quakeforge/libs/video/renderer/glsl
Bill Currie 705d07fa39 Implement most of the 2d rendering functions.
textbox, crosshair, tileclear, fill and fadescreen are the remaining
functions.

There's a problem with 2d icons being drawn over the text (instead of
under), but I'll leave that for later.
2011-12-26 20:33:40 +09:00
..
glsl_draw.c Implement most of the 2d rendering functions. 2011-12-26 20:33:40 +09:00
glsl_main.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_textures.c First real texture support function for glsl. 2011-12-26 18:34:51 +09:00
Makefile.am Implement most of the 2d rendering functions. 2011-12-26 20:33:40 +09:00
quake2d.frag Organize the text program data. 2011-12-26 18:00:55 +09:00
quakeico.vert Implement most of the 2d rendering functions. 2011-12-26 20:33:40 +09:00
quaketxt.vert Get text rendering working. 2011-12-26 10:16:16 +09:00