..
gl_draw.c
Make a start on putting the pieces together.
2012-04-11 14:58:54 +09:00
gl_dyn_lights.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_dyn_part.c
Make a start on putting the pieces together.
2012-04-11 14:58:54 +09:00
gl_dyn_textures.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_fog.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_graph.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_lightmap.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_mod_alias.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_mod_sprite.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_rmain.c
Make a start on putting the pieces together.
2012-04-11 14:58:54 +09:00
gl_rmisc.c
Separate render module loading from initialization.
2012-04-11 14:58:56 +09:00
gl_rsurf.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_screen.c
Move the gl util functions into viddef_t.
2012-04-11 14:58:55 +09:00
gl_sky.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_sky_clip.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_textures.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
gl_warp.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
Makefile.am
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfgl_ext.c
Connect up viddef properly.
2012-04-11 14:58:55 +09:00
vid_common_gl.c
Connect up viddef properly.
2012-04-11 14:58:55 +09:00
vtxarray.c
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00