quakeforge/libs/video/renderer
Bill Currie 705d07fa39 Implement most of the 2d rendering functions.
textbox, crosshair, tileclear, fill and fadescreen are the remaining
functions.

There's a problem with 2d icons being drawn over the text (instead of
under), but I'll leave that for later.
2011-12-26 20:33:40 +09:00
..
gl Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
glsl Implement most of the 2d rendering functions. 2011-12-26 20:33:40 +09:00
sw Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
sw32 Clean up the mess around D_FlushCaches. 2011-12-23 12:51:47 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
r_cvar.c split up and modernize configure.ac 2010-08-19 15:01:43 +09:00
r_efrag.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00