quakeforge/libs/video/renderer/gl
2004-02-09 04:13:44 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c Grievre's gamedir callback patch to fix mangled sounds on gamedir change 2004-02-03 03:01:06 +00:00
gl_dyn_lights.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
gl_dyn_part.c Make particle effects not mess with stuff they shouldn't. Also fix an 2003-10-22 22:21:39 +00:00
gl_dyn_textures.c initialize noise1 2003-04-22 01:37:13 +00:00
gl_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gl_lightmap.c don't let gcc automaticly inline functions but make gcc inline bigger 2003-08-11 06:05:07 +00:00
gl_mod_alias.c Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
gl_mod_sprite.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
gl_rmain.c Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
gl_rmisc.c serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
gl_rsurf.c fix the gl stack overflow (and make sure all skybrush surfaces get checked 2003-08-28 19:50:28 +00:00
gl_screen.c Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
gl_skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
gl_sky.c better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
gl_sky_clip.c don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
gl_textures.c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with 2003-09-04 05:22:23 +00:00
gl_warp.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
noisetextures.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00