, because it's on the front of every possible plane: sometimes the back face is the front face, and this breaks the face selection code (a separate traversal function will be needed for non-culling rendering). Despite that, other than having to deal with different pipelines, getting the model renderers working went better than expected.
340 lines
9.5 KiB
C
340 lines
9.5 KiB
C
/*
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vulkan_iqm.c
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Vulkan IQM model pipeline
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/5/3
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/cvar.h"
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#include "QF/iqm.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_iqm.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/dsmanager.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/resource.h"
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#include "QF/Vulkan/render.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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typedef struct {
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mat4f_t mat;
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float blend;
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uint32_t matrix_base;
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byte colorA[4];
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byte colorB[4];
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vec4f_t base_color;
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vec4f_t fog;
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} iqm_push_constants_t;
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static void
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emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
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qfv_iqm_skin_t *skins,
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uint32_t numPC, qfv_push_constants_t *constants,
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iqm_t *iqm, qfv_taskctx_t *taskctx, entity_t ent)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto layout = taskctx->pipeline->layout;
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auto mesh = (qfv_iqm_t *) iqm->extra_data;
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VkDeviceSize offsets[] = { 0, 0, };
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VkBuffer buffers[] = {
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mesh->geom_buffer,
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mesh->rend_buffer,
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};
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int bindingCount = 2;//skins ? 2 : 1;
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Vulkan_BeginEntityLabel (ctx, cmd, ent);
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dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
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dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
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VK_INDEX_TYPE_UINT16);
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QFV_PushConstants (device, cmd, layout, numPC, constants);
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for (int i = 0; i < iqm->num_meshes; i++) {
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if (skins) {
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VkDescriptorSet sets[] = {
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skins[i].descriptor,
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mesh->bones_descriptors[ctx->curFrame],
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};
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dfunc->vkCmdBindDescriptorSets (cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 2, 2, sets, 0, 0);
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} else {
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VkDescriptorSet sets[] = {
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mesh->bones_descriptors[ctx->curFrame],
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};
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dfunc->vkCmdBindDescriptorSets (cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 3, 1, sets, 0, 0);
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}
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dfunc->vkCmdDrawIndexed (cmd, 3 * iqm->meshes[i].num_triangles, 1,
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3 * iqm->meshes[i].first_triangle, 0, 0);
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}
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QFV_CmdEndLabel (device, cmd);
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}
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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0, 0, 0
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};
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void
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Vulkan_IQMAddBones (vulkan_ctx_t *ctx, iqm_t *iqm)
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{
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qfvPushDebug (ctx, "Vulkan_IQMAddBones");
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto ictx = ctx->iqm_context;
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auto mesh = (qfv_iqm_t *) iqm->extra_data;
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int num_sets = ictx->frames.size;
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if (!ictx->dsmanager) {
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ictx->dsmanager = QFV_Render_DSManager (ctx, "bone_set");
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}
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for (int i = 0; i < num_sets; i++) {
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auto set = QFV_DSManager_AllocSet (ictx->dsmanager);
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mesh->bones_descriptors[i] = set;
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}
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VkDescriptorBufferInfo bufferInfo[num_sets];
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size_t bones_size = sizeof (vec4f_t[iqm->num_joints * 3]);
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for (int i = 0; i < num_sets; i++) {
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bufferInfo[i].buffer = mesh->bones_buffer;
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bufferInfo[i].offset = i * bones_size;
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bufferInfo[i].range = bones_size;
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};
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VkWriteDescriptorSet write[num_sets];
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for (int i = 0; i < num_sets; i++) {
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write[i] = base_buffer_write;
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write[i].dstSet = mesh->bones_descriptors[i];
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write[i].pBufferInfo = &bufferInfo[i];
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}
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dfunc->vkUpdateDescriptorSets (device->dev, num_sets, write, 0, 0);
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qfvPopDebug (ctx);
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}
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void
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Vulkan_IQMRemoveBones (vulkan_ctx_t *ctx, iqm_t *iqm)
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{
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auto ictx = ctx->iqm_context;
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auto mesh = (qfv_iqm_t *) iqm->extra_data;
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int num_sets = ictx->frames.size;
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for (int i = 0; i < num_sets; i++) {
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QFV_DSManager_FreeSet (ictx->dsmanager, mesh->bones_descriptors[i]);
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}
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}
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void
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Vulkan_IQMAddSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
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{
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iqmctx_t *ictx = ctx->iqm_context;
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skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
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ictx->sampler);
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}
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void
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Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
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{
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Vulkan_FreeTexture (ctx, skin->descriptor);
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skin->descriptor = 0;
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}
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static void
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iqm_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, bool pass)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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auto model = renderer->model;
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auto iqm = (iqm_t *) model->aliashdr;
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qfv_iqm_t *mesh = iqm->extra_data;
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auto skins = mesh->skins;
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iqmframe_t *frame;
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uint16_t *matrix_base = taskctx->data;
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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iqm_push_constants_t constants = {
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.blend = R_IQMGetLerpedFrames (animation, iqm),
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.matrix_base = matrix_base ? *matrix_base : 0,
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.colorA = { VEC4_EXP (skins[0].colora) },
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.colorB = { VEC4_EXP (skins[0].colorb) },
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.base_color = { VEC4_EXP (renderer->colormod) },
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};
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frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
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constants.blend, 0);
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vec4f_t *bone_data;
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dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
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0, (void **)&bone_data);
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for (int i = 0; i < iqm->num_joints; i++) {
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vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
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mat4f_t f;
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// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
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// the shader wants a 3x4 (column x row) matrix for v * m, which is
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// just a transpose (and drop of the 4th column) away.
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mat4ftranspose (f, (vec4f_t *) &frame[i]);
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// copy only the first 3 columns
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memcpy (b, f, 3 * sizeof (vec4f_t));
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}
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#define a(x) ((x) & ~0x3f)
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VkMappedMemoryRange range = {
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VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
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mesh->bones->memory,
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a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
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a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
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};
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#undef a
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dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
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dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
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transform_t transform = Entity_Transform (ent);
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, mat),
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sizeof (mat4f_t), Transform_GetWorldMatrixPtr (transform) },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, blend),
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sizeof (float), &constants.blend },
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{ VK_SHADER_STAGE_VERTEX_BIT,
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field_offset (iqm_push_constants_t, matrix_base),
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sizeof (uint32_t), &constants.matrix_base },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorA),
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sizeof (constants.colorA), constants.colorA },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, colorB),
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sizeof (constants.colorB), constants.colorB },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, base_color),
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sizeof (constants.base_color), &constants.base_color },
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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field_offset (iqm_push_constants_t, fog),
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sizeof (constants.fog), &constants.fog },
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};
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emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
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pass ? skins : 0,
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pass ? 7 : 3, push_constants,
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iqm, taskctx, ent);
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}
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static void
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iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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int pass = *(int *) params[0]->value;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto layout = taskctx->pipeline->layout;
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auto cmd = taskctx->cmd;
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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Vulkan_Lighting_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 0, 2, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_iqm].size; i++) {
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entity_t ent = queue->ent_queues[mod_iqm].a[i];
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iqm_draw_ent (taskctx, ent, pass);
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}
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}
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static exprtype_t *iqm_draw_params[] = {
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&cexpr_int,
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};
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static exprfunc_t iqm_draw_func[] = {
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{ .func = iqm_draw, .num_params = 1, .param_types = iqm_draw_params },
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{}
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};
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static exprsym_t iqm_task_syms[] = {
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{ "iqm_draw", &cexpr_function, iqm_draw_func },
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{}
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};
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void
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Vulkan_IQM_Init (vulkan_ctx_t *ctx)
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{
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qfvPushDebug (ctx, "iqm init");
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QFV_Render_AddTasks (ctx, iqm_task_syms);
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iqmctx_t *ictx = calloc (1, sizeof (iqmctx_t));
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ctx->iqm_context = ictx;
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auto rctx = ctx->render_context;
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size_t frames = rctx->frames.size;
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DARRAY_INIT (&ictx->frames, frames);
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DARRAY_RESIZE (&ictx->frames, frames);
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ictx->frames.grow = 0;
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qfvPopDebug (ctx);
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}
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void
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Vulkan_IQM_Setup (vulkan_ctx_t *ctx)
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{
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auto ictx = ctx->iqm_context;
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ictx->sampler = QFV_Render_Sampler (ctx, "alias_sampler");
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}
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void
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Vulkan_IQM_Shutdown (vulkan_ctx_t *ctx)
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{
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iqmctx_t *ictx = ctx->iqm_context;
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free (ictx->frames.a);
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free (ictx);
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}
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