quakeforge/libs/video/targets/vid_x11_gl.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

208 lines
5.3 KiB
C

/*
vid_x11_gl.c
GLX X11 video driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 contributors of the QuakeForge project
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <dlfcn.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_x11.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#define GLX_RGBA 4 // true if RGBA mode
#define GLX_DOUBLEBUFFER 5 // double buffering supported
#define GLX_RED_SIZE 8 // number of red component bits
#define GLX_GREEN_SIZE 9 // number of green component bits
#define GLX_BLUE_SIZE 10 // number of blue component bits
#define GLX_DEPTH_SIZE 12 // number of depth bits
typedef XID GLXDrawable;
// GLXContext is a pointer to opaque data
typedef struct __GLXcontextRec *GLXContext;
// Define GLAPIENTRY to a useful value
#ifndef GLAPIENTRY
# ifdef APIENTRY
# define GLAPIENTRY APIENTRY
# else
# define GLAPIENTRY
# endif
#endif
static void *libgl_handle;
static void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
static XVisualInfo* (*qfglXChooseVisual) (Display *dpy, int screen,
int *attribList);
static GLXContext (*qfglXCreateContext) (Display *dpy, XVisualInfo *vis,
GLXContext shareList, Bool direct);
static Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable,
GLXContext ctx);
static void (GLAPIENTRY *qfglFinish) (void);
static void *(*glGetProcAddress) (const char *symbol) = NULL;
static int use_gl_procaddress = 0;
static cvar_t *gl_driver;
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_procaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = dlsym (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_vid, "not found\n");
if (crit) {
if (strncmp ("fxMesa", name, 6) == 0) {
Sys_Printf ("This target requires a special version of Mesa with "
"support for Glide and SVGAlib.\n");
Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
}
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
glx_choose_visual (gl_ctx_t *ctx)
{
int attrib[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None
};
x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib);
if (!x_visinfo) {
Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
}
x_vis = x_visinfo->visual;
}
static void
glx_create_context (gl_ctx_t *ctx)
{
XSync (x_disp, 0);
ctx->context = (GL_context) qfglXCreateContext (x_disp, x_visinfo, NULL,
True);
qfglXMakeCurrent (x_disp, x_win, (GLXContext) ctx->context);
ctx->init_gl ();
}
static void
glx_end_rendering (void)
{
qfglFinish ();
qfglXSwapBuffers (x_disp, x_win);
}
static void
glx_load_gl (void)
{
libgl_handle = dlopen (gl_driver->string, RTLD_NOW);
if (!libgl_handle) {
Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string,
dlerror ());
}
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddress");
if (!glGetProcAddress)
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddressARB");
qfglXSwapBuffers = QFGL_ProcAddress ("glXSwapBuffers", true);
qfglXChooseVisual = QFGL_ProcAddress ("glXChooseVisual", true);
qfglXCreateContext = QFGL_ProcAddress ("glXCreateContext", true);
qfglXMakeCurrent = QFGL_ProcAddress ("glXMakeCurrent", true);
use_gl_procaddress = 1;
qfglFinish = QFGL_ProcAddress ("glFinish", true);
}
gl_ctx_t *
X11_GL_Context (void)
{
gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
ctx->load_gl = glx_load_gl;
ctx->choose_visual = glx_choose_visual;
ctx->create_context = glx_create_context;
ctx->get_proc_address = QFGL_ProcAddress;
ctx->end_rendering = glx_end_rendering;
return ctx;
}
void
X11_GL_Init_Cvars (void)
{
gl_driver = Cvar_Get ("gl_driver", GL_DRIVER, CVAR_ROM, NULL,
"The OpenGL library to use. (path optional)");
}