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.gitignore
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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2001-05-24 19:22:35 +00:00 |
gl_draw.c
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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2004-02-03 03:01:06 +00:00 |
gl_dyn_lights.c
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
gl_dyn_part.c
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Make particle effects not mess with stuff they shouldn't. Also fix an
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2003-10-22 22:21:39 +00:00 |
gl_dyn_textures.c
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initialize noise1
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2003-04-22 01:37:13 +00:00 |
gl_graph.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
gl_lightmap.c
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don't let gcc automaticly inline functions but make gcc inline bigger
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2003-08-11 06:05:07 +00:00 |
gl_mod_alias.c
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
gl_mod_sprite.c
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rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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2003-08-08 15:25:53 +00:00 |
gl_rmain.c
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Whitespace, slight code reorder in gl_rmain.c
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2004-02-09 04:13:44 +00:00 |
gl_rmisc.c
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serious cleanup of refdef calculations.
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2004-02-08 00:37:11 +00:00 |
gl_rsurf.c
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fix the gl stack overflow (and make sure all skybrush surfaces get checked
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2003-08-28 19:50:28 +00:00 |
gl_screen.c
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Whitespace, slight code reorder in gl_rmain.c
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2004-02-09 04:13:44 +00:00 |
gl_skin.c
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
gl_sky.c
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better external skin handling from Grievre
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2003-12-28 05:25:06 +00:00 |
gl_sky_clip.c
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don't need that any more (yay:)
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2003-07-15 17:41:31 +00:00 |
gl_textures.c
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make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
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2003-09-04 05:22:23 +00:00 |
gl_warp.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
Makefile.am
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we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
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2002-08-01 19:49:10 +00:00 |
noisetextures.c
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |